with most of hunters control potential going away, we will be returning to the comfort of midrange aggro for hunter. This does not help it, and currently its an understated 6 drop that has full beneficial synergy with maybe 2 cards, and tempo synergy with maybe 4 or 5 cards (3 of which you would never play in a deck ever). Potential for magnetic is nice however, we just need more of those to be viable.
This tells me we are going to be seeing more mechs for hunter (in addition to warrior obviously), so hopefully we get more magnetics or deathrattles that make this not a waste of space.
Here's the thing, I actually think this card is extremely powerful if you can get the whelp out with it. 6 mana 3/4, get a 7/7, get a 2/2 that summons ANOTHER 7/7? That's six mana you paid to get 19/20 worth of stats out? That's absolutely insane, even though you run the risk of silence. Hell, even if you do get silenced, six mana to force a silence in a deck that hates when their stuff gets silenced? That's not the worst scenario, you can still play the whelp in your hand. Won't get the payoff you were looking for, but it's not like you autolost the game because you forced a silence for 6 mana. There's much more expensive cards that hate getting silenced.
But here's the problem- Spider Bomb. Very important card in DR Hunter. And here's the other problem, you have no way of ensuring your Oblivitron will pull out your Whelp and not your Spider Bomb. And if you do get the Spider Bomb, then the results are... not that great, and potentially a waste of the Spider Bomb, even.
But you could just not run the Spider Bomb.
Sure, you could.
But then you're giving up an even more efficient Deadly Shot to carry you into the mid-late game where you can start crapping out all these insane amounts of stats on the board. And doing that to carry you into the lategame.... meh, I don't like that.
But I do think people are sleeping on just how ridiculous it is to pull the Whelp out with this, and how it's at a very reasonable mana cost to be a terrifying card that demands the use of a Silence. It's just complicated right now due to the whole Spider Bomb thing, and how I really don't think subbing in Deadly Shot is an acceptable compromise.
You also need to have the Whelp in your hand to make the Oblivitron thing actually work, and considering Hunter's card draw, you really don't often HAVE the Oblivitron combo all locked and ready to go on 6, so that's another thing right there...
I will tell you I would certainly LIKE to try and build a deck that tries to pop as many Mechanical Whelps as humanly possible after Deathrattle Hunter with the eggs rotates, that sounds fun.
Here's the thing, I actually think this card is extremely powerful if you can get the whelp out with it. 6 mana 3/4, get a 7/7, get a 2/2 that summons ANOTHER 7/7? That's six mana you paid to get 19/20 worth of stats out? That's absolutely insane, even though you run the risk of silence. Hell, even if you do get silenced, six mana to force a silence in a deck that hates when their stuff gets silenced? That's not the worst scenario, you can still play the whelp in your hand. Won't get the payoff you were looking for, but it's not like you autolost the game because you forced a silence for 6 mana. There's much more expensive cards that hate getting silenced.
But here's the problem- Spider Bomb. Very important card in DR Hunter. And here's the other problem, you have no way of ensuring your Oblivitron will pull out your Whelp and not your Spider Bomb. And if you do get the Spider Bomb, then the results are... not that great, and potentially a waste of the Spider Bomb, even.
But you could just not run the Spider Bomb.
Sure, you could.
But then you're giving up an even more efficient Deadly Shot to carry you into the mid-late game where you can start crapping out all these insane amounts of stats on the board. And doing that to carry you into the lategame.... meh, I don't like that.
But I do think people are sleeping on just how ridiculous it is to pull the Whelp out with this, and how it's at a very reasonable mana cost to be a terrifying card that demands the use of a Silence. It's just complicated right now due to the whole Spider Bomb thing, and how I really don't think subbing in Deadly Shot is an acceptable compromise.
You also need to have the Whelp in your hand to make the Oblivitron thing actually work, and considering Hunter's card draw, you really don't often HAVE the Oblivitron combo all locked and ready to go on 6, so that's another thing right there...
I will tell you I would certainly LIKE to try and build a deck that tries to pop as many Mechanical Whelps as humanly possible after Deathrattle Hunter with the eggs rotates, that sounds fun.
Dude, the effect is a deathrattle, not a battlecry. Get some coffee. Read the card text.
