We are going to need to see a great lifesteal minion for Druid in this expansion or this card is just 100 dust waiting to be disenchanted. Here's hoping that it actually works.
Also, I really hope they clean up the art for it in game. The picture looks really blurry.
Just wait 5 more minutes next time and you would've seen the spell but yeah druid could probably use more than zilliax or vile scalehide or whatever its called
Keep in mind that neutral card with lifesteal and healing exist. Heal Warlock was a things thanks to those cards.
Heal zoolock had a powerful weapon - Life Tap. You can always deal damage to yourself, draw cards and heal, in order to buff/cheat out your minions.
Most of the aforementioned examples are rotating out and druid doesn't have warlock's HP.
It can still damage to itself via hero power on an enemy minion. It may not be on the same powerlevel, but it seems to me that people are just considering druid-specific cards that heal and dismissing (or forgetting about) options in the neutral tab.
We'll lose 2 stags in hall of fame and obtain 2 new stags (Gloom Stag =>Crystal Stag). The card may have potential if played with effect by turns 6/7 in order to regain board control having two 4/4 on board that may destroy small two small minions, remaining alive, or a big threat (maximum a 10/10 on turn 7 considering with actual resources that you can directly buff them with Power of the Wild +1/+1 effect). The new card Crystal Power can be the most feasible solution (also if played with Keeper Stalladris for maximum value) that makes the activation possible. Before we can say that this strategy is optimal we have to see if there will be showed other cards that speedup and enforce this defense tool.
You guys who are thinking, "wait, healing in Druid" seem to be forgetting that Healing Touch, Ancient of Lore, and Tree of Life have been in the game for quite a while now. 2 of them since the very start of Hearthstone. Not to mention, that new card Crystal Power.
Obviously Druid will need more healing cards for this to work, but thematically, I actually quite like this "healing Druid" idea they're going with. It fits the class better than people give it credit for.
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Click the image to go to my custom Time Traveler class.
Yo druids gain armor and don’t heal ...... its also contrary to druids hero power. I like the new cards but it should’ve been about armor gain similar to spell stone
Yeah, that's why one of their basic cards is healing touch.
You guys who are thinking, "wait, healing in Druid" seem to be forgetting that Healing Touch, Ancient of Lore, and Tree of Life have been in the game for quite a while now. 2 of them since the very start of Hearthstone. Not to mention, that new card Crystal Power.
You guys who are thinking, "wait, healing in Druid" seem to be forgetting that Healing Touch, Ancient of Lore, and Tree of Life have been in the game for quite a while now. 2 of them since the very start of Hearthstone. Not to mention, that new card Crystal Power.
Obviously Druid will need more healing cards for this to work, but thematically, I actually quite like this "healing Druid" idea they're going with. It fits the class better than people give it credit for.
I would love more if Druid has a over time healing effect like a regeneration effect. like Healing Totem of shaman as a spell maybe " Regenerate (3) 3 health" which heals you 3 for 3 turns at the end of your turns. It could be cool, tbh.
and you're right. Restoration is always a part of Druid and They supported the dps part of Druid with tokens, tank part of it with gaining armor, balance part with ramp and otk decks but did not support the restoration part. I mean they always gave some restoration cards but didn't give synergies for that. It will be cool if we can have more restoration druid cards.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Wow, this is actually really good. Maybe not quite enough to make Druid a good class again, but certainly an important step in the right direction. Summoning two 4/4s with Rush for 5 is great both for tempo and survival, and with the new spell Crystal Power revealed, restoring 5 health is absolutely reasonable, and doesn't require you to use trash cards like Healing Touch or Ancient of Lore. Especially with Crystallizer, which will be the new go-to one-drop anyway... coincidence that it all has to do with crystals? And that they have to be epic cards?!
Anyway, this is one of the first few cards this expansion that really gets me excited.
So, as seen in a certain way from Stalladris (look at his horns), Crystal Power and this card, we may expect other crystal related cards? Like an expected Choose One shape-shifter minion as seen in other expansions?
Obviously the effect is nuts, but the 5 heal requirement is pretty nuts too!
Also, I'm assuming this is 5 health restored to your HERO only and not minions.
I can see this in a Treant deck. It will give you a little freedom to fill your hand up with some Treants, restore your health, and then regain the board using the Stags. But I'd have to give this one a 'meh' rating...
Finally a good reason to run pound (with these 2 new cards)
Also, there's plenty of healing cards in the game for Druid to utilize, that won't be the difficulty. This card is very good vs aggro on turn 5 where being able to heal won't be a problem up to turn 5 and vs control it doesn't have to be a play on turn 5 so fine there.
Also, I'm assuming this is 5 health restored to your HERO only and not minions.
You don't have to restore 5 health to your hero necessarily. Do you remember that paladin 4 mana 4/4 minion, that could get taunt and +4/+4 stats? It didn't require you to heal only your face.
