On one hand he's very much VALUE! On the other he's too slow being at 8. We'll have to see if there's ways of cheapening him or cheating him into play or if there's some sort of insane synergy to make him worth playing.
This card is a combo or OTK at best, so I don't think it's good. But this is the question, will the opponent view this as a must kill minion?
If so, it has a soft taunt attached to it or they use a spell to kill it. If they ignore it, you can abuse it the next turn.
I think the Soularium is the key to breaking this card. Or at least abusing it.
Any non minions you draw are probably lost to the discard effect of Soularium. That's fine, you can play the 6 drop to get the back if need be, Soulwarden.
So I see this as a turn 9 play. Or turn 8 with the coin. Play this minion and Soularium.
You have Jeklik for healing (because of rush), oh, she is then discarded, so you get 2 more in your hand.
Dr. Morrigan to thin your deck out of minions or enable some sort of combo.
You have Summoning Portal which can enable some combo potential, whether drawn or played.
Cruel Dinomancer (rotating out) can get you one of the minions you discarded with Soularium.
Maybe if there are more death rattle minions, this might be good.
This card is a combo or OTK at best, so I don't think it's good. But this is the question, will the opponent view this as a must kill minion?
If so, it has a soft taunt attached to it or they use a spell to kill it. If they ignore it, you can abuse it the next turn.
I think the Soularium is the key to breaking this card. Or at least abusing it.
Any non minions you draw are probably lost to the discard effect of Soularium. That's fine, you can play the 6 drop to get the back if need be, Soulwarden.
So I see this as a turn 9 play. Or turn 8 with the coin. Play this minion and Soularium.
You have Jeklik for healing (because of rush), oh, she is then discarded, so you get 2 more in your hand.
Dr. Morrigan to thin your deck out of minions or enable some sort of combo.
You have Summoning Portal which can enable some combo potential, whether drawn or played.
Cruel Dinomancer (rotating out) can get you one of the minions you discarded with Soularium.
Maybe if there are more death rattle minions, this might be good.
Wow nice analytics! But as a 8 mana 1 minion in the deck, there must be some more winconditions, coz u might even not draw this in a match. As I see it, it mast be big lock with Rafaam & hakkar ( not sure about Morrigan). But it seems too slow & too heavy even for the control meta.
This card is a combo or OTK at best, so I don't think it's good. But this is the question, will the opponent view this as a must kill minion?
If so, it has a soft taunt attached to it or they use a spell to kill it. If they ignore it, you can abuse it the next turn.
I think the Soularium is the key to breaking this card. Or at least abusing it.
Any non minions you draw are probably lost to the discard effect of Soularium. That's fine, you can play the 6 drop to get the back if need be, Soulwarden.
So I see this as a turn 9 play. Or turn 8 with the coin. Play this minion and Soularium.
You have Jeklik for healing (because of rush), oh, she is then discarded, so you get 2 more in your hand.
Dr. Morrigan to thin your deck out of minions or enable some sort of combo.
You have Summoning Portal which can enable some combo potential, whether drawn or played.
Cruel Dinomancer (rotating out) can get you one of the minions you discarded with Soularium.
Maybe if there are more death rattle minions, this might be good.
Wow nice analytics! But as a 8 mana 1 minion in the deck, there must be some more winconditions, coz u might even not draw this in a match. As I see it, it mast be big lock with Rafaam & hakkar ( not sure about Morrigan). But it seems too slow & too heavy even for the control meta.
I was trying to find out what could make this card good or viable. The stats are mediocre which means it CAN be ignored if your health is high enough as a control deck. Rush minions that die and have no minions to trade into is bad against control.
Hakkar is another option, but I didnt mention it because using Soularium and your hero power means you will probably die to the Corrupted Blood faster than your opponent will. Unless you destroy half of your deck. Ugh. Nah.
So you replace your Corrupted Bloods by playing Rafaam. So maybe this is a deck. A super value generator with this card. But it does seem a little slow and clunky.
Stats kinda suck, but it's effect is so powerful! I'd def play on turn 10 and hero power and hope I get a big minion! I think we need to see more cards to see how this will play out. 4 stars for me, not that exciting, but I think some players will figure a way to make this card work.
This wouldn't be so bad if you ran Sense Demons in the same build. Sure, without coin, you can't play both in the same turn unless there is another gimmick to be revealed still.
One of the weakest reveals so far. Directly comparable to Willfred Wizzlebang. Which has never been playable despite costing 2 less. No, it's not gonna fit in wild cubelock, who needs to make sure the demon pulls are defensive, in order to survive. 1 star.
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Here to punish the bad posts, so you don't have to.
This wouldn't be so bad if you ran Sense Demons in the same build. Sure, without coin, you can't play both in the same turn unless there is another gimmick to be revealed still.
