Dunno why people say its arena card. U will never draft it in arena (epic) and it will be outclassed by a good things that arent gimiky in nature as well. And its gonna be u drop this at 8 and maybe get a kill and then it dies. In constructed only priest would wanna run this. In wild Wall priestt will love this with Oakheart or whatever his name is.
Why does this cost 8? There are a bunch of spells that hit the enemy's board for 3 that cost around 5. Even Flamestrike only costs 7. It's too slow to counter zoo or aggro, which can often kill you by turn 5 or 6. Akali the Rhino synergy looks okay, but you can't summon both in the same turn, so whatever threats are on the board get another turn to hit you before buffed Batterhead comes out. I don't see any immediately compelling ways to cheat this out earlier. If it was a Mech it could have some interesting magnetic synergies, but it isn't and it doesn't.
Maybe this is an arena card, but I can't see where it fits into constructed.
Lady in White is actually getting a good amount of support. I will be running 2 copies of Stampeding Kodo, Batterhead, and Mossy Horror. I heard this expansion features a bunch of treants, imps, and Lackeys. Along with the new removal spells and 3 OP expansions leaving, she might have a place in the meta as something better than a win-more card.
Lady in White is actually getting a good amount of support. I will be running 2 copies of Stampeding Kodo, Batterhead, and Mossy Horror. I heard this expansion features a bunch of treants, imps, and Lackeys. Along with the new removal spells and 3 OP expansions leaving, she might have a place in the meta as something better than a win-more card.
There have always been plenty of good targets for Lady in White. The problem is that you can't build a deck around a single legendary. She's fine as a secondary condition, but what then is the primary win condition? All the other good priest decks don't have room for a Lady in White package.
Every playstyle (aggro, control, combo-otk) get so many interesting cards, it's ridiculous. Can't wait for the meta reports after release.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
This card is going to be the most underrated card. I don't think it's "meta-defining", but this card can go in most decks (minus hyper-aggro). You could kill like 4-5 guys easy in the late game. No wonder Equality got nerfed LOL
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-It's better to have something you don't need, than to need something you don't have
Rush warrior will play around with this if zoolock or another board flooding deck comes in, but without more aggro revealed for this expansion (and everyone laughed and laughed) this doesn't look like a standard meta influencer.
Not sure about how wild will use or care for this (if at all)
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
It costs 8 but it actually does something when it comes out which is the beauty of rush minions, slow as in cost, not once you get it out on the field. It has the same ability as Giant Sand Worm, but that card was too slow because you could not attack with it straight away, this can. Also Akali, the Rhino would love to draw this card and that high health may interest priests.
Will this card see constructed play, it might because of rush, just look at Amani War Bear. Rush is such a good ability. Never underestimate any card with rush because a minion being able to attack on the turn that it is summoned is just so good. Makes me realize how broken charge is.
Kind of reminds me of Gonk, the Raptor: Good against a bord, where the effect matters. Which isn't saying much.
I want to say the card is better than it looks, because potentially killing a board full of small minions is quite good, but after killing three minions, the Batterhead won't have much health left himself. It's certainly far worse than Primordial Drake, but maybe, due to a lack of alternatives, it's good enough.
So basically Giant Sand Worm with Rush. Stat distribution makes it an anti aggro tool similar to Primordial Drake. I like a little bit more attack for turn 8, but its a decent card the way it is, not too strong, not too weak, could see competitve play.
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Dunno why people say its arena card. U will never draft it in arena (epic) and it will be outclassed by a good things that arent gimiky in nature as well. And its gonna be u drop this at 8 and maybe get a kill and then it dies. In constructed only priest would wanna run this. In wild Wall priestt will love this with Oakheart or whatever his name is.
Paladin like this
Why does this cost 8? There are a bunch of spells that hit the enemy's board for 3 that cost around 5. Even Flamestrike only costs 7. It's too slow to counter zoo or aggro, which can often kill you by turn 5 or 6. Akali the Rhino synergy looks okay, but you can't summon both in the same turn, so whatever threats are on the board get another turn to hit you before buffed Batterhead comes out. I don't see any immediately compelling ways to cheat this out earlier. If it was a Mech it could have some interesting magnetic synergies, but it isn't and it doesn't.
Maybe this is an arena card, but I can't see where it fits into constructed.
Lady in White is actually getting a good amount of support. I will be running 2 copies of Stampeding Kodo, Batterhead, and Mossy Horror. I heard this expansion features a bunch of treants, imps, and Lackeys. Along with the new removal spells and 3 OP expansions leaving, she might have a place in the meta as something better than a win-more card.
I am going to say trash maybe good in arena kinda reminds me of linevcracker
Great anti swarm card. Just gotta survive to turn 8 to play it
Great, will fill the void left by primordial drake. Absolutely amazing card (and artwork)
There have always been plenty of good targets for Lady in White. The problem is that you can't build a deck around a single legendary. She's fine as a secondary condition, but what then is the primary win condition? All the other good priest decks don't have room for a Lady in White package.
Every playstyle (aggro, control, combo-otk) get so many interesting cards, it's ridiculous. Can't wait for the meta reports after release.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
It is awesome! Might even try it in Reno Warlock
The goal of all life is death.
Totally the opposite of slow
This card is going to be the most underrated card. I don't think it's "meta-defining", but this card can go in most decks (minus hyper-aggro). You could kill like 4-5 guys easy in the late game. No wonder Equality got nerfed LOL
-It's better to have something you don't need, than to need something you don't have
Arena darling incoming.
Rush warrior will play around with this if zoolock or another board flooding deck comes in, but without more aggro revealed for this expansion (and everyone laughed and laughed) this doesn't look like a standard meta influencer.
Not sure about how wild will use or care for this (if at all)
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Are you crazy?!?! haha 8 mana destroy every enemy minion would be way too op
Super bad UNLESSSSSSS PULLED by Oakheart then its insane
It costs 8 but it actually does something when it comes out which is the beauty of rush minions, slow as in cost, not once you get it out on the field. It has the same ability as Giant Sand Worm, but that card was too slow because you could not attack with it straight away, this can. Also Akali, the Rhino would love to draw this card and that high health may interest priests.
Will this card see constructed play, it might because of rush, just look at Amani War Bear. Rush is such a good ability. Never underestimate any card with rush because a minion being able to attack on the turn that it is summoned is just so good. Makes me realize how broken charge is.
I like the card, probably will put it in my Lady in White deck.
Kind of reminds me of Gonk, the Raptor: Good against a bord, where the effect matters. Which isn't saying much.
I want to say the card is better than it looks, because potentially killing a board full of small minions is quite good, but after killing three minions, the Batterhead won't have much health left himself. It's certainly far worse than Primordial Drake, but maybe, due to a lack of alternatives, it's good enough.
Seriously, what ... is it?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
So basically Giant Sand Worm with Rush. Stat distribution makes it an anti aggro tool similar to Primordial Drake. I like a little bit more attack for turn 8, but its a decent card the way it is, not too strong, not too weak, could see competitve play.