This is a really interesting card, especially as a neutral because there are quite a few things you could do with it. The obvious is rush warrior because of the strong rush synergies, though it would kind of feel like a whiff off Town Crier. Priest and paladin also have cheap buffs and resurrects that make it enticing. Inner fire, the new lifesteal twinspell, blessing of wisdom, etc.
I'll be trying it out in BIG/Eureka Shaman. This bad boy coming out on turn 6 could be really strong.
the power of a neutral board clear is close to nuts considering the aggro meta we’re going back into, and looking at Charged Devilsaur, neutral non-tech tools on a stat stick can work well
bonus points in arena too, where the statage is weird but it’s a powerful body on board with a lot of ability to threaten bad draws
I am VERY interested to see if the Gonk, the Raptor exploit would work with this guy if we gave him windfury. Basically, would giving him windfury let him attack face, then kill a minion, then hit face again, and so on (ie. whether they coded it so killing a minion resets the "has attacked" status, which lets him use windfury). I could see some absurd kills with him using shaman if this is true.
For example:
Play him and stick him for a turn. Then play Leeroy Jenkins, then Rockbiter Weapon and WindfuryBatterhead. This makes him a 6/8 windfury. He attacks face, then kills a whelp, then attacks face, then kills a whelp, and attacks face twice more (assuming they have no other minions on board). With the Leeroy attack, this is a 36 damage combo for 10 mana using only 4 cards.
I can see this card being really good with Akali the Rhino and the totem, turn 10 you can almost fully clear the enemy's board and still keep an 8/17 on the board, really cool
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This
Rusty Recycler
Ironic. It could recycle others, but not itself.
Insane arena card. Decent in standard. Hopefully there's a Discover a Rush minion mechanic.
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Woo 2 cards for a worse version of meteor in nearly every way.
Will be very strong in arena
This is a decent card to recruit, but a really bad turn 8 play - by then it's too late to survive against aggro. It also lacks taunt.
It's a worse version of Hellfire, for 4 more mana.
This with the Warrior Shrine could have some potential.
I want to give this thing poisonous!
But the only way is to use the rogue card Plague Scientist, which is rotating to wild and the combo requires 11 mana.
*edit* I forgot about Toxic Arrow, but it's also rotating.
ARENA KILLER!!!
This is a really interesting card, especially as a neutral because there are quite a few things you could do with it. The obvious is rush warrior because of the strong rush synergies, though it would kind of feel like a whiff off Town Crier. Priest and paladin also have cheap buffs and resurrects that make it enticing. Inner fire, the new lifesteal twinspell, blessing of wisdom, etc.
I'll be trying it out in BIG/Eureka Shaman. This bad boy coming out on turn 6 could be really strong.
LOL, meta defining, underrated card.
Can this go face after killing a minion?
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
Fun for the Arena, probably won't see play in Constructed.
def playable, but slow
the power of a neutral board clear is close to nuts considering the aggro meta we’re going back into, and looking at Charged Devilsaur, neutral non-tech tools on a stat stick can work well
bonus points in arena too, where the statage is weird but it’s a powerful body on board with a lot of ability to threaten bad draws
This + Crazed Alchemist + Spirit of the Rhino. Now where am I going to get that one extra mana from...
Well Spirit has Stealth, so if you're lucky it'll survive for a turn.
8 mana is too slow for a board clear which is what this card is , it has good synergy with Master Oakheart(rotating soon), but that is about it.
Could definitely see this card be played
24x LEGEND Personal top: 79. dec. 14 - Mid hunt, jun. 15 - Grim patron, july 15 - Combo Druid, aug. 15 - Control priest, sep. 15 - Secret paly, oct. 15 - Handlock, nov. 15 - Reno mid paly, dec. 15 - Mech Mage, jan 16 - Bran Zoo, feb 16 - Freeze Mage, may 16 - COTW Hunter, sep. 17 Control DK Warlock, may 18 Shudderwock sham, jun. 18 Shudderwock Sham, mar.19 Clone Priest, apr.19 Bomb war, mai 19 Bomb war, april 20 Q Druid, June 20 DH, July 20 Priest cube + Wild Q mage, Aug20 Beast Druid, sept Rogue, oct DH
I am VERY interested to see if the Gonk, the Raptor exploit would work with this guy if we gave him windfury. Basically, would giving him windfury let him attack face, then kill a minion, then hit face again, and so on (ie. whether they coded it so killing a minion resets the "has attacked" status, which lets him use windfury). I could see some absurd kills with him using shaman if this is true.
For example:
Play him and stick him for a turn. Then play Leeroy Jenkins, then Rockbiter Weapon and Windfury Batterhead. This makes him a 6/8 windfury. He attacks face, then kills a whelp, then attacks face, then kills a whelp, and attacks face twice more (assuming they have no other minions on board). With the Leeroy attack, this is a 36 damage combo for 10 mana using only 4 cards.
Last Time i checked, flamestrike did 4 damage ;)
I can see this card being really good with Akali the Rhino and the totem, turn 10 you can almost fully clear the enemy's board and still keep an 8/17 on the board, really cool