You had me excited for a moment when I thought a card had actually made Sense Demons good. Womp, womp.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
How can people call this bad? In wild skull of the manaari will still be a thing.
Turn 6 this + hero power + sense demons. I wiped your board, I drew 3 cards, maybe dealt some face damage with Doomguard, put a 5/7 on the board and grew my Bloodreaver Guldan pool (won't be rare i guess summon 2 malganys). Your turn.
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On one hand he's very much VALUE! On the other he's too slow being at 8. We'll have to see if there's ways of cheapening him or cheating him into play or if there's some sort of insane synergy to make him worth playing.
Using German words for names... Is this a JRPG now?
I'll go play Suikoden Tierkreis. Or Xenogears.
I can't believe there's another person who knows about Suikoden Tierkreis... I thought that was a fever dream I had one year...
This card is a combo or OTK at best, so I don't think it's good. But this is the question, will the opponent view this as a must kill minion?
If so, it has a soft taunt attached to it or they use a spell to kill it. If they ignore it, you can abuse it the next turn.
I think the Soularium is the key to breaking this card. Or at least abusing it.
Any non minions you draw are probably lost to the discard effect of Soularium. That's fine, you can play the 6 drop to get the back if need be, Soulwarden.
So I see this as a turn 9 play. Or turn 8 with the coin. Play this minion and Soularium.
You have Jeklik for healing (because of rush), oh, she is then discarded, so you get 2 more in your hand.
Dr. Morrigan to thin your deck out of minions or enable some sort of combo.
You have Summoning Portal which can enable some combo potential, whether drawn or played.
Cruel Dinomancer (rotating out) can get you one of the minions you discarded with Soularium.
Maybe if there are more death rattle minions, this might be good.
This is a "bad" card in the same way that Oblivitron is a "bad" card.
It has no obvious home and it's kind of clunky.
However, these are the types of cards which generate the kinds of decks that people hate.
It looks bad, and it might be bad for a long time. But it only takes a little bit of synergy for this to be very good in the right kind of deck.
Remember, King Togwaggle was "rated" worse than Temporus and Marin the Fox by the very wise users of this site.
Wow nice analytics! But as a 8 mana 1 minion in the deck, there must be some more winconditions, coz u might even not draw this in a match. As I see it, it mast be big lock with Rafaam & hakkar ( not sure about Morrigan). But it seems too slow & too heavy even for the control meta.
I was trying to find out what could make this card good or viable. The stats are mediocre which means it CAN be ignored if your health is high enough as a control deck. Rush minions that die and have no minions to trade into is bad against control.
Hakkar is another option, but I didnt mention it because using Soularium and your hero power means you will probably die to the Corrupted Blood faster than your opponent will. Unless you destroy half of your deck. Ugh. Nah.
So you replace your Corrupted Bloods by playing Rafaam. So maybe this is a deck. A super value generator with this card. But it does seem a little slow and clunky.
Void caller, weapon and lackey can all bring this out quicker. Even faster with coin. Is paying 8 mana worth it? Dunno...
we are about standart
Fair enough.
might see play in wild cubelock, where you have sense demons, voidwalker and skull
Formerly Sneeds. Twitch merge locked me out of my old account :(
Stats kinda suck, but it's effect is so powerful! I'd def play on turn 10 and hero power and hope I get a big minion! I think we need to see more cards to see how this will play out. 4 stars for me, not that exciting, but I think some players will figure a way to make this card work.
This wouldn't be so bad if you ran Sense Demons in the same build. Sure, without coin, you can't play both in the same turn unless there is another gimmick to be revealed still.
One of the weakest reveals so far. Directly comparable to Willfred Wizzlebang. Which has never been playable despite costing 2 less. No, it's not gonna fit in wild cubelock, who needs to make sure the demon pulls are defensive, in order to survive. 1 star.
Here to punish the bad posts, so you don't have to.
You had me excited for a moment when I thought a card had actually made Sense Demons good. Womp, womp.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This is a wild nightmare. A standard card to sleep on.
I changed my rating from bad to playable after remembering that there's some decent synergy with warlock suicide cards
now, if it were 7 mana, there would be an interesting synergy with this and Sense Demons
👿In dalaran I am pimpy👿in set reviews I was wimpy👿as minions die my cost gets shrimpy👿You guessed it right👿I'm jumbo impy
👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy
It should find a place in my Reno Warlock willd deck.
How can people call this bad? In wild skull of the manaari will still be a thing.
Turn 6 this + hero power + sense demons. I wiped your board, I drew 3 cards, maybe dealt some face damage with Doomguard, put a 5/7 on the board and grew my Bloodreaver Guldan pool (won't be rare i guess summon 2 malganys). Your turn.