I just played vs a Druid that got two copies of Gonk, The Raptor on the board. He had 9 'hero' attack and killed my 3 minions on board: 6 x 9 = 51 damage to the face. The fact that he had two copies didn't really matter in this case I guess since I had < 27HP anyway.
But imagine playing Paladin and have 7 1/1 Silver Hand Recruits on board? That would give 14 attacks, and if the Druid has 9 'hero' attack: 14 x 9 = 131 damage to the face.
How do people feel about this effect and the fact that it stacks?
Is this really what they planned with this combo or is it broken?
Actually, if he has 2 Gonks, he will spend one of the two attacks gained on trades, so in the 7 silver hand reruits example, he'd end up having 8 attacks to the face after board is cleared.
Still, I like the interaction :p Makes the card not useless at all.
The text doesn't specify that it should only be happening with a single copy of Gonk so I don't see how this could be viewed as unintentional. Nothing on the card would suggest it should be working differently.
Btw, maybe this will teach aggro players to finally not overextend and play around plague, because if the game goes into the late game they are forced to play around Gonk too the. ;)
Yeap, maybe the gonk seems pretty broken, but you can mostly hold him by controlling the amount of minions you have in the field. Once I beat a Gonk druid just holding 1 or 2 minions on my side every turn. He end up wasting his combo because it was the main way to win. And sincerlly, I found weird that some people, seen that the enemy is playing gonk and suddenly he just play 4 1 mana minions.
based on the comment by Dean Ayala during the final stream where he says "we had Gonk at 5-mana but things got too crazy" I'd say that was definitely intended...or maybe it happened by accident and they just rolled with it.
Also, the deck is far from broken or anything. You basically have a "stronger" version of Malygos, but it requires you to have minions to punch. You could technically try a super combo using Leeroy's summons but that would increase the amount of combo pieces by a lot.
I mean, in an ideal way right now you get like what? 3 Gonks at best?, which means with quadra attack buffs (DK HP + Claw + Pounce x2) you are at 9 attack getting 1+2*every minion killed attacks to face.....which means you have to kill two minions to even get over thirty with a combo that takes at least 3 turns of set-up, minor luck with the Florist, and a total of 6 combo pieces....and it can all be countered by your opponent just not playing minions while you draw yourself to death. A deck like odd warrior can literally just hit the button until you die to fatigue, Mage can cuck you with Water Elementals, and a whole bunch of other things that can go wrong.
An OTK deck that requires you to actually have something to attack into is just weak, given the fact that the only decks that will have bunch of stuff to kill are those who are actively trying to kill you, which becomes a lot easier for them when alsmmot 1/3 of your deck is made of combo pieces.
I thought it was a Malygos Druid at first and so I had Sap in hand but waited to play it until he played Malygos so I could Sap it and kill his Florist. From what I've read I guess I just let him do EXACTLY what he wanted me to do, and pulling the 9 'hero' attack combo was very lucky since he had half his deck left... :P
The combo is far from being over powered. The reason it works is because druid still has all of it's broken defensive tools. Druid will be a lot more scarce after the next rotation.
Btw, maybe this will teach aggro players to finally not overextend and play around plague, because if the game goes into the late game they are forced to play around Gonk too the. ;)
if you dont overextend you lose anyways because you will not win the match fast enough lol. What ls problem of the people with Aggro decks? i think most of you are missing the fact that this interaction not punish only aggro but any kind of midrange decks. That is why midrange decks are so off of the meta. The only board matter decks that survive are lock, odd pally and odd rogue. Combo decks are too overtuned right now and that is bad. New player have not acces to enough cards to make optime combo decks, if you go to unraked (i know someone will try to use this argue) you will find more combo or super value decks. That is NOT right because there is not way to stop those decks. Now that get luck on a good curve is not even enough to win the match.
Yeah, he had like 25+ HP and 25+ armor :P, just Druid things...
i highly recommend you to avoid *** either druid or mage if your plan is keep ranking with odd paladin. Both right now are pretty much "counters" of your deck. You literally only win those matches if for FIVE TURNS they not get enough removal. Just autoconcede, rogue and hunter are better matches for you
I just played vs a Druid that got two copies of Gonk, The Raptor on the board. He had 9 'hero' attack and killed my 3 minions on board: 6 x 9 = 51 damage to the face. The fact that he had two copies didn't really matter in this case I guess since I had < 27HP anyway.
