I can't believe everybody thinks this is busted, I always forget how bad heartpwn users are at evaluating cards.
I actually think it is a terrible card. Rogue cannot play the control game, you have no more tutoring (bye minstrel), no more razorpetals so even if you get to play triple maly with a nut-draw (you have to draw naturally three legendaries AND survive till at least turn 7) you don't have 0 mana damage spells to play on the same turn. I really don't see how any of this could possibly work.
You seem to be the only sane person in this whole thread, I'll sit with you.
I would really like to enjoy a talk with both of you in a month... Especially because you seem to talk about sanity. Grats beforehand.
Allow me to elaborate:
All these apocalyptic scenarios people are coming up with regarding this card seem to overlook one tiny detail - there (usually) is another person in the game, playing against you, pressuring and killing your stuff.
There is obvious sinergy with some current Rogue cards, but for it to be as busted as people are claiming, it will have to work consistently.
Myra's + Togwaggle + Lab Recruiter + whatever? Sure, if you can draw Myra's by turn 5, keep a lackey alive, draw your Preps when needed and have a Recruiter in hand or rely on it coming from Myra's. You'll also have to have your hand pretty empty by then.
Tog + Pogo's for a full hand of Pogo? Yeah, that wont do you much good. Pogo Rogue's already ahead on Control matchups, this adds nothing. Vs other decks it's just too slow.
Tog + anything? Give me enough survivability, which is Rogue's biggest liability and we'll see where it goes.
I'll wait for the rest of the cards, but this isn't nearly as busted as people are making it to be.
The card is just good. Having a lackey isn't that big of a deal. The advantage you'll get is better than the dk - so what?
I can't believe everybody thinks this is busted, I always forget how bad heartpwn users are at evaluating cards.
I actually think it is a terrible card. Rogue cannot play the control game, you have no more tutoring (bye minstrel), no more razorpetals so even if you get to play triple maly with a nut-draw (you have to draw naturally three legendaries AND survive till at least turn 7) you don't have 0 mana damage spells to play on the same turn. I really don't see how any of this could possibly work.
You seem to be the only sane person in this whole thread, I'll sit with you.
I would really like to enjoy a talk with both of you in a month... Especially because you seem to talk about sanity. Grats beforehand.
Allow me to elaborate:
All these apocalyptic scenarios people are coming up with regarding this card seem to overlook one tiny detail - there (usually) is another person in the game, playing against you, pressuring and killing your stuff.
There is obvious sinergy with some current Rogue cards, but for it to be as busted as people are claiming, it will have to work consistently.
Myra's + Togwaggle + Lab Recruiter + whatever? Sure, if you can draw Myra's by turn 5, keep a lackey alive, draw your Preps when needed and have a Recruiter in hand or rely on it coming from Myra's. You'll also have to have your hand pretty empty by then.
Tog + Pogo's for a full hand of Pogo? Yeah, that wont do you much good. Pogo Rogue's already ahead on Control matchups, this adds nothing. Vs other decks it's just too slow.
Tog + anything? Give me enough survivability, which is Rogue's biggest liability and we'll see where it goes.
I'll wait for the rest of the cards, but this isn't nearly as busted as people are making it to be.
I can't believe everybody thinks this is busted, I always forget how bad heartpwn users are at evaluating cards.
I actually think it is a terrible card. Rogue cannot play the control game, you have no more tutoring (bye minstrel), no more razorpetals so even if you get to play triple maly with a nut-draw (you have to draw naturally three legendaries AND survive till at least turn 7) you don't have 0 mana damage spells to play on the same turn. I really don't see how any of this could possibly work.
You seem to be the only sane person in this whole thread, I'll sit with you.
I would really like to enjoy a talk with both of you in a month... Especially because you seem to talk about sanity. Grats beforehand.
Allow me to elaborate:
All these apocalyptic scenarios people are coming up with regarding this card seem to overlook one tiny detail - there (usually) is another person in the game, playing against you, pressuring and killing your stuff.
There is obvious sinergy with some current Rogue cards, but for it to be as busted as people are claiming, it will have to work consistently.
Myra's + Togwaggle + Lab Recruiter + whatever? Sure, if you can draw Myra's by turn 5, keep a lackey alive, draw your Preps when needed and have a Recruiter in hand or rely on it coming from Myra's. You'll also have to have your hand pretty empty by then.
Tog + Pogo's for a full hand of Pogo? Yeah, that wont do you much good. Pogo Rogue's already ahead on Control matchups, this adds nothing. Vs other decks it's just too slow.
Tog + anything? Give me enough survivability, which is Rogue's biggest liability and we'll see where it goes.
I'll wait for the rest of the cards, but this isn't nearly as busted as people are making it to be.
