You will never see 80% aggro decks for an extended period of time.
I mean there was that time we had Undertaker Hunter. I kid, that was hyperbole. My point is, just like with practically any card, depending on what is meta will determine how good it is. If the meta if filled with one type or another the higher efficiency of Death may just be a better bet to play.
Why we can only rate the cards power level? This is somewhere between playable and very good but I'd like to rate 5/5 the design. It is super cool that they printed this card. It's very well balanced, gonna see highlights in arena and they also brought back some cool mechanics from the past, the combination of Shadow word and Forbidden (cards from Wotog) which is also very cool. 5/5
Mark my "words" - this card will break the game in favor of priest. The achilles heel of priest has always been their inability to deal with a 4-attack minion. It seems like blizzard has forgotten why so many high impact cards have exactly 4 attack (Ysera, Malygos, even their new dragon Kalecgos ... things like Cairne, and many others) -- because priest cannot just kill them with a single spell.
Well, guess what? Now they can. Priest can flat kill any minion on the board now, for no more than 4 mana (death kills anything bigger than 4-attack for 3 mana; pain kills anything less than 4-attack for 2 mana; forbidden words kills a 4-attack for 4-mana) -- most of you in this thread are completely missing how game-warping that is going to be. Six hard removal cards, and no minion can escape.
This will be the expansion of the priest. Based on this card alone.
sequencing may make this card not as good as it may seem, but thats a very minior asterix to a very needed hard removal for priest. With Psychic Scream gone (thank you), Priests will only have Mass Hysteria and the Shadow Words for removal again. While this isnt a big board remover, giving a pretty flexible hard removal is great, big health minions beware.
I do not see it having that much impact on the meta. The 4-mana minion aspect may be important but I do not think it will elevate priest to new heights. But the card will be nice in Arena to get rid of the end game low attack-big health taunts.
In my opinion, this coexists with Shadow Word: Death as a more cost-flexible Shadow Word: Pain, mostly due to this and Pain sharing a similar niche with the added bonus of 1) hitting 4-Attack minions and 2) hitting stuff like Totems and snowbally 1-drops without you feeling as bad. Like, way back when, having to Pain Tunnel Trogg and Mana Wyrm turn 2 and missing a 1-drop never felt good, and this helps complement Death's shortcomings.
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"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
and it seems Deathwing cannot be disturbed by forbidden words.
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Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
I have to go with playable, but I understand why it's in between playable and very good. It feels like it's a more flexable Shadow Word: Pain
Part of me wants to rate it lower since no one plays cards like Shadow Word: Pain, Shadow Word: Death, Entomb or Mind Control anymore. Sure it takes away a threat on the table but is it to slow? No it's defiantly a good start.
It's going to depend on the META. Priest defiantly needs some more care to replace what's missing.
meh, Death and Pain so much better, yes, great thing, you can destroy 4 attack things, but pretty meh. But! Priest always love removals and maybe it will be for some new no minions only clears Priest deck like in League of Explorers.
How can pain be better? Pain has only one advantage - killing 3 attack creature for 1 mana cheaper. This spell easily replaces Pain in any deck
After 2 days, i think, i m underrated this card, but still tech card, Pain better coz it's always 2 mana and most of the time in my practice, i remove 3 attack minions with it, sometimes, yes, you must remove 2-4 flamewaker (wild shit, but still the same for direwolf, or for old 0-3 totem). Yes, pain often useless card in hand, coz opponent do not play good target for this, but 2 and 3 mana removal vs aggro it s big difference. Depends on meta, but for a very long time all priests using 2 pains 1 death, coz death more often useless card in hand. If they print a lot of broken 4 attack or 2 attack minions, ofc it will be better than pain and death.
Not bad card 100%, but again, not sure about swaping beloved pain and death. More important thing for priest, he needs really good board clear, coz, you know, base set with shitiest board clears for control class. This card not saved you from aggro swarm. Maybe this card will be sleeper, and we all said it s good, and it will be useless for 2 years:D
PS oh, as a lot of here said, really good design, fair flexible card, like forbidden minion, or how they named 0 mana summon minion of this cost named. Good old times, when 8 mana summon was better than 10 mana.
Very flexible and finally an answer to the dreaded Twilight Drake . Depends on how the meta shapes up, but this is a one-of at least in any control priest. It's also been brought up that Priest has never been a class the cares too much about mana efficiency, so using it to take out a Mountain Giant or something and healing face isn't that bad of a turn
meh, Death and Pain so much better, yes, great thing, you can destroy 4 attack things, but pretty meh. But! Priest always love removals and maybe it will be for some new no minions only clears Priest deck like in League of Explorers.
This spell can kill the following for absolutely nothing, for FREE:
You will never see 80% aggro decks for an extended period of time.
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I mean there was that time we had Undertaker Hunter. I kid, that was hyperbole. My point is, just like with practically any card, depending on what is meta will determine how good it is. If the meta if filled with one type or another the higher efficiency of Death may just be a better bet to play.
