This card is both unique enough and powerful enough to allow multiple deck types to emerge. This is really good design, and is also risky too.
You can try and build a deck around this card, and treat it like a Barnes effect. Except you get 2 of these instead making it more likely to pull this on turn 5.
This is ALSO an anti combo or OTK card. This means you can build a deck that has a game plan, and this gives you a chance to win against OTK decks.
This will kill Shudderwock decks on the spot if you ever get lucky and pull it.
There is 1 inherit weakness though. Against Death Rattle decks, you will be giving your opponent a huge tempo swing. Especially if the death rattle minion leaves behind other minions.
What other minions are great with this card like Tirion?
Divine Shield minions will enjoy this, Bull Dozer (although how that fits in a pally deck, idk), maybe an activator for Mechano Egg? I think it works for a control mech build, depending on what else is released to support it, but I'm spitballing here.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
eh it alright, I just dont think paladin can ensure a favorable pull consistently at this point in time. If some big midrangey control paladin list appears, this should be ok in it
I tried this with Ragnaros in Wild but due to the Can't attack, it just summoned a minion from each of our decks. I understand that Ragnaros can't attack the minion summoned and that's its coded so that only your minion attacks the opponents. But surely "They Fight" implies that the opponent's minion should be able to attack Ragnaros?
Maybe they could add a loop where if your minion can't attack it can check if your opponents can?
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control pally is real, combo disruption is a huge deal this expansion
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
omg blizz stop printing lazyass reprints
Oh wait.
How is this in any way like mass hysteria? It's not a board clear and has zero effect on the existing board.
Also, wouldn't it be cool if Bizzard had a keyword for summoning minions from your deck? Oh wait...
This card is both unique enough and powerful enough to allow multiple deck types to emerge. This is really good design, and is also risky too.
You can try and build a deck around this card, and treat it like a Barnes effect. Except you get 2 of these instead making it more likely to pull this on turn 5.
This is ALSO an anti combo or OTK card. This means you can build a deck that has a game plan, and this gives you a chance to win against OTK decks.
This will kill Shudderwock decks on the spot if you ever get lucky and pull it.
There is 1 inherit weakness though. Against Death Rattle decks, you will be giving your opponent a huge tempo swing. Especially if the death rattle minion leaves behind other minions.
Not even going to try to figure out if this could ever be viable, but the flavor on this card is tantalizing.
Tirion likes a lot of this card but...
What other minions are great with this card like Tirion?
Divine Shield minions will enjoy this, Bull Dozer (although how that fits in a pally deck, idk), maybe an activator for Mechano Egg? I think it works for a control mech build, depending on what else is released to support it, but I'm spitballing here.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
eh it alright, I just dont think paladin can ensure a favorable pull consistently at this point in time. If some big midrangey control paladin list appears, this should be ok in it
Good tech against combo, but there's already so many anti-combo tech cards coming out I'm not sure it will be that useful.
I don't think big paladin is gonna be a thing, at least not for another expansion or two
Oh, Lethal - where did you go? I miss you all the time.
If this summons a rush minion, it can attack twice, right?
Nice.
Why would you play this card with 1 2 3 drops
I tried this with Ragnaros in Wild but due to the Can't attack, it just summoned a minion from each of our decks. I understand that Ragnaros can't attack the minion summoned and that's its coded so that only your minion attacks the opponents. But surely "They Fight" implies that the opponent's minion should be able to attack Ragnaros?
Maybe they could add a loop where if your minion can't attack it can check if your opponents can?