I thought about mentioning it, but Spawn of N'Zoth works a bit differently.
Imagine the opponent having a wide board and this minion is part of it. The more threats you kill, the more you'll minimize the Spawn's power. With the Eager Underling as long as you have 2 minions, you will get its full effect.
Hi'Reek buff, good luck with it, Blizz. But not bad for zoo, and like was before, handbuffs are awful, i don't think this card will help.
Yeah, it's just that this is not a handbuffing card.
oh, i m fucked up, really sorry. Then it's not that bad, but still bad, coz it's 4 mana 2-2 and you must destroy it, thats mean, wasting your minion slot for just buff and sacrificial cards not worth using on 4 mana 2-2, only eggs are worth for sacrifice. Maybe 1-1. But with Evil Genius not that bad, but you must keep 2 cards and one of them is 2 mana creature, meh, still don't like it, better sacrifice some 1-1 thing like murloc from 2-1 boar.
I thought about mentioning it, but Spawn of N'Zoth works a bit differently.
Imagine a wide board and this minion is part of it. The more minions you kill, the more you will reduce the Spawn's value. With the Eager Underling as long as you have 2 minions, you will get its full power.
There are "slight" problem with your logic. With two minions on board Spawn of N'Zoth has a 1-1.5 mana worse deathrattle (instead of giving 4 stats it gives 2) That means that with 2 minions Spawn is already almost as efficient as this one. With 3+ it is strictly better
I thought about mentioning it, but Spawn of N'Zoth works a bit differently.
Imagine the opponent having a wide board and this minion is part of it. The more threats you kill, the more you'll minimize the Spawn's power. With the Eager Underling as long as you have 2 minions, you will get its full effect.
Yeah, that's their difference: numbers.
But they work in the same way, basically Deathrattle.
In other words, you need some means of sacrificing the guy in order to benefit from it, both of them, otherwise you leave to the opponent the possibility to counter.
Gnome is actually harder to counter, for tbe reason you mentioned (2 tokens left are enough), but it it also one turn slower.
I could actually see this one played first, and TRADED the turn later, while you summon some tokens.
Basically a means of rebuilding a solid board. But what i described works only if the opponent offers a minion to trade, ie Control will not easily fall for it.
Tldr: i think Standard can use it, but Wild not at all.
I could actually see this one played first, and TRADED the turn later, while you summon some tokens.
Basically a means of rebuilding a solid board. But what i described works only if the opponent offers a minion to trade, ie Control will not easily fall for it.
Isn't it a bit risky to play the 4 mana gnome w/o having a board to spare? You will risk losing the effect to rush/battlecry minions.
First of all, i'm dissapointed this is a random gnome and not Millhouse, second, the card it's pretty bad, really slow and the payback it's not that good, even less good if you only have 1 minion in your board since the wording says "two random minions" instead of "give +2/+2 to a random friendly minion twice"
I dont see why people are hating hard on this, it's definitely meant for a sacrifice deck and it's about time WL got something worthwhile to sacrifice. Also it's 1 less mana than funglemancer which is a big deal for WL.
It has some synergies, yes, but it's really slow and by the time you can kill it off and benefit from the deathrattle on one turn it won't matter that much.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
It's a hard call I think. The card combos well with Grim Rally or the new lackey card, but it's pretty clunky.
I think I'd only use it as a combo piece in a handbuff deck. But even then... eh? It's definitely not Fungalmancer. Fungalmancer just applies so much immediate pressure.
Mainly I think it MIGHT be good with the new legendary, but that card is so unbelievably situational as it is.
Because it was a good tempo play. This is 4 mana do nothing the turn you play it, meaning that it is slow, your opponent can play around it since...again no immediate effect and also YOU need to play around this, killing it the turn you have played it. There are a couple of cards that can actually activate it however, meaning that it is not unplayable, but in itself is a worse Funglemancer.
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if grim rally zoo somehow survives devilsaur egg rotating this seems good, specifically in that deck.
Formerly Sneeds. Twitch merge locked me out of my old account :(
not sure if fel lord Betrug isnt to slow for a new Zoo Type Warlock deck. But with Evil Genius its pretty neat.
I thought about mentioning it, but Spawn of N'Zoth works a bit differently.
Imagine the opponent having a wide board and this minion is part of it. The more threats you kill, the more you'll minimize the Spawn's power. With the Eager Underling as long as you have 2 minions, you will get its full effect.
oh, i m fucked up, really sorry. Then it's not that bad, but still bad, coz it's 4 mana 2-2 and you must destroy it, thats mean, wasting your minion slot for just buff and sacrificial cards not worth using on 4 mana 2-2, only eggs are worth for sacrifice. Maybe 1-1. But with Evil Genius not that bad, but you must keep 2 cards and one of them is 2 mana creature, meh, still don't like it, better sacrifice some 1-1 thing like murloc from 2-1 boar.
There are "slight" problem with your logic. With two minions on board Spawn of N'Zoth has a 1-1.5 mana worse deathrattle (instead of giving 4 stats it gives 2) That means that with 2 minions Spawn is already almost as efficient as this one. With 3+ it is strictly better
Yeah, that's their difference: numbers.
But they work in the same way, basically Deathrattle.
In other words, you need some means of sacrificing the guy in order to benefit from it, both of them, otherwise you leave to the opponent the possibility to counter.
Gnome is actually harder to counter, for tbe reason you mentioned (2 tokens left are enough), but it it also one turn slower.
I could actually see this one played first, and TRADED the turn later, while you summon some tokens.
Basically a means of rebuilding a solid board. But what i described works only if the opponent offers a minion to trade, ie Control will not easily fall for it.
Tldr: i think Standard can use it, but Wild not at all.
Isn't it a bit risky to play the 4 mana gnome w/o having a board to spare? You will risk losing the effect to rush/battlecry minions.
Compared to Defender of Argus or Spawn of N'Zoth, this card looks pretty weak.
Only this card can completely nullify Defile, but still not sure if you want to play this card or not.
I like elementals and totems.
First of all, i'm dissapointed this is a random gnome and not Millhouse, second, the card it's pretty bad, really slow and the payback it's not that good, even less good if you only have 1 minion in your board since the wording says "two random minions" instead of "give +2/+2 to a random friendly minion twice"
Commander Rhyssa
Sacrificing this is a waste of two attack most of the time. How about using Goblin Lackey instead?
I dont see why people are hating hard on this, it's definitely meant for a sacrifice deck and it's about time WL got something worthwhile to sacrifice. Also it's 1 less mana than funglemancer which is a big deal for WL.
It has some synergies, yes, but it's really slow and by the time you can kill it off and benefit from the deathrattle on one turn it won't matter that much.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Bad because its not Thrillhouse
Its a delayed fungalmancer for 1 less mana which is so so so much worse
Looks trash tier to me. Not even good in Arena.
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It's a hard call I think. The card combos well with Grim Rally or the new lackey card, but it's pretty clunky.
I think I'd only use it as a combo piece in a handbuff deck. But even then... eh? It's definitely not Fungalmancer. Fungalmancer just applies so much immediate pressure.
Mainly I think it MIGHT be good with the new legendary, but that card is so unbelievably situational as it is.
It's interesting... probably best in a zoo deck?
Defender of Argus is probably just better and more consistent imo.
Because it was a good tempo play. This is 4 mana do nothing the turn you play it, meaning that it is slow, your opponent can play around it since...again no immediate effect and also YOU need to play around this, killing it the turn you have played it. There are a couple of cards that can actually activate it however, meaning that it is not unplayable, but in itself is a worse Funglemancer.