To be sure, this card can cause some big swings, but it's really board-dependent, and even if it works, there's enough board clear out there to take care of it. I also don't really see any decks that run enough bests to merit this, either currently or once RR drops. I think the dream is gonna be a lot harder to pull off than people think.
Compare this to Prince Keleseth. Both want to be played on curve, and become pretty worthless after 8 turns or so. You can expect to play Thekel on 3 a tiny bit more often than you can expect to play Keleseth on 2. So what's the payoff? Keleseth buffs your entire deck, giving you something like 20/20 of free stats alongside increased tempo and some useful synergies. Thekel enables you to take advantage of heal Paladin synergies. One of those is a lot better than the other; I can tell you which one, if you'd like.
It's easy to compare this to Dark Pact and say "Hey, buffing your board by +1/+1 is better than restoring 4 to your hero, so this will be a great card", but, try to look at the card in context. Dark Pact is run only in Cubelock, and in the situations where you'll be popping your cubes/lackeys, 4 health is gonna be better than buffing the board you're destroying. It might look tasty in Zoolock, but destroying your own minion is a huge price to pay. If you destroy your Lightwarden to get the buff off, Grim Rally essentially becomes a 2-damage spell that buffs your board by +1/+1 and costs 2 cards. If there were a lot of eggs or 1/1 tokens in Zoolock, like there were after WotOG came out, it might work, but as it stands, It's just not gonna work.
Yeah, it's weak to silence, but in these kinds of decks, everything is weak to silence, and baiting out their Spellbreaker with this lets your Lynessa Sunsorrow dodge it. If your opponent doesn't have silence, this will let you dodge fatigue. You can pull it with Call to Arms, and since it's not legendary, it's a lot more consistent to draw into than Kingsbane. Buff Paladin has never been great, but this card might push it there.
This is incredibly similar to Netherspite Historian, which was very powerful in its day, but I'd say that this card has a better distribution of stats and draws from a more useful pool of cards. It's a shame that you don't add another dragon activator into your hand, but it also lets you use spells without actually having spells in your deck, which makes it a great fit for big-spell decks, spiteful decks, and Keleseth decks.
Priest loves playing spells, and this guy is arguably a buffed Arcane Giant, making him a big threat in a lot of combo-oriented Priest decks. In Big Priest, it might be one of the weaker cards to resurrect, but it also gives you another 2 cards to play before turn 8, meaning you're not just relying on Shadow Essence (and Barnes in wild). Anyone who has played against a crusher shaman knows how annoying a wave of Earth Elementals can be, and I believe this can fill a similar role.
I think the 2 manas discover another class weapon rogue spell don't get the attention that deserve.
Valeera hero power deny the drawback or optimize the effect of very good legendary weapons from other classes and your spells and pirates buff weapons can be very scary with weapons with multiple attacks and windfury, plus, the best support for Tess because works even if your opponent is another rogue.
At that specific fireside environment, some cards were not so amazing as I thought they would be, such as Jan'alai, the Dragonhawk and the pirate rogue theme in general. Let's wait until the expansion releases and see how they will perform.
Agree with the cards you mentionned, except Thekal. I think it's not a card to play in curve, but to get extra health and harder to kill for a Tog or Maly Druid for example. And your explanations are well done also.
I think also Mojomaster is also a bit underrated, because it can litterally shut down combo decks in the good decks (like Immortal Prelates ones, because Prelates cost 2 ;) ). I know she's hyped quite a lot, but I think the meta will completely change because of this card alone (and even more with the others cards). It's our new Dirty Rat guys!
Zentimo (8) - I think he's more situational than Electra Stormsurge and while Electra does see play, she wouldn't be top 10 material in RR. For Zentimo to be good, you need a spell that targets minions and the opponent needs to have two or more minions you want to target. Then you have to accept twice or thrice the overload. On top of that, the stats are low.
Immortal Prelate (21) - It needs a lot of support: at least one buff cast on it to be any good, then another card to draw or recruit it from your deck. I don't think it's strong enough to make it worth all that setup. I would love to be wrong and play it in a Galvadon + Lynessa deck, but I'm not counting on it.