Here's the thing, I actually think this card is extremely powerful if you can get the whelp out with it. 6 mana 3/4, get a 7/7, get a 2/2 that summons ANOTHER 7/7? That's six mana you paid to get 19/20 worth of stats out? That's absolutely insane, even though you run the risk of silence. Hell, even if you do get silenced, six mana to force a silence in a deck that hates when their stuff gets silenced? That's not the worst scenario, you can still play the whelp in your hand. Won't get the payoff you were looking for, but it's not like you autolost the game because you forced a silence for 6 mana. There's much more expensive cards that hate getting silenced.
But here's the problem- Spider Bomb. Very important card in DR Hunter. And here's the other problem, you have no way of ensuring your Oblivitron will pull out your Whelp and not your Spider Bomb. And if you do get the Spider Bomb, then the results are... not that great, and potentially a waste of the Spider Bomb, even.
But you could just not run the Spider Bomb.
Sure, you could.
But then you're giving up an even more efficient Deadly Shot to carry you into the mid-late game where you can start crapping out all these insane amounts of stats on the board. And doing that to carry you into the lategame.... meh, I don't like that.
But I do think people are sleeping on just how ridiculous it is to pull the Whelp out with this, and how it's at a very reasonable mana cost to be a terrifying card that demands the use of a Silence. It's just complicated right now due to the whole Spider Bomb thing, and how I really don't think subbing in Deadly Shot is an acceptable compromise.
You also need to have the Whelp in your hand to make the Oblivitron thing actually work, and considering Hunter's card draw, you really don't often HAVE the Oblivitron combo all locked and ready to go on 6, so that's another thing right there...
I will tell you I would certainly LIKE to try and build a deck that tries to pop as many Mechanical Whelps as humanly possible after Deathrattle Hunter with the eggs rotates, that sounds fun.
Dude, the effect is a deathrattle, not a battlecry. Get some coffee. Read the card text.
I don't think he was suggesting this was a battlrcry. Get some coffee. Read the message.
At first I read "battlecry" and was thinking could this still be too slow to see play? After realizing it's a deathrattle, I was like: hahahahahaha!
What is with Blizzard lately designing every value producing card, deathrattles, and AoE's with bodies to trade tempo by (severely) over-costing them? Isn't a deathrattle already a loss of tempo? Ok, you set 3-3 for 4 mana, even 5 mana, but 6, 7, 8... arghhh!?! "Deathrattle" cards then lose their meaning of existence, because you could play 2 cards instead - earlier. (...)
Another argument: Plenty of older HS cards are op, broken, unfair. People complained, and it "seems" (only "seems", because there is a possibility they have no idea what they are doing) they started to design fair cards. Wrong! They are now designing - below fair cards!
If the Year of the Raven cards are considered weak and couldn't find much space among the broken Mammoth cards, then now it seems RoS cards will barely find place among the Raven ones!!! Beware people, new nerfs of basic cards incoming! 6-mana 3-4 do-nothing, too late on the turn 6, you pay those 3 over-costed mana to lose tempo you don't and will prob never have (regain), because you need to spend more mana next turn (if the guy isn't silenced meanwhile) for activation in order to get like random 4-4 of stats on average with an effect now undervalued and exceeded by everything else. If we sum up: pay 6 mana 3-4 mana stats and effect, on turn 6, if lived - spend more mana to partially bring back mana lost in the past (reverse overload) to hopefully gain at least 3 mana stats and an effect for modified environment, all that in rexxarless Hunter class. You simply get - less then fair, for your investment of mana and time / momentum!
Still, there is some hope. This kind of effect is always scary, because it can point towards some combo builds. Which would be boring, I mean - to spend a legendary to be just a tutor in one deck. Another solution is to include only several good mechs (which are very rare) and hope for other synergies (specific draw). Also, it has better chances to succeed in WIld, kinda...
One more thing, if this card points us to make a specific deck, fo example with several good mechs, than it's still bad. As said, you build a deck around something just to gain equal or worse value in comparison with a deck not running the mentioned build-around card. Kathrena, it's already a sacrilege to compare her with Oblivitron, is 8 mana, 6-6! and can bring from your deck 3-5 huge, do-something minions across 2 turns! Is that card unfair. Not really, at least not that much - because you payed for all the value (some consistency) with 2 mana tempo-loss, with the 8th turn and with certain deck building limitations! You excluded small beasts, some early board spreading power...