The card is just good. Having a lackey isn't that big of a deal. The advantage you'll get is better than the dk - so what?
Rogue has no board clear and heal so you won't play combo/otk decks with Togwaggle because you would die in the process.
But I think Togwaggle is super good and will see play in some deck and that deck could be tier 1
So blizzard, let me get this straight, made a Marin the fox, that cost 6 mana had no treasure box that you had to destroy, with literally the easiest requirement in the world?
I love this card so much right now. Makes me want to grind my last 150 rogue games again.
But I probably won't love it anymore when it's played against me every day.
It's good to see the treasure tokens on a playable card anyway, will be a ton of fun in the first few weeks before it grows into cancer. Can't wait to see what monstrosity come out of it in Wild.
I think this card is quite broken, it allows you to choose something that Marin gaves you at random and you can use it as a defensive or ofensive tool, couldn't be better.
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Ascendit a terra in coelum, iterumque descendit in terram, et recipit vim superiorum et inferiorum.
So blizzard, let me get this straight, made a Marin the fox, that cost 6 mana had no treasure box that you had to destroy, with literally the easiest requirement in the world?
Some people seem to think this card is bad because the treasure are only good in specific situations that you can't often control.
Well, you are incorrect. The treasure are straight up OP cards that will generate more tempo or value for its cost than most OP cards in the game. They don't need to be supported by a combo deck or some broken togwaggle scheme combo. Especially since you get to chose which treasure you want to use.
The only way for this card to be bad, is that pirate warrior meta comes back and people die on turn 5. Otherwise rogue can get to Vanish turn into Togwaggle turn into Treasure turn and start to out value you from this point.
So this card is :
Decent against aggro, 7 mana 5/5 + lackey isn't the end of the world.
Ridiculously strong against other archetypes.
People need to understand that many good cards come from the fact that they need very little deck building restriction in exchange for a strong effect. Think about quest warrior + stonehill + echo taunt. That's 5 cards for a ragnaros hero power. Togwaggle literally needs ONE lackey in the deck that only serves the purpose of comboing with togwaggle. This is the strength of this card. You pay 2 cards in your deck in exchange for Treasure. Now just build a strong tier 1 rogue deck and add this 2 cards combo. GG, you have a stronger deck. Just like Odd warrior added a couple taunts and a quest and got stronger.
Edit : I don't think this is worthy of a Nerf. Yes it's strong, easy to set up and can win games. That's fine. It's still attached to a 2 cards combo and 7 mana cost. It's not just play the card win the game.
They didn't nerf DK rexxar and DK gul'dan, they are not going to nerf this lol.
I think the main thing that makes this so powerful is the "choose" aspect of the draw 3. Lackeys don't seem to be that hard to come by, plus rogue has the shark spirit. It is reasonable to expect some consistency to prep out the draw three play three cards for 0 mana, aside from possible scheme schenanigans. Rogue is good at drawing, even without odd. I would be not surprised if this makes for a high tier deck.
Depending on the rest of the set, but right now this is the closest I've ver been of crafting something golden, I'm pretty sure they are going to have to nerf this at some point.
I can't believe everybody thinks this is busted, I always forget how bad heartpwn users are at evaluating cards.
I actually think it is a terrible card. Rogue cannot play the control game, you have no more tutoring (bye minstrel), no more razorpetals so even if you get to play triple maly with a nut-draw (you have to draw naturally three legendaries AND survive till at least turn 7) you don't have 0 mana damage spells to play on the same turn. I really don't see how any of this could possibly work.
Personally, I agree that Malygos combos will be hard to pull off. But as someone already stated, summoning a 5/5 and two legendaries turn 6 with this and prep is still potentially busted.
This reminds me of folk losing their minds over Floop.
I still lose my mind over the fact that the community didn't figure out a deck for Floop. The natural synergy with taunt druid was insane. Hadronox, Lich king, CUBE.
I just don't get it and while I have gotten a golden Floop in packs, druid was always my least favorite class and didn't really experiment at all with Floop, literally one game I think I played with a Floop deck. But I remember flooping a Hadronox and feeling super good about it.
Just to reiterate how insane this is, I want to spell it out.
9 Mana 5/5 BC: discover a legendary and summon 2 of those (conpare this to the mage spell)
9 Mana 11/11: replace with legendaries (hey rafaam)
9 Mana 5/5 draw like 6 cards without fatigue (UI?)
Or 9 Mana 5 /5 draw 3 reduce the mana to 0 (sprint with more tempo I guess)
Also, you dont have to pay 9 at the same time and you can CHOOSE between those insane options. This is batshit strong. Not for those crazy malygos combo reasons, but for pure insanity reasons.
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Occasionally gives helpful advice.
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The card is just good. Having a lackey isn't that big of a deal. The advantage you'll get is better than the dk - so what?