Krag'wa, the Frog (23) - I don't see what deck it would go in. It doesn't combine well with overload, since you'll need 6 available mana the turn after you cast a bunch of spells. Also as a one-of, it would either have to be super powerful to build around, or fit into a deck that is already good without it; I don't think either criterion is met.
Underrated:
Spirit of the Raptor (121) - I seem to be almost alone in having faith in Savage Druid, but I think it could work, especially if the meta becomes faster. Besides drawing cards, having a 1/3 with stealth is useful as a turn 4 preparation for a turn 5 Fungalmancer or Cobalt Scalebane.
Regenerate (106) - A zero-mana spell is so versatile, I can't imagine it won't be used. Could be used as damage with Auchenai Phantasm or Auchenai Soulpriest, could be a cornerstone of Miracle Priest, could be used to heal minions or face in a Priest Healzoo. It's unlikely all of those uses will work, but chances are that one of them will.
Arcanosaur (102) - This is exactly what the Book of Specters deck was missing. More expensive than Duskbreaker, but that doesn't necessarily mean it's too expensive: Duskbreaker is just really strong for its mana cost. The only downside to Duskbreaker is that you need another dragon to activate him, which is harder to satisfy than keeping the elemental chain going.
I didn't pick Dozing Marksman (124) because Blizzard already spoiled that he's the sleeper of the set ;)
It seems people don't quite realize exactly how strong Spirit of the Tiger is. You literally get a free minion for each spell you cast. Don't forget those spells do great things (or you wouldn't have them in your deck). I'll let you use your imagination as to just how much could be achieved with this card.
Same goes for Spirit of the Shark. Although not to such a high extent as Spirit of the Tiger, it's still going to create some crazy powerful combos the same, and following turns.
Even Gurubashi Hypemon seems pretty damn good. I mean, there are a fair few excellent Battlecry minions available, and you'll be able to play them on the same turn as this guy (you really shouldn't be so silly as to play him on turn 7). Should be good.
Likkim is going to be super strong. Hopefully Iit will finally bring about a good Overload deck. If not, it's gonna help the aggro side of things heaps.
Krag'wa, the Frog just seems quite slow and a niche card. But it also seems a bit up in the air. I feel I might be wrong with this one, given that I haven't played him yet.
The entire potential Dragon Warrior deck, especially War Master Voone. It just seems so damn awful and slow. And the currently available Dragons, along with the very minimal, and terrible, new ones, this deck is going to be a huge letdown for everyone. Calling it now.
Honourable Mentions:
Blood Troll Sapper - Good for last chance burst. Or even just anytime burst.
The entire new discard mechanic. I have high hopes for this refurbished style
Zentimo (8) - I think he's more situational than Electra Stormsurge and while Electra does see play, she wouldn't be top 10 material in RR. For Zentimo to be good, you need a spell that targets minions and the opponent needs to have two or more minions you want to target. Then you have to accept twice or thrice the overload. On top of that, the stats are low.
You do not realize, that it works on your minions, too. So if you have for example only a two totems and a Flametongue Totem between then, with Windfury and Rockbiter Weapon you can deal 26 damage in one turn!
Zentimo (8) - I think he's more situational than Electra Stormsurge and while Electra does see play, she wouldn't be top 10 material in RR. For Zentimo to be good, you need a spell that targets minions and the opponent needs to have two or more minions you want to target. Then you have to accept twice or thrice the overload. On top of that, the stats are low.
You do not realize, that it works on your minions, too. So if you have for example only a two totems and a Flametongue Totem between then, with Windfury and Rockbiter Weapon you can deal 26 damage in one turn!
Isn't it more like 38 damage in one turn? (both side totems buffed +8 attack x 2 and the Flametongue @ 6 x 2)
Edit: Nope, derp - for some reason I thought the Rockbiter would double cast. Note to self: try this with 2 x Rockbiters.
Zentimo (8) - I think he's more situational than Electra Stormsurge and while Electra does see play, she wouldn't be top 10 material in RR. For Zentimo to be good, you need a spell that targets minions and the opponent needs to have two or more minions you want to target. Then you have to accept twice or thrice the overload. On top of that, the stats are low.