What I wanted to say, if this sees play it's only because of extremely slow and low meta power of the following rotation. That's why I'm afraid of more nerfs to the so powerful basic cards. :)
Cool name, bad card. Not enough good mechs with deathrattle outside of Spider Bomb that I can think of so combined with high costs and bad stats it doesn't really work for me.
I honestly don't think there will ever be enough support for this to see play. I'm fine with that, though; Hunter doesn't need any more strong cards right now
"Dude, the effect is a deathrattle, not a battlecry. Get some coffee. Read the card text."
Yeah I never even once remotely implied this wasn't a deathrattle, what the hell are you on. Why would I constantly mention Six Mana Silences throughout my posts if I thought this was a battlecry? Since bloody when has silencing battlecries got us anywhere? Take your own advice, mate.
But if you want to play that game, Fireworks Teching the Oblivitron so you don't even have to risk it then, again providing the Whelp is in your hand? That's more or less GG if you're safe on health and they can't deal with all your stuff. And it's even worse if you happen to have the other Whelp in your hand. And of course that's unlikely, but if you pull out BOTH of your whelps with this thing with the help of Fireworks Tech, well...
Like I said, people are underestimating this. As hard as it is to pull that entire combo of Fireworks Tech and Oblivitron and Mechanical Whelp off, when you DO, it's like Kobolds all over again with the mana cheat nonsense, and because one of them summons another 7/7, it's not as simple as wiping the board. I honestly don't know if I WANT to see support printed for this- Not because the combo is good and will dominate the meta or anything like that, right now it's far too inconsistent. But there is more there than people seem to realize, and I for one have had enough of Deathrattle Hunter spawning giant minions out of freaking nowhere and I could live without a slower variant of the same deck coming back in a meta meant to flush out all these old decks in Standard right now.
Then again, maybe I'd be happy as long as it wasn't overcompensated for and became a Tier 1, because hear me now and believe me later- this combo sucks, and it's very inconsistent, but printing support for it could be very dangerous, and it doesn't need nearly as much as you all may think it does. If this year of Standard has taught us anything, it's been that highrolling can be extremely overwhelming and extremely frustrating to deal with, and boy, is this quite the highroll combo right here. Sure, it's not Keleseth on 2, but I still can't say I like where we're headed here if they try and do too much to make this archetype popular rather than a fringe meme deck.
in my opinion this card has two issues: The bigger is that it requires specifc cards in hand which is highly unreliable in hunter since hunter does not have good carddraw (maybe for beasts with Master's Call but not for mechs). The other is that it is a deathrattle so that you either need a third card to trigger it ( Fireworks Tech ) or the opponent can react and cope with Oblivitron or the threat it pulls out.
The card reminds me a little bit of Piloted Reaper which never took off. I guess the reason is that the tempo gain is not enough with a summoned two drop for the possible card disadvantage and lack of reliability. But without gamewinning payoffs and reliable triggers, I think Oblivitron will have the same fate as Piloted Reaper.
The thing that bothers me the most with this card, is that it needs so much setup and at the same time it is 6 mana. I would rather go for a direct setup with my highmanacost deathrattle mech, than having to have a deathrattle mech in hand, this in play and then trigger it's effect. The card is really bad imo and will not be worth the spot in a deck, especially since play dead rotates. (then again, why would you play dead this thing, when you can play dead the other deathrattle minion from your hand in the first place? Just takes one more deckslot)
I doubt that this card will work ever. To make good use of this overcosted card you need other overcosted cards as support. And if you don't draw Oblivitron or the support cards then you have dead cards on your hand. It's a bad card that require you to play other bad cards. But I want to play good cards.
with most of hunters control potential going away, we will be returning to the comfort of midrange aggro for hunter. This does not help it, and currently its an understated 6 drop that has full beneficial synergy with maybe 2 cards, and tempo synergy with maybe 4 or 5 cards (3 of which you would never play in a deck ever). Potential for magnetic is nice however, we just need more of those to be viable.
This tells me we are going to be seeing more mechs for hunter (in addition to warrior obviously), so hopefully we get more magnetics or deathrattles that make this not a waste of space.
