Seems powerful, but actually dies to Auchenai Circle Circle...
Ah didn't think of that one. However, that is 3 whole cards that the Priest has to draw and save. It's also a combo that I don't think has been seeing play recently but that might change with the rotation, especially with Duskbreaker leaving Standard.
It is currently a meme legendary until Mecha'thun cycles out. With that being said, I like its design (much better and a lot more fair than Mecha'thun).
I disagree. Mechathun requires you to combo him with other cards to specifically kill him. In the current meta only Druid, Priest, and Warlock could pull it off fairly consistently and all of those combos are broken apart by the rotation. Nomi doesn't require you to empty out your hand or have any other cards to combo with the turn you play him.
I think it’s extremely solid for control decks. Sort of a tech card for control heavy metas. Lots of people trashing it or trying to find a combo but honestly I think it’s a pretty nifty tool for the right decks.
Seems powerful, but actually dies to Auchenai Circle Circle...
Ah didn't think of that one. However, that is 3 whole cards that the Priest has to draw and save. It's also a combo that I don't think has been seeing play recently but that might change with the rotation, especially with Duskbreaker leaving Standard.
Mass hysteria kinda poops all over this as well. That is only one class though.
Contingency plan if you play Mecha'thun, possibly? I'll need to see the rest of the set to be more certain, but as-is that's the only use I can think of for it.
Cute they decided to troll everybody by making Nomi making even more burned, ruined food.
A thing we have to remember with weird cards like this is that we have moved to a specialist format.
So while Myra's > Naomi isn't necessarily something you want on ladder, maybe Myra's > Naomi > Shadow Step is something you want in a Secondary/Tertiary deck.
The ideas centered around Myra's Unstable Element seem good in theory, but in practice, I'm willing to bet they won't work as people want them to. Remember, you're not always going to have both this card and Myra's in your hand on turn 5. And even if you do, your opponent is still going to have their turn 6 to deal with your board, which is not impossible to deal with. Difficult, but not impossible. And if they do, what then?
If the dream scenario doesn't auto-win you the game, then the combo probably won't work very well. In most cases, you're going to be playing the combo much later when your opponent has a developed board and plenty of fuel to deal with you.
Now, put this in a control deck that is comfortable going to fatigue, and now we're talking about an impactful card. Throw this in control warrior as a card #29 or #30, and save until the end of the game, and it will have a similar effect to Dragoncaller Alanna, only with better stats and without a spell requirement. These decks won't be relying on it to single-handedly win them the game, but it will be a giant late game threat. That's the niche this thing will fit into.
The ideas centered around Myra's Unstable Element seem good in theory, but in practice, I'm willing to bet they won't work as people want them to. Remember, you're not always going to have both this card and Myra's in your hand on turn 5. And even if you do, your opponent is still going to have their turn 6 to deal with your board, which is not impossible to deal with. Difficult, but not impossible. And if they do, what then?
If the dream scenario doesn't auto-win you the game, then the combo probably won't work very well. In most cases, you're going to be playing the combo much later when your opponent has a developed board and plenty of fuel to deal with you.
Now, put this in a control deck that is comfortable going to fatigue, and now we're talking about an impactful card. Throw this in control warrior as a card #29 or #30, and save until the end of the game, and it will have a similar effect to Dragoncaller Allana, only with better stats and without a spell requirement. These decks won't be relying on it to single-handedly win them the game, but it will be a giant late game threat. That's the niche this thing will fit into.
This is a very good card.
I agree with everything here but the last part. When card fills a very very specific niche, unless that deck type (hyper control meat for example) is ultra oppressive in the meta, then by default I wouldn't call it a "very good card". Playable at best.
I agree with everything here but the last part. When card fills a very very specific niche, unless that deck type (hyper control meat for example) is ultra oppressive in the meta, then by default I wouldn't call it a "very good card". Playable at best.
Semantics. I would call a card that is used as a win condition in multiple competitive control decks "very good". But if your definition of "very good" is different, so be it.
I could see this with Shudderwock. You play this whenever then get a big boost the turn you drop shudderwock. Gonna need a ton of draw, but, it seems like there is potential there.
I dont think so because then grumble just returns them all to your hand.
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Rejoice, for even in death, you have become children of Thanos.
I admire the balls it takes to put a card like this in play after all the bans and nerfs recently, but a few theorycraft decks strongly suggest to me that we have a problem here.
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I agree with everything here but the last part. When card fills a very very specific niche, unless that deck type (hyper control meat for example) is ultra oppressive in the meta, then by default I wouldn't call it a "very good card". Playable at best.
Semantics. I would call a card that is used as a win condition in multiple competitive control decks "very good". But if your definition of "very good" is different, so be it.
Perhaps it is semantics. However we don't know if it's a good win condition in multiple "competitive" control decks. We don't even know if control will be any good. Lastly, your specification was "a control deck that is comfortable going to fatigue". That is pretty much only warrior. Many other control decks CAN do it but aren't terribly comfortable there, ESPECIALLY against warrior. Further more many other control decks can't afford to take a completely dead turn after fatigue. Warrior can due to armor, at least some of the time. The card has a niche that is possibly impactful in that niche. When it's niche like that I say, not "very good" but playable.
I agree with everything here but the last part. When card fills a very very specific niche, unless that deck type (hyper control meat for example) is ultra oppressive in the meta, then by default I wouldn't call it a "very good card". Playable at best.
Semantics. I would call a card that is used as a win condition in multiple competitive control decks "very good". But if your definition of "very good" is different, so be it.
