"Over the past several years, we’ve seen a number of strong, aggressive Paladin decks. While we like Paladin’s identity as a minion-summoning and minion-buffing class with a fair amount of resource generation, card draw doesn’t also need to be one of the Paladin’s strengths. Divine Favor is one of the most cost-effective draw spells in the game, so to better emphasize other classes’ strengths and to provide better control over the power level of future aggressive Paladin decks, we are moving Divine Favor to the Hall of Fame."
Good, fuck this card. I am 100% against the concept of this card. You should not be rewarded for bad play. Your opponent should not be punished for good play.
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Life before death. Strength before weakness. Journey before destination.
A complete reload for playing as aggressively as possible was always way too forgiving. The downside of "not being good in aggro mirrors" really isn't much of a downside.
EDIT: Divine Favor is largely comparable to Aluneth. But it isn't legendary. It's better. And it was in basic/classic. Had to go.
I used to hate this card, it is obviously very annoying if you are a control/combo player, but this is the card that allows hyper aggressive paladin decks to exist. With it's rotation such decks will cease to exist and all you could do now is go midrange with aggressive paladin decks.
A complete reload for playing as aggressively as possible was always way too forgiving. The downside of "not being good in aggro mirrors" really isn't much of a downside.
About damn time! but i guess since baku is gone too it would not be that present anyway :)
Aggro paladin was always something that was viable or semi viable, look for shock-a-din (dunno why this name but that's what it was called back then) or the infamous secret paladin, this card was always problematic.
Good, fuck this card. I am 100% against the concept of this card. You should not be rewarded for bad play. Your opponent should not be punished for good play.
My houghts exactly. This is one of the cards i really hate in the game. Even tho it isnt the biggest problem on its own, i just hate what it represents.
Appropriate nerf, this card was always the secret weapon in Aggro Paladin, which should contribute to a more diverse Standard meta, which is a wonderful thing...and there's always wild ;).
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Good, fuck this card. I am 100% against the concept of this card. You should not be rewarded for bad play. Your opponent should not be punished for good play.
be a good player. have 9 cards in hand while your opponent has zero.
have a better opponent that top decks divine favor and wins the game. always fun.
Good, fuck this card. I am 100% against the concept of this card. You should not be rewarded for bad play. Your opponent should not be punished for good play.
be a good player. have 9 cards in hand while your opponent has zero.
have a better opponent that top decks divine favor and wins the game. always fun.
fuck this divine favor from hell
Sadly odd paladin is tier 0 in wild and this card is still an "I win" card vs. slower decks. I wonder if Blizz will ever nerf a hall of fame card? If so, this should be 5 or 6 mana.
"Over the past several years, we’ve seen a number of strong, aggressive Paladin decks. While we like Paladin’s identity as a minion-summoning and minion-buffing class with a fair amount of resource generation, card draw doesn’t also need to be one of the Paladin’s strengths. Divine Favor is one of the most cost-effective draw spells in the game, so to better emphasize other classes’ strengths and to provide better control over the power level of future aggressive Paladin decks, we are moving Divine Favor to the Hall of Fame."
I've opened--and held on to--two golden copies, awaiting a possible nerf. This'll do. Odd paladin belongs in wild now, anyway. I'll probably muck around with it when the new set hits.
If this did not get HOF'd then Standard would be full of Secret Paladin even more so because of the strong synergy cards they created this new expansion. The weapon and 2 drop minion are the rewards for playing a crappy Secret on turn 1.
By turn 4 or 5, your hand is empty and you probably have the opponent on the ropes or half health. Then you play Divine Favor and all is right with the world. No thank you. Leave that BS in wild.
I would finally clear the board and start turning the tide, then they play this card and spam the board once again. Any card that draws you more than 2 cards have better be mana priced fairly.
I mean, what if they said that Sprint only cost 3? All the time? And it didnt require another card in the form of Prep to make it cheaper?
I did not want another year or more of aggro Paladin. Of course I joined the dark side recently, and finally created an Odd Paladin deck. I wanted to see if it was as good as people are claiming. It is and was for me. Required no real planning and you know if you've won or lost fairly quickly. The hero power allowed you to 'save' your cards and Divine Favor allowed you to play them all without consequence.
