That card that you love, dispite it's almost unplayable.
For me it's Blood of the Ancient One and Mekgineer Thermaplugg. Both of them designed to create some endgame wombo-combo, but sadly their effects are just too hard to trigger and they weak to single-removal.
Illidan Stormrage, not only because of the actual character but also because I slipped him in my Evenlock a while ago & he's actually a decent mixup. (You could say he catches opponents unprepared.)
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"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Definitely Emeriss, the card is so fun to play with. I'm using it in my Dragon Hunter deck and it creates some crazy highlights like a 14/8 Crowd Roaster or a massive Rush Zombeast.
Illidan Stormrage, not only because of the actual character but also because I slipped him in my Evenlock a while ago & he's actually a decent mixup. (You could say he catches opponents unprepared.)
For me it's probably Windfury Harpy and mainly due to Arena being my dominant play mode. It always gives me that feeling of "almost good enough for the job, but actually not rly" whether i get it from random effect or it is the best out of the three options during drafting. I always want to see it reach its full potential, it never survives a turn :D
Windfury Harpy has seen play even in the world tournaments. It's in Even Pala to give Corpsetaker Windfury. Extremely niche, but apparently not unplayable.
My favorite unplayable card with distance is Mimiron's Head. I've played questmage in Wild that could pull off the combo and win with duplicating it. It was super fun to play, but the deck still sucked as it was just plain worse than regular questmage and worse than regular mech mage.
I don't know if he's sees play in Wild right now, but back when he was in Standard I loved playing Sneed's Old Shredder even though he got worse with every set release.
That card that you love, dispite it's almost unplayable.
For me it's Blood of the Ancient One and Mekgineer Thermaplugg. Both of them designed to create some endgame wombo-combo, but sadly their effects are just too hard to trigger and they weak to single-removal.
Their entrance sounds are really fun too :D
Obey C'Thun, Praise The Darkness, Pet Hakkar, the Soulflayer, Love Yogg-Saron, Hope's End
İron juggernaut is one of the coolest card in hearthstone history :d
Illidan Stormrage, not only because of the actual character but also because I slipped him in my Evenlock a while ago & he's actually a decent mixup. (You could say he catches opponents unprepared.)
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
I would go for either Lorewalker Cho or Dollmaster Dorian, the latter really the only playable one
Gazlowe.
I try make this card work many times.
100% Void Contract
Helpless Hatchling
Magma Rager, my fragile buddy, has won me a game today...ok buffed by Earthen Might.
but finally usefull.
Definitely Emeriss, the card is so fun to play with. I'm using it in my Dragon Hunter deck and it creates some crazy highlights like a 14/8 Crowd Roaster or a massive Rush Zombeast.
Temporus is most fun card for me recently. Find it from Netherspite Historian, setup board to clear enemy's board and play it, survive two turns, go Prophet Velen, Vivid Nightmare and Mind Blast your oponent to oblivion. Hard part is to survive 2 turns though:)
I do what I must, when I must. Know this well.
Try both of these together! For years I have slowly been adding to a deck built specifically for these two. The key components are a bunch of cards that fit the bill for this thread: Illidan Stormrage, Gazlowe, Toshley, Mukla, Tyrant of the Vale, Xaril, Poisoned Mind, Lilian Voss, Sherazin, Corpse Flower. Throw in a couple of Razorpetal Lashers and other spare parts generators et voila! At least one of them has to perform well in any given game.
Wicked Skeleton incredibly bad card I built a wild around it and you really feel like you earn those wins
Deck of Wonders. I used to run it in Big Spell Mage. Was it good? No. Did it make me giggle? All the time. That's all that matters.
What? Is this a joke? I'm a f..king winner, dude, and winner's don't like shitty cards, that's the truth!!! :D
For me it's probably Windfury Harpy and mainly due to Arena being my dominant play mode. It always gives me that feeling of "almost good enough for the job, but actually not rly" whether i get it from random effect or it is the best out of the three options during drafting. I always want to see it reach its full potential, it never survives a turn :D
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Starfire. Because it catches people totally unprepared.
Nobody thinks a non-OTK Druid can reach face from hand with more than 4 damage.
Windfury Harpy has seen play even in the world tournaments. It's in Even Pala to give Corpsetaker Windfury. Extremely niche, but apparently not unplayable.
My favorite unplayable card with distance is Mimiron's Head. I've played questmage in Wild that could pull off the combo and win with duplicating it. It was super fun to play, but the deck still sucked as it was just plain worse than regular questmage and worse than regular mech mage.
Then you must go to watch Control's Iron Juggernaut games versus Odd Paladins.
That madman has all it takes to be a legend.
I don't know if he's sees play in Wild right now, but back when he was in Standard I loved playing Sneed's Old Shredder even though he got worse with every set release.
Possessed Vilager + Grim Patron + Defile + Wicked Skeleton = Profit.