Remember guys that Houndmaster Shaw exists and affects Mechs too
Here's the thing, I actually think this card is extremely powerful if you can get the whelp out with it. 6 mana 3/4, get a 7/7, get a 2/2 that summons ANOTHER 7/7? That's six mana you paid to get 19/20 worth of stats out? That's absolutely insane, even though you run the risk of silence. Hell, even if you do get silenced, six mana to force a silence in a deck that hates when their stuff gets silenced? That's not the worst scenario, you can still play the whelp in your hand. Won't get the payoff you were looking for, but it's not like you autolost the game because you forced a silence for 6 mana. There's much more expensive cards that hate getting silenced.
But here's the problem- Spider Bomb. Very important card in DR Hunter. And here's the other problem, you have no way of ensuring your Oblivitron will pull out your Whelp and not your Spider Bomb. And if you do get the Spider Bomb, then the results are... not that great, and potentially a waste of the Spider Bomb, even.
But you could just not run the Spider Bomb.
Sure, you could.
But then you're giving up an even more efficient Deadly Shot to carry you into the mid-late game where you can start crapping out all these insane amounts of stats on the board. And doing that to carry you into the lategame.... meh, I don't like that.
But I do think people are sleeping on just how ridiculous it is to pull the Whelp out with this, and how it's at a very reasonable mana cost to be a terrifying card that demands the use of a Silence. It's just complicated right now due to the whole Spider Bomb thing, and how I really don't think subbing in Deadly Shot is an acceptable compromise.
You also need to have the Whelp in your hand to make the Oblivitron thing actually work, and considering Hunter's card draw, you really don't often HAVE the Oblivitron combo all locked and ready to go on 6, so that's another thing right there...
I will tell you I would certainly LIKE to try and build a deck that tries to pop as many Mechanical Whelps as humanly possible after Deathrattle Hunter with the eggs rotates, that sounds fun.
It has the COOLEST NAME.
the more I think about it, the more I feel Hooktusk is a vastly superior card, and even she is very clunky, but we'll see
Dude, the effect is a deathrattle, not a battlecry. Get some coffee. Read the card text.
Maaayyybe at 4 or 5 mana, but 6 is ”I’m way to fucking slow to be played” card, but hey, this is pure speculation.
You haven't played wild my friend.
I don't think he was suggesting this was a battlrcry. Get some coffee. Read the message.
At first I read "battlecry" and was thinking could this still be too slow to see play? After realizing it's a deathrattle, I was like: hahahahahaha!
What is with Blizzard lately designing every value producing card, deathrattles, and AoE's with bodies to trade tempo by (severely) over-costing them? Isn't a deathrattle already a loss of tempo? Ok, you set 3-3 for 4 mana, even 5 mana, but 6, 7, 8... arghhh!?! "Deathrattle" cards then lose their meaning of existence, because you could play 2 cards instead - earlier. (...)
Another argument: Plenty of older HS cards are op, broken, unfair. People complained, and it "seems" (only "seems", because there is a possibility they have no idea what they are doing) they started to design fair cards. Wrong! They are now designing - below fair cards!
If the Year of the Raven cards are considered weak and couldn't find much space among the broken Mammoth cards, then now it seems RoS cards will barely find place among the Raven ones!!! Beware people, new nerfs of basic cards incoming! 6-mana 3-4 do-nothing, too late on the turn 6, you pay those 3 over-costed mana to lose tempo you don't and will prob never have (regain), because you need to spend more mana next turn (if the guy isn't silenced meanwhile) for activation in order to get like random 4-4 of stats on average with an effect now undervalued and exceeded by everything else. If we sum up: pay 6 mana 3-4 mana stats and effect, on turn 6, if lived - spend more mana to partially bring back mana lost in the past (reverse overload) to hopefully gain at least 3 mana stats and an effect for modified environment, all that in rexxarless Hunter class. You simply get - less then fair, for your investment of mana and time / momentum!
Still, there is some hope. This kind of effect is always scary, because it can point towards some combo builds. Which would be boring, I mean - to spend a legendary to be just a tutor in one deck. Another solution is to include only several good mechs (which are very rare) and hope for other synergies (specific draw). Also, it has better chances to succeed in WIld, kinda...
One more thing, if this card points us to make a specific deck, fo example with several good mechs, than it's still bad. As said, you build a deck around something just to gain equal or worse value in comparison with a deck not running the mentioned build-around card. Kathrena, it's already a sacrilege to compare her with Oblivitron, is 8 mana, 6-6! and can bring from your deck 3-5 huge, do-something minions across 2 turns! Is that card unfair. Not really, at least not that much - because you payed for all the value (some consistency) with 2 mana tempo-loss, with the 8th turn and with certain deck building limitations! You excluded small beasts, some early board spreading power...
