Rexxar is a growing problem for wild. If he doesn't get nerfed in the next few months, he needs to be before he gains more and more powerful beasts. He might not be a big problem in wild now, but he needs to be dealt with before he becomes one.
He's far more threatening in standard because his pool is refined and the options he has are incredibly good overall. The odds of getting an effective beast at any given time is statistically very good (Fibonnacci did some on-stream math the other day and estimated something like 80% chance of being what's considered a "good" minion). Even if that number is off by 15-20%, those odds are incredibly good on creating the lifesteal, armor, or aggro/defensive tool you need to overcome your deck's shortcomings.
Rexxar is busted, but thankfully he's limited to if you draw him in time and select zombeast components wisely.
For that first part I have to disagree that Rexxar is going to be busted in wild. I saw the exact same comments about N'Zoth back in the day. People said N'Zoth would just continue to get worse, but eventually you hit a point when the greed can't exceed your deck and still hold a competitive win rate (plus the battlecry is restricted to a given number of rezzed minions). While not completely transferable to N'Zoth in every way I still have to say that Rexxar isn't really going to get that much worse in wild. Eventually the pool for different types of effects on beasts will become so wide that the consistency for getting a beast that gets you out of tough situations will also decrease. Sure, we may get more poisonous, rush, lifesteal, etc minions down the road but we cannot ignore that new mechanics that are not poisonous, rush, lifesteal, etc have yet to be released and will gradually dilute the pool.
You're correct about the standard assessment, but honestly that is incredibly easy to address. Remember all of those garbage pack fillers that get thrown into every expansion? Just make more of them beasts for 2-3 expansions and voila! Now you have a standard format Rexxar that has been successfully lowered in consistency. Practically as easy as flipping a switch.
How do you nerf this card. A mana increase does almost nothing as the hero power is the main source of power. I just dont see how to nerf this card leading to there being no viable way to nerf it
It won't be nerfed. Firstly it will rotate out soon and be much weaker in wild and secondly a nerf would mean they had to admit the terrible design of this card is one of their worst mistakes of the year of the mammoth. Can't see that happening.
Rexxar is a growing problem for wild. If he doesn't get nerfed in the next few months, he needs to be before he gains more and more powerful beasts. He might not be a big problem in wild now, but he needs to be dealt with before he becomes one.
He's far more threatening in standard because his pool is refined and the options he has are incredibly good overall. The odds of getting an effective beast at any given time is statistically very good (Fibonnacci did some on-stream math the other day and estimated something like 80% chance of being what's considered a "good" minion). Even if that number is off by 15-20%, those odds are incredibly good on creating the lifesteal, armor, or aggro/defensive tool you need to overcome your deck's shortcomings.
Rexxar is busted, but thankfully he's limited to if you draw him in time and select zombeast components wisely.
No, he's not. All of the OTKs in wild guarantee that he won't be a problem in wild.
Rexxar is a growing problem for wild. If he doesn't get nerfed in the next few months, he needs to be before he gains more and more powerful beasts. He might not be a big problem in wild now, but he needs to be dealt with before he becomes one.
He's far more threatening in standard because his pool is refined and the options he has are incredibly good overall. The odds of getting an effective beast at any given time is statistically very good (Fibonnacci did some on-stream math the other day and estimated something like 80% chance of being what's considered a "good" minion). Even if that number is off by 15-20%, those odds are incredibly good on creating the lifesteal, armor, or aggro/defensive tool you need to overcome your deck's shortcomings.
Rexxar is busted, but thankfully he's limited to if you draw him in time and select zombeast components wisely.
No, he's not. All of the OTKs in wild guarantee that he won't be a problem in wild.
Any of those OTKs catch a nerf for being busted and Rexxar gets a bump. And those decks do exactly what is done in standard now: invalidate control decks. Now you have OTK/combo working in tandem with aggro and Rexxar to make the value game a matter of either who gets aggro lethal first or who has the auto win?
Rollback Post to RevisionRollBack
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Rexxar is a growing problem for wild. If he doesn't get nerfed in the next few months, he needs to be before he gains more and more powerful beasts. He might not be a big problem in wild now, but he needs to be dealt with before he becomes one.