Immortal Prelate (21) - It needs a lot of support: at least one buff cast on it to be any good, then another card to draw or recruit it from your deck. I don't think it's strong enough to make it worth all that setup. I would love to be wrong and play it in a Galvadon + Lynessa deck, but I'm not counting on it.
Zentimo does not need any of the so called requirements you think it needs. Triple Hex is good in every matchup for Shaman, stats are always low on such powerful minions.
Immortal Prelate automatically wins in every match that goes into fatigue, given you can kill it and that your opponent doesn't have bullshit healing *cough Bloodreaver Gul'dan cough* but anyway, a single use of Sound the Bells! makes it amazing. It's simple a good card
Revenge of the Wild (1) - Situational card, that can be used only when you are ahead on board and late in the game, a big win more card, usually such cards never see play.
Wardruid Loti (74) - versatility makes this card. There is great forms for every match up and situation. 1/6 taunt great against odd paladin, 1/2 poison stealth stops the giant play against evenlock, 4/2 rush great to remove hench clan thug against odd rogue, 1/4 spd is great with swipe and other spells. Will be a druid staple after the rotation.
Scarab Egg (77) - great in token decks like token shaman or egg druid.
Pounce (82) - Pretty much a Backstab for druid. A decent card for druid after rotation.
Surrender to Madness (94) - The more I look at this card the more it reminds me of The Caverns Below. Looks like absolute garbage on paper, but there might be a deck around this card with cheap minions and lots of card draw.
I'm surprised Grim Rally is in the overrated group because it seems so obviously bad that I thought people would rate it as a bad card. But yep, it was rated as very good.
Likewise, the witch doctor seems so decent for a rare early game drop for a dragon deck that I was surprised it was in the underrated group.
I don't know how much people liked some cards or not, so I'll skip overrated cards list. I'll go with underrated cards:
1. Big Bad Voodoo: Yes. you will immediately ignore to me after I said that, but don't think I'm crazy, there is reason why Blizzard toned down that card so much.
You want to add this if you have Zentimo in your deck, it will increase the pressure to your opponent's board, if they kill your minions, it will become even stronger. Of course RNG is there, but you wanna bet yourself winning the game too, don't you?
Served as a another card withEarthen Might and Hex in your deck.
This card will be a new Fungalmancer, the ability to protect minions from board clear is pretty damn good. I don't think I'll need to explain more. It's not the game changing card like others, but it will be good in the game.
This is just another card that is being hated like Supercollider, Supercollider sees play because it has a place in Odd Warrior. So what about this card? This is basically a Doomhammer without overload and costs (1) more, but you won't have to way to empower your weapon with Rockbiter and such. The reason to play it? It has great damage as what every weapon needs. I am no Warrior player at all, but if Warrior has a different archetype than being Odd Warrior, then it will see lot's of play, maybe with even Deadly Arsenal! Otherwise I'm wrong (and be sad about this card).
Agreed, especially on Revenge of the Wild. I love this card, but it's so likely to be a niche use that I think until Hunter solidifies a beast/tempo build and figures out how deathrattle will finish out its run in ranked before April, this card is going to be a meme dream for those moments in spell hunter when you can full trade and respawn after you've eaten up their board wipes (or pull off some Flark's Boom-Zooka burst).
I personally think tempo hunter will find a home in ranked this meta game, hopefully no higher than tier 2 (tier 1 hunter is rarely non-toxic for ladder).
It's a cool Kel'Thuzad effect, but not likely to make a big statement in this next month.
Rollback Post to RevisionRollBack
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Immortal Prelate (21) - Situational greedy card in a class with weak card draw, horrible 2nd drop, can be easily silenced.
I would not dismiss the card so easily, the fact that requires a silence already makes it a good card as it means that you just made your opponent waste one, possibly protecting another valuable asset in the future. The cost is pretty low, the stats are ok as well. The fact that it shuffles back into your deck while keeping the buffs is amazing. You could pair it with Da Undatakah and just one Spikeridged Steed for huge bonuses (basically meaning infinite value).
