In most cases, it probably isn't as good as Blood to Ichor. In some cases (particularly later in the game), it could be better.
Whatever Blood to Ichor was rated, this should probably be rated the same. I imagine it will be in the ball park of being a Warrior staple. It's probably your 29th and 30th card, but it's usually worth considering.
While Blood To Ichor is a natural comparison to make, I think it might worth it to compare it to another similar card: Cruel Taskmaster. The reason being, it also costs 2 mana in total, and you get an additional effect alongside the "deal 1 damage and get a small minion". The question is how often will getting a 1/1 instead of a 2/2 be worth the lackey's battlecry instead of +2 attack on the target minion? Well, if you needed to deal damage to an enemy minion with more than 1 health, it's always better, but I'd argue that on average the effects are roughly good enough to make up for the lower stats even if you only want to hit your own minions.
However, you don't have to play the lackey immediately, and can hold it until the right moment, which could be quite valuable flexibility. Perhaps Mortal Coil is an even better comparison; this compares quite favourably to that provided that lackeys are about as good as a card from your deck on average (which is probably true in a minion based deck), since the bonus effect is considerably less conditional.
Finally, I expect we will see some kind of neutral synergy with lackeys, such as Gazlowe with spare parts, which could potentially make any of the lackey generators significantly stronger.
Off topic about this card, but about lackeys in general. personally, i think the lackeys will be great for more tempo midrange decks. while this card is not that great compared to Blood To Ichor, the battlecries from the lackeys can be useful for tempo plays. Discover a spell, summon another low cost minion for one mana, deal two damage, or give your Frothing Berserker +1 Attack and Rush sounds pretty nice. But, as everyone else has mentioned, the card is slower and has elements of randomness to it when compared to its predecessor card(s). I still think it will see decent play in Standard, but for wild i would assume there would be better picks.
Lackeys are much, much better than a vanilla 2/2, and you get to hold them if you don't need them right away.
That 2/2 is better on turns 1 and 2 though (maybe into turn 3). The fact that it's random makes it a little worse. After turn 3, I think this is a Blood to Ichor upgrade. I liked the cruel taskmaster comparison someone made earlier.
Overall, I don't think we aren't disagreeing on much, just a matter of a few degrees. I think we both think this is a pretty good card.
I think this is good/ok. For a Wild Enrage Enabler, this along with Blood To Ichor is a great tempo play. Although Enrage isn't a large mechanic, it could be good if given the right synergy. We'll see..
Warrior is one of the few classes that comes into the new rotation with an already incredible set of class cards. The rush, dragon and mech packages all provide ways to two-for-one, killing enemy minions while also generating a minion yourself (hello new omega card!). This card DOES fit that playstyle, but since you can't choose the lackey and the rest of the cards are super strong while this is merely synergistic, I don't think we'll see much of this.