He's far more threatening in standard because his pool is refined and the options he has are incredibly good overall. The odds of getting an effective beast at any given time is statistically very good (Fibonnacci did some on-stream math the other day and estimated something like 80% chance of being what's considered a "good" minion). Even if that number is off by 15-20%, those odds are incredibly good on creating the lifesteal, armor, or aggro/defensive tool you need to overcome your deck's shortcomings.
Rexxar is busted, but thankfully he's limited to if you draw him in time and select zombeast components wisely.
No, he's not. All of the OTKs in wild guarantee that he won't be a problem in wild.
Any of those OTKs catch a nerf for being busted and Rexxar gets a bump. And those decks do exactly what is done in standard now: invalidate control decks. Now you have OTK/combo working in tandem with aggro and Rexxar to make the value game a matter of either who gets aggro lethal first or who has the auto win?
Decks like Control Warrior auto lose to Rexxar. But decks that have NO WIN CONDITION other than fatigue deserve to lose 100% of the time.
How do you nerf this card. A mana increase does almost nothing as the hero power is the main source of power. I just dont see how to nerf this card leading to there being no viable way to nerf it
You nerf the availabilty of certain Beasts, just like they do in Arena with "buckets". thers toomany posion/rush/lifesteal beadts now.
Rexxar is a growing problem for wild. If he doesn't get nerfed in the next few months, he needs to be before he gains more and more powerful beasts. He might not be a big problem in wild now, but he needs to be dealt with before he becomes one.
He's far more threatening in standard because his pool is refined and the options he has are incredibly good overall. The odds of getting an effective beast at any given time is statistically very good (Fibonnacci did some on-stream math the other day and estimated something like 80% chance of being what's considered a "good" minion). Even if that number is off by 15-20%, those odds are incredibly good on creating the lifesteal, armor, or aggro/defensive tool you need to overcome your deck's shortcomings.
Rexxar is busted, but thankfully he's limited to if you draw him in time and select zombeast components wisely.
For that first part I have to disagree that Rexxar is going to be busted in wild. I saw the exact same comments about N'Zoth back in the day. People said N'Zoth would just continue to get worse, but eventually you hit a point when the greed can't exceed your deck and still hold a competitive win rate (plus the battlecry is restricted to a given number of rezzed minions). While not completely transferable to N'Zoth in every way I still have to say that Rexxar isn't really going to get that much worse in wild. Eventually the pool for different types of effects on beasts will become so wide that the consistency for getting a beast that gets you out of tough situations will also decrease. Sure, we may get more poisonous, rush, lifesteal, etc minions down the road but we cannot ignore that new mechanics that are not poisonous, rush, lifesteal, etc have yet to be released and will gradually dilute the pool.
You're correct about the standard assessment, but honestly that is incredibly easy to address. Remember all of those garbage pack fillers that get thrown into every expansion? Just make more of them beasts for 2-3 expansions and voila! Now you have a standard format Rexxar that has been successfully lowered in consistency. Practically as easy as flipping a switch.
Gul'dan doesnt generate infinite value, nor doesit create Lifesteal/poison/rush beasts at will.
That doesn't mean he isn't busted though. That's like saying Rexar shouldn't be nerfed, because it doesn't turn all your minions into 4/4s like Crystal Cavern does lol
DK rexxar is strong in standard, but 2 months from now chances are you will never see this card again. The largest issue with the card is just that there are so many good beasts in standard as of right now and there is a sea of relevant keywords. Once he goes to wild, the card is just going to be way too inconsistent to be able to make a powerful beast every turn which is what puts the card over the top. Nerfing him now would not only be difficult but it would also pretty much just serve as a "hey take your 1600 dust now before the card becomes pretty much unplayable" and Blizzard is not known to do this.
There's only a handful of times that Blizzard has nerfed a card mainly for wild, especially with it rotating so soon, with the two best examples of this being Raza the Chained and Patches the Pirate. The big reason they were nerfed so late in their life is that they were still incredibly impactful in wild, with Raza pretty much warping the whole meta around it and Patches being probably the best legendary ever printed in the game to the point where they shafted a keyword on the card and it still sees major play. These two cards pre-nerf are so much more impactful on the game as a whole than DK rexxar is, in both wild and standard so I doubt they will nerf it.