Having this alongside with Lynessa Sunsorrow means 3 threats that must be silenced.
As I said in another thread "I think there are many good cards with a lot of potential" and we can't really state which one of them will most certainly see competitive play and which not so soon, "until we actually test them and compare the power levels of the decks they will be used in". Because some cards, which have impressed the community, may not see that much play as expected (like Uther of the Ebon Blade, Troggzor the Earthinator), while others may surpass our expectations (like Azalina Soulthief, King Togwaggle, Dr. Boom).
I am saying this, because some legendaries like Krag'wa, the Frog may or may not see play. Cards like Gonk, the Raptor could be proven useful or might still need some support (just like Hadronox became meta-defining after the release of Witching Hour). I am saying this, because I truthfully think how many legendaries and epics are on the edge of being played or ignored. It really depends on how their decks will do on the battlefield.
With all that said, I would like to list some under- and overrated cards based on the community compendium according to CrazyMathematician's:
Overrated cards:
Revenge of the Wild - look, in the reveal thread I marked it as a good card, only because I see it as a combo piece in a future deck (or possibly in a current one in wild). I feel like this could be used in a combo deck, where you resurrect bunch of small token beasts and where your Scavenging Hyena (w/ charge) strikes the opponent down with full force. If this takes place in wild, then good, but this will certainly not occur any time soon in standard. And hunter doesn't need extra value, when all of it is gathered in a single card (Deathstalker Rexxar).
Zul'jin- extremely overrated card. The reason for this is that the DK is million times better and aldo due to the fact, that Zul'jin can't be used as a win-condition yet. If you look at the list here, what do you think the hero card will do? He will certainly put some secrets into play, he will certainly make a mediocre board and he might clear a minion or two, but this isn't really that impressive for a 10-mana card, which doesn't give you a good HP. The board, which you will develop, can be answered easily by a single board clear, the secrets will be annoying, but those won't punish the opponent for casting a spell and clearing the board (Cat Trick is in wild). And since the target spells can hit random targets as well, you can't possibly rely on Zul'jin to cast Kill Commands on the enemy's face. For me Zul'jin needs A LOT OF support and can only see play after Deathstalker Rexxar rotates out.
Shieldbreaker - some people think, that this won't see play, while Prince Keleseth is still in standard. I don't play aggro decks at all, but I think I would still prefer Spellbreaker over this. Yes, while silencing taunts is useful, normal silence effects can counter deathrattles and buffed minions too, which Shieldbreaker can't do.
Void Contract - although this falls into the 52 spot, I remember how hpwn users were hyped over it. This spell won't see any play outside a combo heavy meta. It's just too punishing, too expensive and no, you won't use Bloodbloom and waste another card slot for this. The only place I could see it is in Mecha'thun warlock, who wants to speed things up, but even then I would prefer Hemet, Jungle Hunter.
Underrated cards:
Not in the bottom list, but I would say Sul'thraze, as this shows a lot of promise in wild pirate warrior. Some people say, that if pirate warrior reaches turn 6, then he is doing something wrong. However "sacrificing" a single turn for tempo on the following ones (PW will still run 5-drops) and denying taunts (aka freeing the face for your pirates) is a strong play. Even more so with weapon buffs and this weapon can hit the face quite hard. I am not sure, if PW will include 2 copies of this, but a single copy is still worth it.
Likkim - this needs to be higher on the list (although it's marked as a 4-star card). Unlike Spirit Claws you have a more reliable way to activate its effect. It's meta-defining to say the least.
Gonk, the Raptor- I think this was heavily downgraded only because we weren't aware of the combo with Flobbidinous Floop. I am not going to rank it very high yet, I just think this has the potential to become popular one day (possibly next expansion). The biggest flaw I see with the Gonk OTK deck, is that you are dependant on the enemy's board state. People will play around this the same way I tried to play around Djinni of Zephyrs + Potion of Madness + innerfire back in MSOG. So in order for this deck to become popular, it should either run another package, which WILL FORCE the opponent to play taunts, or it has to co-exist with a burst deck, running almost the same cards and confusing the opponent about which deck they are facing.