Perhaps it is semantics. However we don't know if it's a good win condition in multiple "competitive" control decks. We don't even know if control will be any good. Lastly, your specification was "a control deck that is comfortable going to fatigue". That is pretty much only warrior. Many other control decks CAN do it but aren't terribly comfortable there, ESPECIALLY against warrior. Further more many other control decks can't afford to take a completely dead turn after fatigue. Warrior can due to armor, at least some of the time. The card has a niche that is possibly impactful in that niche. When it's niche like that I say, not "very good" but playable.
To each their own. We're not disagreeing on anything other that the definition of "very good". So yeah, best leave it at that.
I think this isn't good outside of some Fatigue Deck, in other words not worth including unless you anticipate to get to fatigue, and not worth building around it specifically. But I kinda have a feeling that this will get some support of some sorts, like cards that shuffle other cards in the deck again, or cards that prevent fatigue damage, or other cards that help you stay alive long enough to turn this into a big threat.
I'm not expecting this to be a great card, but maybe it's going to be better than it looks.
Ah didn't think of that one. However, that is 3 whole cards that the Priest has to draw and save. It's also a combo that I don't think has been seeing play recently but that might change with the rotation, especially with Duskbreaker leaving Standard.
I disagree. Mechathun requires you to combo him with other cards to specifically kill him. In the current meta only Druid, Priest, and Warlock could pull it off fairly consistently and all of those combos are broken apart by the rotation. Nomi doesn't require you to empty out your hand or have any other cards to combo with the turn you play him.
I think it’s extremely solid for control decks. Sort of a tech card for control heavy metas. Lots of people trashing it or trying to find a combo but honestly I think it’s a pretty nifty tool for the right decks.
Mass hysteria kinda poops all over this as well. That is only one class though.
I guess class without strong board clear will be super bad against all those mass board refill ( The Forest's Aid ) but let's see the others cards !
Expectation: turn 5 Myras, turn 6 coin+Nomi, win
Result: turn 5 do nothing, turn 6 fill the board with vanilla 6/6 which don't affect the board at all while your opponent gets to SMOrc you for free
Especially with all the low-cost Taunts such as Tar Creeper or Saronite Chain Gang leaving I fail to see an actual use.
This.
Contingency plan if you play Mecha'thun, possibly? I'll need to see the rest of the set to be more certain, but as-is that's the only use I can think of for it.
Cute they decided to troll everybody by making Nomi making even more burned, ruined food.
A thing we have to remember with weird cards like this is that we have moved to a specialist format.
So while Myra's > Naomi isn't necessarily something you want on ladder, maybe Myra's > Naomi > Shadow Step is something you want in a Secondary/Tertiary deck.
The ideas centered around Myra's Unstable Element seem good in theory, but in practice, I'm willing to bet they won't work as people want them to. Remember, you're not always going to have both this card and Myra's in your hand on turn 5. And even if you do, your opponent is still going to have their turn 6 to deal with your board, which is not impossible to deal with. Difficult, but not impossible. And if they do, what then?
If the dream scenario doesn't auto-win you the game, then the combo probably won't work very well. In most cases, you're going to be playing the combo much later when your opponent has a developed board and plenty of fuel to deal with you.
Now, put this in a control deck that is comfortable going to fatigue, and now we're talking about an impactful card. Throw this in control warrior as a card #29 or #30, and save until the end of the game, and it will have a similar effect to Dragoncaller Alanna, only with better stats and without a spell requirement. These decks won't be relying on it to single-handedly win them the game, but it will be a giant late game threat. That's the niche this thing will fit into.
This is a very good card.
I agree with everything here but the last part. When card fills a very very specific niche, unless that deck type (hyper control meat for example) is ultra oppressive in the meta, then by default I wouldn't call it a "very good card". Playable at best.
Is it just me, or does he really look like a psychopath?
Semantics. I would call a card that is used as a win condition in multiple competitive control decks "very good". But if your definition of "very good" is different, so be it.
I dont think so because then grumble just returns them all to your hand.
Rejoice, for even in death, you have become children of Thanos.
Yeah, this is a problem with rogue.
I admire the balls it takes to put a card like this in play after all the bans and nerfs recently, but a few theorycraft decks strongly suggest to me that we have a problem here.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Hmm, day 1 I'm going to make a Bon Appetite rogue deck.
Perhaps it is semantics. However we don't know if it's a good win condition in multiple "competitive" control decks. We don't even know if control will be any good. Lastly, your specification was "a control deck that is comfortable going to fatigue". That is pretty much only warrior. Many other control decks CAN do it but aren't terribly comfortable there, ESPECIALLY against warrior. Further more many other control decks can't afford to take a completely dead turn after fatigue. Warrior can due to armor, at least some of the time. The card has a niche that is possibly impactful in that niche. When it's niche like that I say, not "very good" but playable.
To each their own. We're not disagreeing on anything other that the definition of "very good". So yeah, best leave it at that.
I think this isn't good outside of some Fatigue Deck, in other words not worth including unless you anticipate to get to fatigue, and not worth building around it specifically. But I kinda have a feeling that this will get some support of some sorts, like cards that shuffle other cards in the deck again, or cards that prevent fatigue damage, or other cards that help you stay alive long enough to turn this into a big threat.
I'm not expecting this to be a great card, but maybe it's going to be better than it looks.
Making Fatigue decks work is my life's work.
I'd love to see what uses pop up for ol' Nomi.