I didn't read all 5 pages of this thread so sue me if I pretty much said what someone else said already, sorry.
TL:DR The card is buns in wild and so nerfing it would pretty much just be Blizzard giving away free dust. When has blizzard done that before with a nerf.
Rollback Post to RevisionRollBack
I don't have something witty about this deck, I just like it because Malygos is fun.
For that first part I have to disagree that Rexxar is going to be busted in wild. I saw the exact same comments about N'Zoth back in the day. People said N'Zoth would just continue to get worse, but eventually you hit a point when the greed can't exceed your deck and still hold a competitive win rate (plus the battlecry is restricted to a given number of rezzed minions). While not completely transferable to N'Zoth in every way I still have to say that Rexxar isn't really going to get that much worse in wild. Eventually the pool for different types of effects on beasts will become so wide that the consistency for getting a beast that gets you out of tough situations will also decrease. Sure, we may get more poisonous, rush, lifesteal, etc minions down the road but we cannot ignore that new mechanics that are not poisonous, rush, lifesteal, etc have yet to be released and will gradually dilute the pool.
You're correct about the standard assessment, but honestly that is incredibly easy to address. Remember all of those garbage pack fillers that get thrown into every expansion? Just make more of them beasts for 2-3 expansions and voila! Now you have a standard format Rexxar that has been successfully lowered in consistency. Practically as easy as flipping a switch.
Infinite Value.
Dr7 its back!
Make the hero power cost more.
It won't be nerfed. Firstly it will rotate out soon and be much weaker in wild and secondly a nerf would mean they had to admit the terrible design of this card is one of their worst mistakes of the year of the mammoth. Can't see that happening.
Why didn't Bloodreaver Gul'dan get nerfed?
No, he's not. All of the OTKs in wild guarantee that he won't be a problem in wild.
Any of those OTKs catch a nerf for being busted and Rexxar gets a bump. And those decks do exactly what is done in standard now: invalidate control decks. Now you have OTK/combo working in tandem with aggro and Rexxar to make the value game a matter of either who gets aggro lethal first or who has the auto win?
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Decks like Control Warrior auto lose to Rexxar. But decks that have NO WIN CONDITION other than fatigue deserve to lose 100% of the time.
You nerf the availabilty of certain Beasts, just like they do in Arena with "buckets". thers toomany posion/rush/lifesteal beadts now.
Gul'dan doesnt generate infinite value, nor doesit create Lifesteal/poison/rush beasts at will.
That doesn't mean he isn't busted though. That's like saying Rexar shouldn't be nerfed, because it doesn't turn all your minions into 4/4s like Crystal Cavern does lol
Because they'd have to give everyone 1600 dust and the card is about to be rotated.
Nerfing rexxer lol
DK rexxar is strong in standard, but 2 months from now chances are you will never see this card again. The largest issue with the card is just that there are so many good beasts in standard as of right now and there is a sea of relevant keywords. Once he goes to wild, the card is just going to be way too inconsistent to be able to make a powerful beast every turn which is what puts the card over the top. Nerfing him now would not only be difficult but it would also pretty much just serve as a "hey take your 1600 dust now before the card becomes pretty much unplayable" and Blizzard is not known to do this.
There's only a handful of times that Blizzard has nerfed a card mainly for wild, especially with it rotating so soon, with the two best examples of this being Raza the Chained and Patches the Pirate. The big reason they were nerfed so late in their life is that they were still incredibly impactful in wild, with Raza pretty much warping the whole meta around it and Patches being probably the best legendary ever printed in the game to the point where they shafted a keyword on the card and it still sees major play. These two cards pre-nerf are so much more impactful on the game as a whole than DK rexxar is, in both wild and standard so I doubt they will nerf it.
I didn't read all 5 pages of this thread so sue me if I pretty much said what someone else said already, sorry.
TL:DR The card is buns in wild and so nerfing it would pretty much just be Blizzard giving away free dust. When has blizzard done that before with a nerf.
I don't have something witty about this deck, I just like it because Malygos is fun.