And I will be damned to say it, but Gurubashi Offering is also an underrated card. People call it trash, because they compare it to its already existing equivalent (Iron Hide) and pay attention only to its downsides. They think, that the effect isn't significant enough and it won't trigger often. I, however, can point to another card, which was also compared to a weak spell, but at the end was appreciated as a good one - Voodoo Doll. The thing about Assassinate is that it's given to the "wrong" class. Rogue is too squishy and it can't afford to play a defensive strategy. They mostly prefer the fast-paced games, so spells like Sap are better in this regard. Mage however has tons of AoEs and an extra single-target removal proved to be attractive. Now, I know what you are thinking: "Kovachut, the doll was included, because it enabled synergies with their DK". This is true, but will you deny, that the doll is also good outside their DK form? Will you deny, that this was also used in another class - warlock? The thing I want to stress here is how some weak cards feel very strong in the right context.
Now, let me tell you why this Iron Hide will be useful in this class. The thing about the latter spell is that it has a weak effect and only consumes a card slot. However warlock HP can be used, in order for you to cycle through your deck. Since other classes struggle to draw cards consistently, they will never include this warrior spell even if they heavily lack healing. But warlock doesn't have this problem. Now about the effect triggering - no other class has so many cheap ways to deal with the board like warlock does. We have Defilex2, Doomsayerx2, Hellfirex2, Lesser Amethyst Spellstone2, Twisting Nether (1-2) and I also run Shadow Bolt as a tech against some nasty 3-drops - all of this should tell you, that we have many ways to clear the board and to deny a minion from attacking the 0/2. We can also play the offering on turn 1 and behind a taunt. So needless to say, Gurubashi Offering can be quite useful in the upcoming expansion and I am planning to cut Plated Beetles for this. However, I am going to give it only 3 stars, because I see it more as a "tech" choice for the current environment than as a useful card in general. If the meta stays somewhat slow, I will prefer to play Gnomeferatus instead.
I wanted to start a discussion of what cards you feel are being over- or under-hyped by the community.
OVERRATED CARDS:
Revenge of the Wild
To be sure, this card can cause some big swings, but it's really board-dependent, and even if it works, there's enough board clear out there to take care of it. I also don't really see any decks that run enough bests to merit this, either currently or once RR drops. I think the dream is gonna be a lot harder to pull off than people think.
High Priest Thekal
Compare this to Prince Keleseth. Both want to be played on curve, and become pretty worthless after 8 turns or so. You can expect to play Thekel on 3 a tiny bit more often than you can expect to play Keleseth on 2. So what's the payoff? Keleseth buffs your entire deck, giving you something like 20/20 of free stats alongside increased tempo and some useful synergies. Thekel enables you to take advantage of heal Paladin synergies. One of those is a lot better than the other; I can tell you which one, if you'd like.
Grim Rally
It's easy to compare this to Dark Pact and say "Hey, buffing your board by +1/+1 is better than restoring 4 to your hero, so this will be a great card", but, try to look at the card in context. Dark Pact is run only in Cubelock, and in the situations where you'll be popping your cubes/lackeys, 4 health is gonna be better than buffing the board you're destroying. It might look tasty in Zoolock, but destroying your own minion is a huge price to pay. If you destroy your Lightwarden to get the buff off, Grim Rally essentially becomes a 2-damage spell that buffs your board by +1/+1 and costs 2 cards. If there were a lot of eggs or 1/1 tokens in Zoolock, like there were after WotOG came out, it might work, but as it stands, It's just not gonna work.
UNDERRATED CARDS
Immortal Prelate
Yeah, it's weak to silence, but in these kinds of decks, everything is weak to silence, and baiting out their Spellbreaker with this lets your Lynessa Sunsorrow dodge it. If your opponent doesn't have silence, this will let you dodge fatigue. You can pull it with Call to Arms, and since it's not legendary, it's a lot more consistent to draw into than Kingsbane. Buff Paladin has never been great, but this card might push it there.
