Nourish began to see play only after Ultimate Infestation was printed. It was meme-tier before that... UI rotates in three months, what's that point of nerfing Nourish now? That's probably the worst nerf of the bunch.
That's not really accurate. Jade Druid absolutely ran Nourish along with Gadgetzan Auctioneer, and some pre-Jade druids with Fandral Staghelm. It also saw some play back in early ramp druid days, with some folks cutting Ancient of Lore for Nourish/Antique Healbot.
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Anyhow, I'm excited for the new space these changes make in druid. It becomes a lot more tempting to run a Greedy Sprite or Lunar Visions in a world with pricer Wild Growth and Nourish. Lunar Visions was a really quite interesting card, but one which was never ever going to see play when Nourish was 5 mana.
Back in the old days druid could ramp, but didn't have great draw and couldn't answer threats very well. Last year was so bonkers for Druid that they lost the drawbacks their class had. They were supposed to lose their OP cards this rotation (UI, branching paths) but now they're going to lose everything. RIP in piss game balance.
This is the best change they've ever made to Hearthstone. "5 mana draw 3" is commonly considered a fair price, and is seen in a number of other classes (e.g. Cabalist's Tome and Devour Mind). It was never fair that Nourish gave you that same value and the added bonus of ramp when you wanted that instead. The choose one mechanic ought to require a higher cost for the flexibility of the cards, and it's about time Blizzard took an action in that direction for Nourish, one of the biggest offenders of that "flexibility tax" principle.
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Druid becoming malnourished
There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
*Custom Solo Adventure Coming Soon
That's not really accurate. Jade Druid absolutely ran Nourish along with Gadgetzan Auctioneer, and some pre-Jade druids with Fandral Staghelm. It also saw some play back in early ramp druid days, with some folks cutting Ancient of Lore for Nourish/Antique Healbot.
//
Anyhow, I'm excited for the new space these changes make in druid. It becomes a lot more tempting to run a Greedy Sprite or Lunar Visions in a world with pricer Wild Growth and Nourish. Lunar Visions was a really quite interesting card, but one which was never ever going to see play when Nourish was 5 mana.
Even Druid finally got the buff it deserved, lol.
Back in the old days druid could ramp, but didn't have great draw and couldn't answer threats very well. Last year was so bonkers for Druid that they lost the drawbacks their class had. They were supposed to lose their OP cards this rotation (UI, branching paths) but now they're going to lose everything. RIP in piss game balance.
Yea why not nerf ui or branching path instead. Druid is dead.
Winner!
Required nerf, first good nerf i ever see, end
So ... what to replace Nourish ? Especially in Wild ?
This is the best change they've ever made to Hearthstone. "5 mana draw 3" is commonly considered a fair price, and is seen in a number of other classes (e.g. Cabalist's Tome and Devour Mind). It was never fair that Nourish gave you that same value and the added bonus of ramp when you wanted that instead. The choose one mechanic ought to require a higher cost for the flexibility of the cards, and it's about time Blizzard took an action in that direction for Nourish, one of the biggest offenders of that "flexibility tax" principle.