Why does nobody talk about how (possible) weak Lackeys are, but everyone how strong this, one of, Legendary is?
If the Lackey package is too weak, this card might not even see much play.
I think it's because you don't really have to commit to the lackey plan. You could even play the shitty neutral one, just to meet the requirement and be good to go. 2-mana isn't that much of an investment for the payoff here.
And I agree that the whole "infinite" thing is probably too slow for most match ups (though it makes an interesting side deck), but being able to pick the tempo treasures is enough. And this is the class with prep.
You could almost just play a normal pirate rogue with this and the neutral lackey guy and have more than enough early game and late game.
That's some thekal molten giant stuff we have here, you play any rogue deck and put one lackey generator + togwaggle
There's no way this is balanced. If it wasn't in Rogue, maybe. But in Rogue, there's so many dirty things you can do to manipulate what's in your deck that there is no way Wondrous Wand doesn't break the game wide open. Granted, if it was in Warrior with DMH, we've already seen what Dane can do with those, but in Rogue. Valeera, Brann and Coldlight are gonna have a field day. Don't care how much health you can get, that Fatigue is gonna hit you as hard as Hakkar Druid.
There's no way this is balanced. If it wasn't in Rogue, maybe. But in Rogue, there's so many dirty things you can do to manipulate what's in your deck that there is no way Wondrous Wand doesn't break the game wide open. Granted, if it was in Warrior with DMH, we've already seen what Dane can do with those, but in Rogue. Valeera, Brann and Coldlight are gonna have a field day. Don't care how much health you can get, that Fatigue is gonna hit you as hard as Hakkar Druid.
In wild you already have infinite rogue shenanigans. IMO this card is good but nowhere near as game breaking as everyone is making it out to be.
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Life before death. Strength before weakness. Journey before destination.
There's no way this is balanced. If it wasn't in Rogue, maybe. But in Rogue, there's so many dirty things you can do to manipulate what's in your deck that there is no way Wondrous Wand doesn't break the game wide open. Granted, if it was in Warrior with DMH, we've already seen what Dane can do with those, but in Rogue. Valeera, Brann and Coldlight are gonna have a field day. Don't care how much health you can get, that Fatigue is gonna hit you as hard as Hakkar Druid.
I agree, that’s why I said Shadowstep should have been rotated out to Hall of Fame a long time ago.
I really don't get the hype, that people already call for a nerf.
Not saying the card is weak, but Rogue is still by far the weakest class when it comes to survival, outside of shenanigans with Spectral Cutlass, and Togwaggle will likely not be played before Turn 7, if you even draw it. And even with Preparation, you have to hope for the treasure to work out as intended, whether you are aiming for Zarog's Crown or Wondrous Wand. There is a fair amount of randomness involved either way.
People talk as if you only need this card to win games automatically...
I really don't get the hype, that people already call for a nerf.
Not saying the card is weak, but Rogue is still by far the weakest class when it comes to survival, outside of shenanigans with Spectral Cutlass, and Togwaggle will likely not be played before Turn 7, if you even draw it. And even with Preparation, you have to hope for the treasure to work out as intended, whether you are aiming for Zarog's Crown or Wondrous Wand. There is a fair amount of randomness involved either way.
People talk as if you only need this card to win games automatically...
You can *choose* the treasure that suits your needs. No way that this is giving you a bad result based on the matchup. I cant think of any card that provides more tempo / options for 9 mana.
I really don't get the hype, that people already call for a nerf.
Not saying the card is weak, but Rogue is still by far the weakest class when it comes to survival, outside of shenanigans with Spectral Cutlass, and Togwaggle will likely not be played before Turn 7, if you even draw it. And even with Preparation, you have to hope for the treasure to work out as intended, whether you are aiming for Zarog's Crown or Wondrous Wand. There is a fair amount of randomness involved either way.
People talk as if you only need this card to win games automatically...
You can *choose* the treasure.
Yeah... so?
You chose your treasure, and what comes out of the treasure is random. You discover a legendary, or you draw one card from your deck multiple times, or your draw three cards that will get reduced to 0 or you pick the kobold and get random legendaries.
