I pulled Mojomaster Zihi but I am struggling to figure out a deck that can use her the best. Any advice? I know even shaman could potentially use her but I don't have Genn Greymane (I am considering crafting him). Thanks in advance to those who have ideas!
I'd hold on to it. Anytime in the future where combo decks dominate you can be sure this will be in every deck. I can't think of anything atm that would want to use it though.
I have thought about this card in Even Warlock. This deck loses its potential to leave your opponent without an opportunity to remove its big minions on turn 6-7, they have always the right answer for all cards you play except Gul'dan and they start to take control over the board. Since Even Warlock isn't playing Twisting Nether or Siphon Soul (because it has been filled with anti-aggro tools after Boomsday came out), returning to turn 5 could help it much, especially if Gul'dan is already played and you can easily remove minions played by your opponent giving you time to draw something you need. At now i'm missing words to explain it in a different way (and probably make it much easier to understand)
Aggro is a solid choice. It can really screw up controls plan to comeback.
Yes, this card is for aggro. It's helpful in aggro decks that struggle with card draw. Go back down to 5 mana, and it doesn't matter as much that you only have a few cards in hand. Slows down ramp/control.
I guess it's also useful in priest with madness card.
People saying aggro decks are just wrong. Why would an aggro deck play a 6 mana 5/5 DO NOTHING. If an aggro deck hasn't won by turn 10+ vs combo decks, this isn't going to help.
Another astronomy use for this is to put play general tempo decks and get ahead on the board and play zihi to cut down on your opponents counterplay options.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
play wild and combine it with Shudderwock and Loatheb, then laugh maniatically at infinite shudderwocks, (seriously it's infinite because it sets the manacrystals to 5 evrytime you play it, every damn time.....on second thought don't do that)
I've tried it out a bit in evenlock. Personal experience and looking at the winrates with that card, its not actually that great in the deck. 6-7 mana really doesn't have strong plays for evenlock, you don't want to do those turns twice. Your power turns are 3-4 Giants/Drakes and 8 mana bonemare/LK/etc. You also want to get to Gul'dan eventually. It really only shines against druids when you draw it before their UI turn, not enough to justify the tech slot that Mossy Ho, Black Knight, just an Infernal goes.
Looking at the stats though, the card seems to shine in even paladin because the highest WR version has Zihi in it. This makes a lot of sense because even pally has plenty of powerplays at 6 mana; spikeridge steed, equality consecration, tarim. and even pally often floats mana in late game anyway since you don't have the draw to just load up minions every turn.
Zihi doesn't really have a spot in any other deck that makes a lot of sense currently but he might if the meta changes.
The druid reign of terror, druid decks are far more consistent and broken than any other, the only real contender for druid is Kingsbane rogue.
This card is not that great when played normally vs other opponents because you give them the mana advantage even if you start the game but vs druid when you play him in curve and the druid opponent have 9 manas ready to play UI in next turn is a game winning move.
I pulled Mojomaster Zihi but I am struggling to figure out a deck that can use her the best. Any advice? I know even shaman could potentially use her but I don't have Genn Greymane (I am considering crafting him). Thanks in advance to those who have ideas!
Aggro is a solid choice. It can really screw up controls plan to comeback.
I'd hold on to it. Anytime in the future where combo decks dominate you can be sure this will be in every deck. I can't think of anything atm that would want to use it though.
I have thought about this card in Even Warlock. This deck loses its potential to leave your opponent without an opportunity to remove its big minions on turn 6-7, they have always the right answer for all cards you play except Gul'dan and they start to take control over the board. Since Even Warlock isn't playing Twisting Nether or Siphon Soul (because it has been filled with anti-aggro tools after Boomsday came out), returning to turn 5 could help it much, especially if Gul'dan is already played and you can easily remove minions played by your opponent giving you time to draw something you need. At now i'm missing words to explain it in a different way (and probably make it much easier to understand)
Yes, this card is for aggro. It's helpful in aggro decks that struggle with card draw. Go back down to 5 mana, and it doesn't matter as much that you only have a few cards in hand. Slows down ramp/control.
I guess it's also useful in priest with madness card.
Are there aggro decks which are not odd decks though?
People saying aggro decks are just wrong. Why would an aggro deck play a 6 mana 5/5 DO NOTHING. If an aggro deck hasn't won by turn 10+ vs combo decks, this isn't going to help.
Another astronomy use for this is to put play general tempo decks and get ahead on the board and play zihi to cut down on your opponents counterplay options.
Surrender to Madness.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
The card seems really good in genn decks and midrange/anticombo decks ing general.
play wild and combine it with Shudderwock and Loatheb, then laugh maniatically at infinite shudderwocks, (seriously it's infinite because it sets the manacrystals to 5 evrytime you play it, every damn time.....on second thought don't do that )
I've tried it out a bit in evenlock. Personal experience and looking at the winrates with that card, its not actually that great in the deck. 6-7 mana really doesn't have strong plays for evenlock, you don't want to do those turns twice. Your power turns are 3-4 Giants/Drakes and 8 mana bonemare/LK/etc. You also want to get to Gul'dan eventually. It really only shines against druids when you draw it before their UI turn, not enough to justify the tech slot that Mossy Ho, Black Knight, just an Infernal goes.
Looking at the stats though, the card seems to shine in even paladin because the highest WR version has Zihi in it. This makes a lot of sense because even pally has plenty of powerplays at 6 mana; spikeridge steed, equality consecration, tarim. and even pally often floats mana in late game anyway since you don't have the draw to just load up minions every turn.
Zihi doesn't really have a spot in any other deck that makes a lot of sense currently but he might if the meta changes.
you put her in a shudderwock deck to screw over cobo decks and other controls decks its also a battlecry so you will replay the effect
Is a tech card, tech cards need a meta call. like Harrison or Eater of Secrets.
If a OTK/combo deck become too good this is the right tech to deal with.
any aggro deck , can try in zoolock etc
put it in a control deck, win against some combos. that simple
I threw her into Kingsbane Rogue to stall Shudderwock decks.
Tbh, i fail to see it as a strong anti-Control tech.
If you use her at (6), the effect for the opponent is 1 turn delay at best (null if you are going first).
If you wait more, in order to maximize the reset, you still give chances to the opponent for comeback, during the high mana turns before Zihi.
Even when you can buy 1-2 turns, are we really sure that an Argent Commander isn't better to close the game?
What am i missing?
The druid reign of terror, druid decks are far more consistent and broken than any other, the only real contender for druid is Kingsbane rogue.
This card is not that great when played normally vs other opponents because you give them the mana advantage even if you start the game but vs druid when you play him in curve and the druid opponent have 9 manas ready to play UI in next turn is a game winning move.
I second this. Zihi is great as tech in Kingsbane to beat any combo deck, really. Extra stall.