But imagine playing Paladin and have 7 1/1 Silver Hand Recruits on board? That would give 14 attacks, and if the Druid has 9 'hero' attack: 14 x 9 = 131 damage to the face.
How do people feel about this effect and the fact that it stacks?
Is this really what they planned with this combo or is it broken?
If you have 7 silver hands on you board you deserve that.
Never been a fan of any agro paladin, but your right though :P
Actually, if he has 2 Gonks, he will spend one of the two attacks gained on trades, so in the 7 silver hand reruits example, he'd end up having 8 attacks to the face after board is cleared.
Still, I like the interaction :p Makes the card not useless at all.
The text doesn't specify that it should only be happening with a single copy of Gonk so I don't see how this could be viewed as unintentional. Nothing on the card would suggest it should be working differently.
Btw, maybe this will teach aggro players to finally not overextend and play around plague, because if the game goes into the late game they are forced to play around Gonk too the. ;)
Yeap, maybe the gonk seems pretty broken, but you can mostly hold him by controlling the amount of minions you have in the field. Once I beat a Gonk druid just holding 1 or 2 minions on my side every turn. He end up wasting his combo because it was the main way to win. And sincerlly, I found weird that some people, seen that the enemy is playing gonk and suddenly he just play 4 1 mana minions.
based on the comment by Dean Ayala during the final stream where he says "we had Gonk at 5-mana but things got too crazy" I'd say that was definitely intended...or maybe it happened by accident and they just rolled with it.
Also, the deck is far from broken or anything. You basically have a "stronger" version of Malygos, but it requires you to have minions to punch. You could technically try a super combo using Leeroy's summons but that would increase the amount of combo pieces by a lot.
I mean, in an ideal way right now you get like what? 3 Gonks at best?, which means with quadra attack buffs (DK HP + Claw + Pounce x2) you are at 9 attack getting 1+2*every minion killed attacks to face.....which means you have to kill two minions to even get over thirty with a combo that takes at least 3 turns of set-up, minor luck with the Florist, and a total of 6 combo pieces....and it can all be countered by your opponent just not playing minions while you draw yourself to death. A deck like odd warrior can literally just hit the button until you die to fatigue, Mage can cuck you with Water Elementals, and a whole bunch of other things that can go wrong.
An OTK deck that requires you to actually have something to attack into is just weak, given the fact that the only decks that will have bunch of stuff to kill are those who are actively trying to kill you, which becomes a lot easier for them when alsmmot 1/3 of your deck is made of combo pieces.
TL;DR just play Malygos instead.
I tried having fun once. It was awful.
I thought it was a Malygos Druid at first and so I had Sap in hand but waited to play it until he played Malygos so I could Sap it and kill his Florist. From what I've read I guess I just let him do EXACTLY what he wanted me to do, and pulling the 9 'hero' attack combo was very lucky since he had half his deck left... :P
The combo is far from being over powered. The reason it works is because druid still has all of it's broken defensive tools. Druid will be a lot more scarce after the next rotation.
if you dont overextend you lose anyways because you will not win the match fast enough lol. What ls problem of the people with Aggro decks? i think most of you are missing the fact that this interaction not punish only aggro but any kind of midrange decks. That is why midrange decks are so off of the meta. The only board matter decks that survive are lock, odd pally and odd rogue. Combo decks are too overtuned right now and that is bad. New player have not acces to enough cards to make optime combo decks, if you go to unraked (i know someone will try to use this argue) you will find more combo or super value decks. That is NOT right because there is not way to stop those decks. Now that get luck on a good curve is not even enough to win the match.
Yeah, he had like 25+ HP and 25+ armor :P, just Druid things...
i highly recommend you to avoid *** either druid or mage if your plan is keep ranking with odd paladin. Both right now are pretty much "counters" of your deck. You literally only win those matches if for FIVE TURNS they not get enough removal. Just autoconcede, rogue and hunter are better matches for you