Meh. 10 cost cards need to be game winning to see play. I just don't see it.
Not a terrible card. But doubt it will cut the mustard in a competitive deck.
Note: I say this when only 8 cards are revealed so I might be wrong if a strong spell to combo comes out.
Here is the thing--it isn't actually a 10-cost card in a lot of decks. In a lot of mage decks you end up playing Flamestrike after reaching 10 mana and then pinging face or playing a small minion because you don't have much else to do. Think of this as a 4/12 body with a soft taunt on a Flamestrike or Blizzard (remember, it replaces a card in your hand when you play it, so it only expends one card from your hand despite letting you play a free spell), which is SO much more value than what you otherwise would be playing for that leftover mana.
This card is insanely good. Already this is probably my favorite Legendary of the set, so Hearthstone is going to have to try very hard to top it in terms of coolness and quality. Especially since I'm a mage player specialist and this is the class they give it to? Awesomeness. I'm so stoked.
This dragon would've been mediocre in most other classes but mage will def make a comeback this meta if it gets other decent support cards which I'm just thrilled about. Mage has been mainly absent from the tournament metas for far too long,
A 4/12 Dragon, an extra spell, and a free spell, with a chance for even more free spells; a solid deal. With all the expensive, powerful Mage spells in active use, there's a good chance this guy will help out a lot.
Pure control mage of course may not survive til playing it because of losing Jaina and a lot control tools.
However, dragon control mage exists and it’s pretty good actually since it is much more likely to have board/tempo. It’s like tier3 now, but with Kalecgod it may rise up if neutral heal in the next xpac is good.
Too bad quest is rotating out, Kalecgod+Extraturn and 2 Pyroblast or w/e seems fun especially when you have board.
Those arguing that this is bad because "10 mana cards should win you the game" - Hearthstone is trying to move away from cards like that win the game on the spot, because getting to turn 10 and having a 10 drop in your hand is a stupid reason to win a game of Hearthstone. Take Bloodreaver Gul'Dan as an example of a 10 mana card that either immediately won the game upon being played, or enabled the Warlock to turn a corner and seal the game completely in a huge number of cases. The game is evolving beyond retarded stuff like that.
This is a great card. Solid body for sticking, value-oriented stats and battlecry, pays for itself when played and threatens to snowball late game tempo if left unchecked. Fair and balanced card with an appropriate mana cost.
"at 10 mana this doesn't win the game so it's bad and won't see play"
Do people really want a card that wins the game purely by virtue of costing 10 mana ? Can you even name one card that does that besides pre nerf yogg?
No, a 10 mana card doesn't need to win the game on its own.
Now if you consider Kalecgos can actually compete against other super strong 10 drops like N'zoth, Bloodreaver, Zul'jin, and it's just a minion that is almost standalone viable due to its battlecry and requires very little deck support, how is is a bad card again ?
It will absolutely see play, if not in Standard (if blizzard pushes aggro mage or smorc meta or something) then in Wild. It's just good enough to be competitive, it really is.