What I wanted to say, if this sees play it's only because of extremely slow and low meta power of the following rotation. That's why I'm afraid of more nerfs to the so powerful basic cards. :)
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
Cool name, bad card. Not enough good mechs with deathrattle outside of Spider Bomb that I can think of so combined with high costs and bad stats it doesn't really work for me.
I honestly don't think there will ever be enough support for this to see play. I'm fine with that, though; Hunter doesn't need any more strong cards right now
"Dude, the effect is a deathrattle, not a battlecry. Get some coffee. Read the card text."
Yeah I never even once remotely implied this wasn't a deathrattle, what the hell are you on. Why would I constantly mention Six Mana Silences throughout my posts if I thought this was a battlecry? Since bloody when has silencing battlecries got us anywhere? Take your own advice, mate.
But if you want to play that game, Fireworks Teching the Oblivitron so you don't even have to risk it then, again providing the Whelp is in your hand? That's more or less GG if you're safe on health and they can't deal with all your stuff. And it's even worse if you happen to have the other Whelp in your hand. And of course that's unlikely, but if you pull out BOTH of your whelps with this thing with the help of Fireworks Tech, well...
Like I said, people are underestimating this. As hard as it is to pull that entire combo of Fireworks Tech and Oblivitron and Mechanical Whelp off, when you DO, it's like Kobolds all over again with the mana cheat nonsense, and because one of them summons another 7/7, it's not as simple as wiping the board. I honestly don't know if I WANT to see support printed for this- Not because the combo is good and will dominate the meta or anything like that, right now it's far too inconsistent. But there is more there than people seem to realize, and I for one have had enough of Deathrattle Hunter spawning giant minions out of freaking nowhere and I could live without a slower variant of the same deck coming back in a meta meant to flush out all these old decks in Standard right now.
Then again, maybe I'd be happy as long as it wasn't overcompensated for and became a Tier 1, because hear me now and believe me later- this combo sucks, and it's very inconsistent, but printing support for it could be very dangerous, and it doesn't need nearly as much as you all may think it does. If this year of Standard has taught us anything, it's been that highrolling can be extremely overwhelming and extremely frustrating to deal with, and boy, is this quite the highroll combo right here. Sure, it's not Keleseth on 2, but I still can't say I like where we're headed here if they try and do too much to make this archetype popular rather than a fringe meme deck.
in my opinion this card has two issues: The bigger is that it requires specifc cards in hand which is highly unreliable in hunter since hunter does not have good carddraw (maybe for beasts with Master's Call but not for mechs). The other is that it is a deathrattle so that you either need a third card to trigger it ( Fireworks Tech ) or the opponent can react and cope with Oblivitron or the threat it pulls out.
The card reminds me a little bit of Piloted Reaper which never took off. I guess the reason is that the tempo gain is not enough with a summoned two drop for the possible card disadvantage and lack of reliability. But without gamewinning payoffs and reliable triggers, I think Oblivitron will have the same fate as Piloted Reaper.
The thing that bothers me the most with this card, is that it needs so much setup and at the same time it is 6 mana. I would rather go for a direct setup with my highmanacost deathrattle mech, than having to have a deathrattle mech in hand, this in play and then trigger it's effect. The card is really bad imo and will not be worth the spot in a deck, especially since play dead rotates. (then again, why would you play dead this thing, when you can play dead the other deathrattle minion from your hand in the first place? Just takes one more deckslot)
I doubt that this card will work ever. To make good use of this overcosted card you need other overcosted cards as support. And if you don't draw Oblivitron or the support cards then you have dead cards on your hand. It's a bad card that require you to play other bad cards. But I want to play good cards.
This would have been so much better if it had Rush. 6 Mana deal 3 on turn 6 and perhaps trigger effect it’s much better than drop it and sit.
If I get it in a pack, I may just try it in my mechy deathrattle deck but I do not think I will craft it.
To be great is to be misunderstood.
Amazing synergy with Mecharoo.
You can summon Mecha'thun on turn 6, just for 10/10 body. Pretty good for turn 6 or 5 with coin.