Don't get me wrong. Aggro decks need to exist. But they need to have a downside. That downside is losing steam and running out of cards by the mid to late game. So if you don't win by turns 7 or 8, you should lose the game. Let's hope we don't get another Divine Favor like card in the future.
"Over the past several years, we’ve seen a number of strong, aggressive Paladin decks. While we like Paladin’s identity as a minion-summoning and minion-buffing class with a fair amount of resource generation, card draw doesn’t also need to be one of the Paladin’s strengths. Divine Favor is one of the most cost-effective draw spells in the game, so to better emphasize other classes’ strengths and to provide better control over the power level of future aggressive Paladin decks, we are moving Divine Favor to the Hall of Fame."
Good, fuck this card. I am 100% against the concept of this card. You should not be rewarded for bad play. Your opponent should not be punished for good play.
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A complete reload for playing as aggressively as possible was always way too forgiving. The downside of "not being good in aggro mirrors" really isn't much of a downside.
EDIT: Divine Favor is largely comparable to Aluneth. But it isn't legendary. It's better. And it was in basic/classic. Had to go.
I used to hate this card, it is obviously very annoying if you are a control/combo player, but this is the card that allows hyper aggressive paladin decks to exist. With it's rotation such decks will cease to exist and all you could do now is go midrange with aggressive paladin decks.
One Word. Finally!!!
Worst card design ever.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Freaking finally. Aggro Paladin decks have been at the front of the meta for years. Give it some control pally tools please!
FINALLY. I've had a problem with this card for years and I'm so happy they are doing something about it.
I never liked this card and I played a lot of aggressive paladin decks I am glad it's rotating out this card is obnoxious.
Well there would likely have been an ultra aggro paladin deck (tier 2 or better) that would have used it. So quite happy about HoF'ing this too.
Aggro paladin was always something that was viable or semi viable, look for shock-a-din (dunno why this name but that's what it was called back then) or the infamous secret paladin, this card was always problematic.
My houghts exactly. This is one of the cards i really hate in the game. Even tho it isnt the biggest problem on its own, i just hate what it represents.
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Appropriate nerf, this card was always the secret weapon in Aggro Paladin, which should contribute to a more diverse Standard meta, which is a wonderful thing...and there's always wild ;).
If you thought you knew what you think I know, then you'd know I knew you knew I know.
be a good player. have 9 cards in hand while your opponent has zero.
have a better opponent that top decks divine favor and wins the game. always fun.
fuck this divine favor from hell
Sadly odd paladin is tier 0 in wild and this card is still an "I win" card vs. slower decks. I wonder if Blizz will ever nerf a hall of fame card? If so, this should be 5 or 6 mana.
When?
I've opened--and held on to--two golden copies, awaiting a possible nerf. This'll do. Odd paladin belongs in wild now, anyway. I'll probably muck around with it when the new set hits.
If this did not get HOF'd then Standard would be full of Secret Paladin even more so because of the strong synergy cards they created this new expansion. The weapon and 2 drop minion are the rewards for playing a crappy Secret on turn 1.
By turn 4 or 5, your hand is empty and you probably have the opponent on the ropes or half health. Then you play Divine Favor and all is right with the world. No thank you. Leave that BS in wild.
I would finally clear the board and start turning the tide, then they play this card and spam the board once again. Any card that draws you more than 2 cards have better be mana priced fairly.
I mean, what if they said that Sprint only cost 3? All the time? And it didnt require another card in the form of Prep to make it cheaper?
I did not want another year or more of aggro Paladin. Of course I joined the dark side recently, and finally created an Odd Paladin deck. I wanted to see if it was as good as people are claiming. It is and was for me. Required no real planning and you know if you've won or lost fairly quickly. The hero power allowed you to 'save' your cards and Divine Favor allowed you to play them all without consequence.
Don't get me wrong. Aggro decks need to exist. But they need to have a downside. That downside is losing steam and running out of cards by the mid to late game. So if you don't win by turns 7 or 8, you should lose the game. Let's hope we don't get another Divine Favor like card in the future.
My Mom Thinks Divine Favor Is a Good Card When It Moved To Hall of Fame
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