yhea aindeed, its like a op card, and we still have 5 mana 1/1 board spell. so you just can let him have af ull board on turn 6 with 7/7 worht of stats, and just heal to full when he cant do shit
meh, just to play this is you need to tap out and probably be hit by 20+ on your opponent turn. There’s a reason Tree of Life didn’t see play, I don’t think adding this body is enough.
meh, just to play this is you need to tap out and probably be hit by 20+ on your opponent turn. There’s a reason Tree of Life didn’t see play, I don’t think adding this body is enough. Bad card 1/5.
meh, just to play this is you need to tap out and probably be hit by 20+ on your opponent turn. There’s a reason Tree of Life didn’t see play, I don’t think adding this body is enough.
I'm with you, I like all the enthusiasm but I really don't get this card. Maybe it will get support. I didn't start until after Tree of Life rotated, so it saw no play? I know it doesn't in Wild, I've literally never seen it played once outside of Yogg.
Where exactly does this fit, aside from with Thekal?
Tempo? No, it's a 4/12 for 10 mana.....
Anti-aggro? Maybe, but usually if your control deck makes it to turn 10 vs aggro, you've already won
Combo? Maybe it buys you more turns than Time Out? But then again, if you're combo deck, you're probably running Zilliax and Shiro the Tiger, so do you need this?
Some midrange Dragon Paladin? What exactly does this accomplish? It's a 10-mana 4/12 that doesn't really do anything in a Dragon deck, and Ysera is surely just far superior as far as a late game 4/12 Dragon goes.
I'm not seeing it. Bottom line (IMO), it's a cool card with a cool effect.......that will see almost no play.
I think people are overrating this card quite a lot. While a reno effect is strong, this card already existed in the form of Tree of Life and that saw no play outside of Fatigue Druid, but the difference between that deck and a Control Paladin deck is that Druid has a way to never gain fatigue damage due to Jade Idol but right now we don't have anything that allows Paladin to play the fatigue game outside of Hakkar, the Soulflayer And while that alone can win you the fatigue game the ever looming threat of Hex, Poly, Silence, Sap etc, if any of those land on Hakkar you lose the match, in that case this card is basically just a big idiot. Many other control decks can win the fatigue race against Paladin very easily.
Against aggro, not reliable at all. It was bad enough to have to draw into Reno and be able to survive until turn 6, but turn 10? granted Paladin has some good healing but it's either a win more card at that point or if you are in dire need of this to heal you you're probably gonna lose by turn 10.
Where exactly does this fit, aside from with Thekal?
Tempo? No, it's a 4/12 for 10 mana.....
Anti-aggro? Maybe, but usually if your control deck makes it to turn 10 vs aggro, you've already won
Combo? Maybe it buys you more turns than Time Out? But then again, if you're combo deck, you're probably running Zilliax and Shiro the Tiger, so do you need this?
Some midrange Dragon Paladin? What exactly does this accomplish? It's a 10-mana 4/12 that doesn't really do anything in a Dragon deck, and Ysera is surely just far superior as far as a late game 4/12 Dragon goes.
I'm not seeing it. Bottom line (IMO), it's a cool card with a cool effect.......that will see almost no play.
Agreed. Right now this card is missing the "why."
It is awesome to live forever, which it seems like Paladin can do now. But Paladin is eventually going to have to do something else. In the war of the "live forever" decks that look like they're going to exist this format (Warrior and Paladin), one of those has a Hero Card. The other has Shrivallah and Holy Wrath maybe? Prelate who is dying to silence?
Obviously, something can be released that ties all of this together. It wouldn't be too hard.
At 10 mana, a 4/12 do nothing on board but heal will rarely have a great impact on the course of a match. Control and combo won't care, aggro has either won or lost already. Sure, Nozari will sometimes save your ass, but I think on average it will just be a bad card. Ysera comes a turn earlier and gives you great cards, but noone plays her.
Crystalsmith Kangor , Zilleax and Shirvalla seem like way more flexible healing, and probably interact better with Highpriest Thekkal? Not sure tho.
So far all the revealed Legendarys ( and let’s not forget the Herocards Hagatha and DrBoom) generate a lot of cardadvantadge or tempo. This does nothing of both. It’s a nice Dragon activator sure , but so is Alextasza or whatever. People could make the argument that this kinda has taunt since it’s not worth to go face if you have full hp , but is a 4/12 taunt worth a deckslot? I don’t think so.
Paladins really will have value generator so great they can't worry fully restore the opponent? Priests, mages and warriors usually beat them in value games, I don't know...
But this is a good comeback vs midrange decks, maybe see play.
Where exactly does this fit, aside from with Thekal?
Tempo? No, it's a 4/12 for 10 mana.....
Anti-aggro? Maybe, but usually if your control deck makes it to turn 10 vs aggro, you've already won
Combo? Maybe it buys you more turns than Time Out? But then again, if you're combo deck, you're probably running Zilliax and Shiro the Tiger, so do you need this?
Some midrange Dragon Paladin? What exactly does this accomplish? It's a 10-mana 4/12 that doesn't really do anything in a Dragon deck, and Ysera is surely just far superior as far as a late game 4/12 Dragon goes.
I'm not seeing it. Bottom line (IMO), it's a cool card with a cool effect.......that will see almost no play.
Agree 100%.
I just don't see how this works. Why would you include it in your deck? Plus, maybe it's just me, but planning on a deck that requires a big survival move on turn 10 seems so.... boring. And slow.