Why we can only rate the cards power level? This is somewhere between playable and very good but I'd like to rate 5/5 the design. It is super cool that they printed this card. It's very well balanced, gonna see highlights in arena and they also brought back some cool mechanics from the past, the combination of Shadow word and Forbidden (cards from Wotog) which is also very cool. 5/5
Mark my "words" - this card will break the game in favor of priest. The achilles heel of priest has always been their inability to deal with a 4-attack minion. It seems like blizzard has forgotten why so many high impact cards have exactly 4 attack (Ysera, Malygos, even their new dragon Kalecgos ... things like Cairne, and many others) -- because priest cannot just kill them with a single spell.
Well, guess what? Now they can. Priest can flat kill any minion on the board now, for no more than 4 mana (death kills anything bigger than 4-attack for 3 mana; pain kills anything less than 4-attack for 2 mana; forbidden words kills a 4-attack for 4-mana) -- most of you in this thread are completely missing how game-warping that is going to be. Six hard removal cards, and no minion can escape.
This will be the expansion of the priest. Based on this card alone.
sequencing may make this card not as good as it may seem, but thats a very minior asterix to a very needed hard removal for priest. With Psychic Scream gone (thank you), Priests will only have Mass Hysteria and the Shadow Words for removal again. While this isnt a big board remover, giving a pretty flexible hard removal is great, big health minions beware.
Better than shadow word pain except against 3 attack minions.
This should see play. It isn't going to make priest great again.
Delete
I do not see it having that much impact on the meta. The 4-mana minion aspect may be important but I do not think it will elevate priest to new heights. But the card will be nice in Arena to get rid of the end game low attack-big health taunts.
To be great is to be misunderstood.
you couldn't have said it better!
In my opinion, this coexists with Shadow Word: Death as a more cost-flexible Shadow Word: Pain, mostly due to this and Pain sharing a similar niche with the added bonus of 1) hitting 4-Attack minions and 2) hitting stuff like Totems and snowbally 1-drops without you feeling as bad. Like, way back when, having to Pain Tunnel Trogg and Mana Wyrm turn 2 and missing a 1-drop never felt good, and this helps complement Death's shortcomings.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Priests are rebellious in this expac ! Nice.
and it seems Deathwing cannot be disturbed by forbidden words.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
I have to go with playable, but I understand why it's in between playable and very good. It feels like it's a more flexable Shadow Word: Pain
Part of me wants to rate it lower since no one plays cards like Shadow Word: Pain, Shadow Word: Death, Entomb or Mind Control anymore. Sure it takes away a threat on the table but is it to slow? No it's defiantly a good start.
It's going to depend on the META. Priest defiantly needs some more care to replace what's missing.
Not sure if hyped yet.
kill doomsayer for free
kill most of wall priest minion for cheap
I was in charge!! - Patches the Pirate
How can pain be better? Pain has only one advantage - killing 3 attack creature for 1 mana cheaper. This spell easily replaces Pain in any deck
After 2 days, i think, i m underrated this card, but still tech card, Pain better coz it's always 2 mana and most of the time in my practice, i remove 3 attack minions with it, sometimes, yes, you must remove 2-4 flamewaker (wild shit, but still the same for direwolf, or for old 0-3 totem). Yes, pain often useless card in hand, coz opponent do not play good target for this, but 2 and 3 mana removal vs aggro it s big difference. Depends on meta, but for a very long time all priests using 2 pains 1 death, coz death more often useless card in hand. If they print a lot of broken 4 attack or 2 attack minions, ofc it will be better than pain and death.
Not bad card 100%, but again, not sure about swaping beloved pain and death. More important thing for priest, he needs really good board clear, coz, you know, base set with shitiest board clears for control class. This card not saved you from aggro swarm. Maybe this card will be sleeper, and we all said it s good, and it will be useless for 2 years:D
PS oh, as a lot of here said, really good design, fair flexible card, like forbidden minion, or how they named 0 mana summon minion of this cost named. Good old times, when 8 mana summon was better than 10 mana.
Very flexible and finally an answer to the dreaded Twilight Drake . Depends on how the meta shapes up, but this is a one-of at least in any control priest. It's also been brought up that Priest has never been a class the cares too much about mana efficiency, so using it to take out a Mountain Giant or something and healing face isn't that bad of a turn
This spell can kill the following for absolutely nothing, for FREE:
Mana Tide Totem - Flametongue Totem - Doomsayer - All the spirits - Witch's Cauldron - All totems in general.
also, if you have Shadow Word: Pain in hand, you can't kill Ysera, Kalecgos, Malygos, Twilight Drake.
if you don't have Shadow Word: Death in hand, this can turn into Assassinate in some emergency situations, which is considered "Flexibility".
on top of all of that, this for 1 mana can kill Mana Wyrm - Secretkeeper
This spends all your mana thought.
If you weren't going to do anything else that turn then it doesn't matter.
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This card is largely dependent on the meta. If there are powerful low-attack minions this spell is great - if there aren't it's bad to mediocre.