Either option may not do what you hope it does. It's far from "I win".
I remember, when I was doing the dungeon runs with every class for the card back, I thought "Good, that those cards are reserved only for some sick boss fights." And here we are.... :( This one will be auto-include in every Rogue deck, so imba.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I really don't get the hype, that people already call for a nerf.
Not saying the card is weak, but Rogue is still by far the weakest class when it comes to survival, outside of shenanigans with Spectral Cutlass, and Togwaggle will likely not be played before Turn 7, if you even draw it. And even with Preparation, you have to hope for the treasure to work out as intended, whether you are aiming for Zarog's Crown or Wondrous Wand. There is a fair amount of randomness involved either way.
People talk as if you only need this card to win games automatically...
You can *choose* the treasure.
Yeah... so?
You chose your treasure, and what comes out of the treasure is random. You discover a legendary, or you draw one card from your deck multiple times, or your draw three cards that will get reduced to 0 or you pick the kobold and get random legendaries.
Either option may not do what you hope it does. It's far from "I win".
6-mana "summon a 5/5 and two random legendaries" isn't good enough for you?
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Life before death. Strength before weakness. Journey before destination.
The card should be nerf a week after the expansion. thanks god its legendary.
That's some thekal molten giant stuff we have here, you play any rogue deck and put one lackey generator + togwaggle
That's how I build decks!
It’s the same treasures again! : D. Who new??? : D
There's no way this is balanced. If it wasn't in Rogue, maybe. But in Rogue, there's so many dirty things you can do to manipulate what's in your deck that there is no way Wondrous Wand doesn't break the game wide open. Granted, if it was in Warrior with DMH, we've already seen what Dane can do with those, but in Rogue. Valeera, Brann and Coldlight are gonna have a field day. Don't care how much health you can get, that Fatigue is gonna hit you as hard as Hakkar Druid.
In wild you already have infinite rogue shenanigans. IMO this card is good but nowhere near as game breaking as everyone is making it out to be.
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It should have been 8 mana 5/5 like original Togwaggle so that you can’t play Treasure on the same turn at turn 10.
Ya, welcome to HS. People will bitch about EVERYTHING haha
I agree, this looks good but is far from broken.
Preparation disagrees.
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Ikr
Oh God, I forgot about Prep and Shadowstep shenanigans.. this card is busted.
I agree, that’s why I said Shadowstep should have been rotated out to Hall of Fame a long time ago.
Dat belly though...
Well the last card revealed is Kingslayer. ... Battlecry: If your opponent controls any form of Towaggle you win the game.
I really don't get the hype, that people already call for a nerf.
Not saying the card is weak, but Rogue is still by far the weakest class when it comes to survival, outside of shenanigans with Spectral Cutlass, and Togwaggle will likely not be played before Turn 7, if you even draw it. And even with Preparation, you have to hope for the treasure to work out as intended, whether you are aiming for Zarog's Crown or Wondrous Wand. There is a fair amount of randomness involved either way.
People talk as if you only need this card to win games automatically...
You can *choose* the treasure that suits your needs. No way that this is giving you a bad result based on the matchup. I cant think of any card that provides more tempo / options for 9 mana.
Occasionally gives helpful advice.
A bit slow on the setup side, but this will see a ton of play and those secrets are OP !!!
And with rogue ability from the shark and everything else that bounces. Holy crap there is a real value deck looming here.
Yeah... so?
You chose your treasure, and what comes out of the treasure is random. You discover a legendary, or you draw one card from your deck multiple times, or your draw three cards that will get reduced to 0 or you pick the kobold and get random legendaries.
Either option may not do what you hope it does. It's far from "I win".
Damn, this card is OP.
I remember, when I was doing the dungeon runs with every class for the card back, I thought "Good, that those cards are reserved only for some sick boss fights." And here we are.... :( This one will be auto-include in every Rogue deck, so imba.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
6-mana "summon a 5/5 and two random legendaries" isn't good enough for you?
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