Either they had to do this or do something to candleshot, Removing anything for 2 mana with and you still get to keep the immune weapon was beyond stupid. A start at bringing hunter in line.
they finally figured out that reducing Health to 1 is one of the most efficient removal set ups in the game.
This also indirectly nerfs Baited Arrow, which is pretty relevant for Spell Hunter actually.
Will still see play in any deck that wants targetted removal. I mean, we have a bunch of enablers for 1-mana, and I don't see why a 3-mana 2 card removal shouldn't see play, given that it is still very flexible and more reliable than Deadly Shot.
I guess this is one of those nerfs based on data that only the devs have access to. Never saw anyone else even considering it.
they finally figured out that reducing Health to 1 is one of the most efficient removal set ups in the game.
This also indirectly nerfs Baited Arrow, which is pretty relevant for Spell Hunter actually.
Will still see play in any deck that wants targetted removal. I mean, we have a bunch of enablers for 1-mana, and I don't see why a 3-mana 2 card removal shouldn't see play, given that it is still very flexible and more reliable than Deadly Shot.
I guess this is one of those nerfs based on data that only the devs have access to. Never saw anyone else even considering it.
Welp I called for this in a thread on here a couple months ago, so maybe they read my comments
Gratz, you predicted it. The spellstone also got hit, but in all honesty I never thought the devs would touch Hunter's Mark again.
well they dont want to give us the full legendary dust so they settled with a basic card again
Rexxar didn't get nerfed for 2 reasons:
1. Nerfing a complex and unique card like that is incredibly difficult besides a Mana cost change which wouldn't really affect Rexxar except he can't be played on 6
2. Rexxar is overrated, he's incredibly good at making the control match up winnable but even then with the current decks most control decks have a wincon besides value making Rexxar less relavent in theatch ups he's most important for, which is why his winrate when played is like 43% rn. The decks that run rexxar use him as a way to beat matchups that they normally couldn't beat and vs Aggro he is generally too slow and too little too late he's strong but not Nerf worthy
When you consider that Hunter's Mark is basically Execute, this nerf makes a lot of sense. Both require something to damage the minion.
I can't believe this was at 0 mana for the longest time.
Well, it's a strictly proactive Execute. You need to damage the minion with Hunters Mark compared to being able to play Execute on a minion that was already damaged by something.
And it was 0 mana since Hunter had value problems before Rexxar so a two card combo to remove a minion is pretty costly.
When you consider that Hunter's Mark is basically Execute, this nerf makes a lot of sense. Both require something to damage the minion.
I can't believe this was at 0 mana for the longest time.
Well, it's a strictly proactive Execute. You need to damage the minion with Hunters Mark compared to being able to play Execute on a minion that was already damaged by something.
And it was 0 mana since Hunter had value problems before Rexxar so a two card combo to remove a minion is pretty costly.
I also feel like Execute "weakly dominates" (for any game theory fans) a 2-mana Hunter's Mark due to the problem Candleshot/Springpaw have with cheap taunt minions like Stone Hill Defender or Tar Creeper blocking a big threat. I guess there's always Grievous Bite or, after rotation, Bomb Toss, but I doubt they'll be as popular as the whirlwind-type effects Warriors currently run. And then there's the previous damage scenario jwbrain mentioned. So I can see a bunch of scenarios where a 2-cost Hunter's Mark is the same as an Execute, but also a few where it's strictly worse...are there any situations where it's better than Execute after the nerf?
Discuss!
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Should've just HoF'ed it.
This the 2nd twice-nerfed card after The Caverns Below. That alone shows how random this nerf is
Gratz, you predicted it. The spellstone also got hit, but in all honesty I never thought the devs would touch Hunter's Mark again.
When you consider that Hunter's Mark is basically Execute, this nerf makes a lot of sense. Both require something to damage the minion.
I can't believe this was at 0 mana for the longest time.
Card NameThis nerf has made possible thanks to Candleshot and Springpaw
LOL I was going to highlight that too. What were the odds?
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well they dont want to give us the full legendary dust so they settled with a basic card again
Either they had to do this or do something to candleshot, Removing anything for 2 mana with and you still get to keep the immune weapon was beyond stupid. A start at bringing hunter in line.
they finally figured out that reducing Health to 1 is one of the most efficient removal set ups in the game.
This also indirectly nerfs Baited Arrow, which is pretty relevant for Spell Hunter actually.
Will still see play in any deck that wants targetted removal. I mean, we have a bunch of enablers for 1-mana, and I don't see why a 3-mana 2 card removal shouldn't see play, given that it is still very flexible and more reliable than Deadly Shot.
I guess this is one of those nerfs based on data that only the devs have access to. Never saw anyone else even considering it.
I tried having fun once. It was awful.
Welp I called for this in a thread on here a couple months ago, so maybe they read my comments
Rexxar didn't get nerfed for 2 reasons:
1. Nerfing a complex and unique card like that is incredibly difficult besides a Mana cost change which wouldn't really affect Rexxar except he can't be played on 6
2. Rexxar is overrated, he's incredibly good at making the control match up winnable but even then with the current decks most control decks have a wincon besides value making Rexxar less relavent in theatch ups he's most important for, which is why his winrate when played is like 43% rn. The decks that run rexxar use him as a way to beat matchups that they normally couldn't beat and vs Aggro he is generally too slow and too little too late he's strong but not Nerf worthy
Seems legit. Even better if your Geist never ever shows up in time of need.
"Hey. Hey. Do you wanna buy a funnel cake?" Undercity Huckster
More unplayeble basic cards.
Fantastic Blizzard!
Well, it's a strictly proactive Execute. You need to damage the minion with Hunters Mark compared to being able to play Execute on a minion that was already damaged by something.
And it was 0 mana since Hunter had value problems before Rexxar so a two card combo to remove a minion is pretty costly.
Honestly I'm pretty neutral about this change. I don't think it was needed, but at the same time feels fair.
I also feel like Execute "weakly dominates" (for any game theory fans) a 2-mana Hunter's Mark due to the problem Candleshot/Springpaw have with cheap taunt minions like Stone Hill Defender or Tar Creeper blocking a big threat. I guess there's always Grievous Bite or, after rotation, Bomb Toss, but I doubt they'll be as popular as the whirlwind-type effects Warriors currently run. And then there's the previous damage scenario jwbrain mentioned. So I can see a bunch of scenarios where a 2-cost Hunter's Mark is the same as an Execute, but also a few where it's strictly worse...are there any situations where it's better than Execute after the nerf?
Praise Rang.
fourth...Unleash the Hounds and Starving Buzzard were nerfed twice before caverns below even existed
Also Charge and Warsong Commander.
just a reminder that this card used to cost 0