I'm glad we came to an agreement.
Rogue has no board clear and heal so you won't play combo/otk decks with Togwaggle because you would die in the process.
But I think Togwaggle is super good and will see play in some deck and that deck could be tier 1
This card is so fucking good.
So blizzard, let me get this straight, made a Marin the fox, that cost 6 mana had no treasure box that you had to destroy, with literally the easiest requirement in the world?
def nerf by the end of april
Well, this is going to be fun to mess with, especially with spirit of the shark
I love this card so much right now. Makes me want to grind my last 150 rogue games again.
But I probably won't love it anymore when it's played against me every day.
It's good to see the treasure tokens on a playable card anyway, will be a ton of fun in the first few weeks before it grows into cancer. Can't wait to see what monstrosity come out of it in Wild.
I think this card is quite broken, it allows you to choose something that Marin gaves you at random and you can use it as a defensive or ofensive tool, couldn't be better.
Ascendit a terra in coelum, iterumque descendit in terram, et recipit vim superiorum et inferiorum.
And you get to chose the treasure unlike Marin.
This card is very good, but I'm taking my chances right now and calling it overrated. I just don't see the perfect match in rogues.
This seems busted. Shouldve been 2 lackeys. This is kind of crazy
Occasionally gives helpful advice.
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Some people seem to think this card is bad because the treasure are only good in specific situations that you can't often control.
Well, you are incorrect. The treasure are straight up OP cards that will generate more tempo or value for its cost than most OP cards in the game. They don't need to be supported by a combo deck or some broken togwaggle scheme combo. Especially since you get to chose which treasure you want to use.
The only way for this card to be bad, is that pirate warrior meta comes back and people die on turn 5. Otherwise rogue can get to Vanish turn into Togwaggle turn into Treasure turn and start to out value you from this point.
So this card is :
Decent against aggro, 7 mana 5/5 + lackey isn't the end of the world.
Ridiculously strong against other archetypes.
People need to understand that many good cards come from the fact that they need very little deck building restriction in exchange for a strong effect. Think about quest warrior + stonehill + echo taunt. That's 5 cards for a ragnaros hero power. Togwaggle literally needs ONE lackey in the deck that only serves the purpose of comboing with togwaggle. This is the strength of this card. You pay 2 cards in your deck in exchange for Treasure. Now just build a strong tier 1 rogue deck and add this 2 cards combo. GG, you have a stronger deck. Just like Odd warrior added a couple taunts and a quest and got stronger.
Edit : I don't think this is worthy of a Nerf. Yes it's strong, easy to set up and can win games. That's fine. It's still attached to a 2 cards combo and 7 mana cost. It's not just play the card win the game.
They didn't nerf DK rexxar and DK gul'dan, they are not going to nerf this lol.
I think the main thing that makes this so powerful is the "choose" aspect of the draw 3. Lackeys don't seem to be that hard to come by, plus rogue has the shark spirit. It is reasonable to expect some consistency to prep out the draw three play three cards for 0 mana, aside from possible scheme schenanigans. Rogue is good at drawing, even without odd. I would be not surprised if this makes for a high tier deck.
Depending on the rest of the set, but right now this is the closest I've ver been of crafting something golden, I'm pretty sure they are going to have to nerf this at some point.
So with a deck built for lackies this is a 7 mana card to auto activate. Spirit of the Shark down the turn before for some really messed up plays.
This reminds me of folk losing their minds over Floop.
The condition is easy to trigger, the body is ok, but it's still a bit slow, and it's a Rogue card. In most other classes, I would rate it higher.
Personally, I agree that Malygos combos will be hard to pull off. But as someone already stated, summoning a 5/5 and two legendaries turn 6 with this and prep is still potentially busted.
It's not rng if you call - Amaz
I still lose my mind over the fact that the community didn't figure out a deck for Floop. The natural synergy with taunt druid was insane. Hadronox, Lich king, CUBE.
I just don't get it and while I have gotten a golden Floop in packs, druid was always my least favorite class and didn't really experiment at all with Floop, literally one game I think I played with a Floop deck. But I remember flooping a Hadronox and feeling super good about it.
Just to reiterate how insane this is, I want to spell it out.
9 Mana 5/5 BC: discover a legendary and summon 2 of those (conpare this to the mage spell)
9 Mana 11/11: replace with legendaries (hey rafaam)
9 Mana 5/5 draw like 6 cards without fatigue (UI?)
Or 9 Mana 5 /5 draw 3 reduce the mana to 0 (sprint with more tempo I guess)
Also, you dont have to pay 9 at the same time and you can CHOOSE between those insane options. This is batshit strong. Not for those crazy malygos combo reasons, but for pure insanity reasons.
Occasionally gives helpful advice.