Downvote/Upvote, listen to me. This card not only that will make heal pally a good deck, we can have a heal/dragon pally also. And imagine you just play a normal paladin deck, bla bla bla, and you are in the situation where you can't do much, but you can have 2 choices. 1.Concede and the second one is available if you put this in your deck, instead of losing you can have another chance to win the game, maybe you have some big minions on the board but your opponent just went face knowing you will die the next turn and you can do almost nothing about it, and this, this just swings things around. Let's not talk about turn 7 8 9 Thekal into Nozari into Alexstraza,you can have a pool of around 45-55 health even 59. Also, what if u are 12 hp and your opponent is 23 or 25(example*the board is kinda equal on both sides),you play this and reno jackson your face without deck restrictions(but for extra mana ofc). I give this card a kind and optimistic 5 stars. (Ofc I can be wrong, but until than I want to be as hyped as possible for this card <3 )
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Gonna probably not come til next expansion for a full good Dragondin!
yhea aindeed, its like a op card, and we still have 5 mana 1/1 board spell. so you just can let him have af ull board on turn 6 with 7/7 worht of stats, and just heal to full when he cant do shit
Yes, yes, yes, but does Kibler approve...?
This is gonna be for a niche deck.
He’s not supposed to be evil he is part of the good guys that protect dalaran and not part of the league of E.V.I.L
meh, just to play this is you need to tap out and probably be hit by 20+ on your opponent turn. There’s a reason Tree of Life didn’t see play, I don’t think adding this body is enough.
meh, just to play this is you need to tap out and probably be hit by 20+ on your opponent turn. There’s a reason Tree of Life didn’t see play, I don’t think adding this body is enough. Bad card 1/5.
Nozari is female.
I'm with you, I like all the enthusiasm but I really don't get this card. Maybe it will get support. I didn't start until after Tree of Life rotated, so it saw no play? I know it doesn't in Wild, I've literally never seen it played once outside of Yogg.
This is clearly quite powerful, but you still have to win the game, and that's not often been Control Paladin's strongest characteristic.
Well I guess we now know what class will run chef Nomi
Where exactly does this fit, aside from with Thekal?
I'm not seeing it. Bottom line (IMO), it's a cool card with a cool effect.......that will see almost no play.
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I think people are overrating this card quite a lot. While a reno effect is strong, this card already existed in the form of Tree of Life and that saw no play outside of Fatigue Druid, but the difference between that deck and a Control Paladin deck is that Druid has a way to never gain fatigue damage due to Jade Idol but right now we don't have anything that allows Paladin to play the fatigue game outside of Hakkar, the Soulflayer And while that alone can win you the fatigue game the ever looming threat of Hex, Poly, Silence, Sap etc, if any of those land on Hakkar you lose the match, in that case this card is basically just a big idiot. Many other control decks can win the fatigue race against Paladin very easily.
Against aggro, not reliable at all. It was bad enough to have to draw into Reno and be able to survive until turn 6, but turn 10? granted Paladin has some good healing but it's either a win more card at that point or if you are in dire need of this to heal you you're probably gonna lose by turn 10.
Agreed. Right now this card is missing the "why."
It is awesome to live forever, which it seems like Paladin can do now. But Paladin is eventually going to have to do something else. In the war of the "live forever" decks that look like they're going to exist this format (Warrior and Paladin), one of those has a Hero Card. The other has Shrivallah and Holy Wrath maybe? Prelate who is dying to silence?
Obviously, something can be released that ties all of this together. It wouldn't be too hard.
At ten mana, we had N'Zoth, the Corruptor , Ultimate Infestation , Bloodreaver Gul'dan and Y'Shaarj, Rage Unbound (although that was rarely played on turn 10 to win games).
And then we have Tyrantus , Emeriss Ultrasaur and Faceless Behemoth .
Maybe in between are minions like Deathwing and C'Thun.
At 10 mana, a 4/12 do nothing on board but heal will rarely have a great impact on the course of a match. Control and combo won't care, aggro has either won or lost already. Sure, Nozari will sometimes save your ass, but I think on average it will just be a bad card. Ysera comes a turn earlier and gives you great cards, but noone plays her.
Yeah, I am also very skeptical about this one.
Crystalsmith Kangor , Zilleax and Shirvalla seem like way more flexible healing, and probably interact better with Highpriest Thekkal? Not sure tho.
So far all the revealed Legendarys ( and let’s not forget the Herocards Hagatha and DrBoom) generate a lot of cardadvantadge or tempo. This does nothing of both. It’s a nice Dragon activator sure , but so is Alextasza or whatever. People could make the argument that this kinda has taunt since it’s not worth to go face if you have full hp , but is a 4/12 taunt worth a deckslot? I don’t think so.
This card is strong if next xpac they print "10 mana spell. Deals 30 damage to both heroes", so we combo with Thekal kappa.
Paladins really will have value generator so great they can't worry fully restore the opponent? Priests, mages and warriors usually beat them in value games, I don't know...
But this is a good comeback vs midrange decks, maybe see play.
Agree 100%.
I just don't see how this works. Why would you include it in your deck? Plus, maybe it's just me, but planning on a deck that requires a big survival move on turn 10 seems so.... boring. And slow.
Downvote/Upvote, listen to me. This card not only that will make heal pally a good deck, we can have a heal/dragon pally also. And imagine you just play a normal paladin deck, bla bla bla, and you are in the situation where you can't do much, but you can have 2 choices. 1.Concede and the second one is available if you put this in your deck, instead of losing you can have another chance to win the game, maybe you have some big minions on the board but your opponent just went face knowing you will die the next turn and you can do almost nothing about it, and this, this just swings things around. Let's not talk about turn 7 8 9 Thekal into Nozari into Alexstraza,you can have a pool of around 45-55 health even 59. Also, what if u are 12 hp and your opponent is 23 or 25(example*the board is kinda equal on both sides),you play this and reno jackson your face without deck restrictions(but for extra mana ofc). I give this card a kind and optimistic 5 stars. (Ofc I can be wrong, but until than I want to be as hyped as possible for this card <3 )