For those who attended a tavern event and played with the new cards, have you already messed around with Mass Hysteria? I was wondering:
1) how does it works with aura effect? Let's say the board is Malganis, srubborn gastropod, flame Imp, chill wind yeti. Malaganis attack the gastropod, they both die. Does the aura effect disappear immediately or only after Mass Hysteria fully resolves? In other words: does the flame imp will still be a 5/4 and kill chillwind yeti or it turns immediately into a 3/2.
2) How about death rattles effects that summons others minions? Will the new minions be summoned after Mass Hysteria resolves or they will be summoned right away joinining the brawl?
Haven't attended a tavern event but watched Kripp's footage of the card.
Minions do not die while Mass Hysteria is resolving. All minions get to attack first, then any minions that reach 0 Health or were damaged by Poisonous die after Mass Hysteria's effect resolves. If you have two Shirvallahs and a Spirit of the Dead and all of them die during Mass Hysteria, you don't get any copies of Shirvallah.
To answer your questions: Malganis's aura stays until the effect fully resolves. Deathrattles do not trigger until after the effect resolves.
As a general rule, minions do not die during an effect. As I like to think of it, spells that destroy minions or deal fatal damage simply "mark" minions for death. Death only occurs once the effect resolves, along with any effects that trigger due to said minions dying (Deathrattles, Cult Master, Spirit of the Dead, etc.).
I think it works the same as with volcano, lets say you have some 1/1’s and cult master, and then volcano gets played. You see the hp of the 1/1’s on 0 for until the volcano ends, but the cult master doesn’t trigger immidiatly, and the minions also don’t die immidiatly, they keep on the field until the spell ends. That means that the spell resolves before the minions die, so in your example malganis effect stays active the whole time
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For those who attended a tavern event and played with the new cards, have you already messed around with Mass Hysteria? I was wondering:
1) how does it works with aura effect? Let's say the board is Malganis, srubborn gastropod, flame Imp, chill wind yeti. Malaganis attack the gastropod, they both die. Does the aura effect disappear immediately or only after Mass Hysteria fully resolves? In other words: does the flame imp will still be a 5/4 and kill chillwind yeti or it turns immediately into a 3/2.
2) How about death rattles effects that summons others minions? Will the new minions be summoned after Mass Hysteria resolves or they will be summoned right away joinining the brawl?
Thanks in advance
I am not 100 % sure of this but it seems that deaths resolve after the spell has ended, thus
1) Malganis dies after the spell has ended, so demons will remain buffed until the spell ends.
2) Based on the first statement I'd say the deathrattle effects trigger after the spell ends.
Haven't attended a tavern event but watched Kripp's footage of the card.
Minions do not die while Mass Hysteria is resolving. All minions get to attack first, then any minions that reach 0 Health or were damaged by Poisonous die after Mass Hysteria's effect resolves. If you have two Shirvallahs and a Spirit of the Dead and all of them die during Mass Hysteria, you don't get any copies of Shirvallah.
To answer your questions: Malganis's aura stays until the effect fully resolves. Deathrattles do not trigger until after the effect resolves.
As a general rule, minions do not die during an effect. As I like to think of it, spells that destroy minions or deal fatal damage simply "mark" minions for death. Death only occurs once the effect resolves, along with any effects that trigger due to said minions dying (Deathrattles, Cult Master, Spirit of the Dead, etc.).
Hope that clarifies things.
I think it works the same as with volcano, lets say you have some 1/1’s and cult master, and then volcano gets played. You see the hp of the 1/1’s on 0 for until the volcano ends, but the cult master doesn’t trigger immidiatly, and the minions also don’t die immidiatly, they keep on the field until the spell ends. That means that the spell resolves before the minions die, so in your example malganis effect stays active the whole time