I mean, it's not like they push healing archetype for druid or something... This card is good by itself +this new 1 mana spell. Once you used this spell and healed once, it will always be a 5 mana 8/8 with rush and potentially for 2 targets - and that's REALLY good. I think it will see play in most druid decks
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Just wait 5 more minutes next time and you would've seen the spell but yeah druid could probably use more than zilliax or vile scalehide or whatever its called
Google search: Is Hearthstone free to play?
It can still damage to itself via hero power on an enemy minion. It may not be on the same powerlevel, but it seems to me that people are just considering druid-specific cards that heal and dismissing (or forgetting about) options in the neutral tab.
We'll lose 2 stags in hall of fame and obtain 2 new stags (Gloom Stag =>Crystal Stag). The card may have potential if played with effect by turns 6/7 in order to regain board control having two 4/4 on board that may destroy small two small minions, remaining alive, or a big threat (maximum a 10/10 on turn 7 considering with actual resources that you can directly buff them with Power of the Wild +1/+1 effect). The new card Crystal Power can be the most feasible solution (also if played with Keeper Stalladris for maximum value) that makes the activation possible. Before we can say that this strategy is optimal we have to see if there will be showed other cards that speedup and enforce this defense tool.
You guys who are thinking, "wait, healing in Druid" seem to be forgetting that Healing Touch, Ancient of Lore, and Tree of Life have been in the game for quite a while now. 2 of them since the very start of Hearthstone. Not to mention, that new card Crystal Power.
Obviously Druid will need more healing cards for this to work, but thematically, I actually quite like this "healing Druid" idea they're going with. It fits the class better than people give it credit for.
Click the image to go to my custom Time Traveler class.
Yeah, that's why one of their basic cards is healing touch.
+ Moonglade Portal
I would love more if Druid has a over time healing effect like a regeneration effect. like Healing Totem of shaman as a spell maybe " Regenerate (3) 3 health" which heals you 3 for 3 turns at the end of your turns. It could be cool, tbh.
and you're right. Restoration is always a part of Druid and They supported the dps part of Druid with tokens, tank part of it with gaining armor, balance part with ramp and otk decks but did not support the restoration part. I mean they always gave some restoration cards but didn't give synergies for that. It will be cool if we can have more restoration druid cards.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Finally a different theme introduced in Druids, “restoration”. The card looks amazing on paper.
Release the Kraken!
Zilliax will give 3 life easily... just needed 2 more to go.
I really hope this archetype works out for Druid. It looks fun, different and balanced
Wow, this is actually really good. Maybe not quite enough to make Druid a good class again, but certainly an important step in the right direction. Summoning two 4/4s with Rush for 5 is great both for tempo and survival, and with the new spell Crystal Power revealed, restoring 5 health is absolutely reasonable, and doesn't require you to use trash cards like Healing Touch or Ancient of Lore. Especially with Crystallizer, which will be the new go-to one-drop anyway... coincidence that it all has to do with crystals? And that they have to be epic cards?!
Anyway, this is one of the first few cards this expansion that really gets me excited.
So, as seen in a certain way from Stalladris (look at his horns), Crystal Power and this card, we may expect other crystal related cards? Like an expected Choose One shape-shifter minion as seen in other expansions?
Obviously the effect is nuts, but the 5 heal requirement is pretty nuts too!
Also, I'm assuming this is 5 health restored to your HERO only and not minions.
I can see this in a Treant deck. It will give you a little freedom to fill your hand up with some Treants, restore your health, and then regain the board using the Stags. But I'd have to give this one a 'meh' rating...
Finally a good reason to run pound (with these 2 new cards)
Also, there's plenty of healing cards in the game for Druid to utilize, that won't be the difficulty. This card is very good vs aggro on turn 5 where being able to heal won't be a problem up to turn 5 and vs control it doesn't have to be a play on turn 5 so fine there.
You don't have to restore 5 health to your hero necessarily. Do you remember that paladin 4 mana 4/4 minion, that could get taunt and +4/+4 stats? It didn't require you to heal only your face.
[edit] Zandalari Templar
3-mana heal for 8 exist and the new 1-mana choose one heal for 5 too.
My first created Hearthstone cards:
Fungal Enchanter, Shroom Brewer, Regeneratin' Thug, Deranged Doctor, Anything with Lifesteal...
I don't know what post of mine you are responding to, so I will just say this:
wild, wild, arena, slow, 6 minions with lifesteal (and only Zilliax is good); there is also Voodoo Doctor, Earthen Ring Farseer, Priestess of Elune, Darkscale Healer and the new tortollan, but they aren't constructed material for a druid deck
I would like to give it at try with Predatory Instincts
I mean, it's not like they push healing archetype for druid or something... This card is good by itself +this new 1 mana spell. Once you used this spell and healed once, it will always be a 5 mana 8/8 with rush and potentially for 2 targets - and that's REALLY good. I think it will see play in most druid decks