Firetree Witchdoctor
This is incredibly similar to Netherspite Historian, which was very powerful in its day, but I'd say that this card has a better distribution of stats and draws from a more useful pool of cards. It's a shame that you don't add another dragon activator into your hand, but it also lets you use spells without actually having spells in your deck, which makes it a great fit for big-spell decks, spiteful decks, and Keleseth decks.
Grave Horror
Priest loves playing spells, and this guy is arguably a buffed Arcane Giant, making him a big threat in a lot of combo-oriented Priest decks. In Big Priest, it might be one of the weaker cards to resurrect, but it also gives you another 2 cards to play before turn 8, meaning you're not just relying on Shadow Essence (and Barnes in wild). Anyone who has played against a crusher shaman knows how annoying a wave of Earth Elementals can be, and I believe this can fill a similar role.
Yup I totally can feel it, stack 0-2spells Stonehill Defender -> Psychic Scream -> Grave Horror x1-3 maybe throw a Spirit of the Dead
This card is exactly what you wanted after scream, the dream.
Underrated: Dragon Roar -> Emeriss is gross.
Overrated: Da Undatakah
Windsheer Stormcaller
yeah it's mad underrated
I think the 2 manas discover another class weapon rogue spell don't get the attention that deserve.
Valeera hero power deny the drawback or optimize the effect of very good legendary weapons from other classes and your spells and pirates buff weapons can be very scary with weapons with multiple attacks and windfury, plus, the best support for Tess because works even if your opponent is another rogue.
In a value-oriented deck with Valeera, the Hollow, it could definitely be strong. I guess we'll see if that deck pans out.
I've played with some new cards at a fireside, and these are the ones that surprised me:
Dragon Roar
Stampeding Roar
Blast Wave
Time Out!
Sand Drudge
Akali, the Rhino
At that specific fireside environment, some cards were not so amazing as I thought they would be, such as Jan'alai, the Dragonhawk and the pirate rogue theme in general. Let's wait until the expansion releases and see how they will perform.
I dream and the world trembles!
Agree with the cards you mentionned, except Thekal. I think it's not a card to play in curve, but to get extra health and harder to kill for a Tog or Maly Druid for example. And your explanations are well done also.
I think also Mojomaster is also a bit underrated, because it can litterally shut down combo decks in the good decks (like Immortal Prelates ones, because Prelates cost 2 ;) ). I know she's hyped quite a lot, but I think the meta will completely change because of this card alone (and even more with the others cards). It's our new Dirty Rat guys!
I'm using CrazyMathematician's Compendium as a base for what the community thinks are good and bad cards.
Overrated:
Underrated:
I didn't pick Dozing Marksman (124) because Blizzard already spoiled that he's the sleeper of the set ;)
Underrated:
It seems people don't quite realize exactly how strong Spirit of the Tiger is. You literally get a free minion for each spell you cast. Don't forget those spells do great things (or you wouldn't have them in your deck). I'll let you use your imagination as to just how much could be achieved with this card.
Same goes for Spirit of the Shark. Although not to such a high extent as Spirit of the Tiger, it's still going to create some crazy powerful combos the same, and following turns.
Even Gurubashi Hypemon seems pretty damn good. I mean, there are a fair few excellent Battlecry minions available, and you'll be able to play them on the same turn as this guy (you really shouldn't be so silly as to play him on turn 7). Should be good.
Likkim is going to be super strong. Hopefully Iit will finally bring about a good Overload deck. If not, it's gonna help the aggro side of things heaps.
Untamed Beastmaster is going to be epic (no pun intended) with Master's Call.
Overrated:
Krag'wa, the Frog just seems quite slow and a niche card. But it also seems a bit up in the air. I feel I might be wrong with this one, given that I haven't played him yet.
The entire potential Dragon Warrior deck, especially War Master Voone. It just seems so damn awful and slow. And the currently available Dragons, along with the very minimal, and terrible, new ones, this deck is going to be a huge letdown for everyone. Calling it now.
Honourable Mentions:
Blood Troll Sapper - Good for last chance burst. Or even just anytime burst.
The entire new discard mechanic. I have high hopes for this refurbished style
You do not realize, that it works on your minions, too. So if you have for example only a two totems and a Flametongue Totem between then, with Windfury and Rockbiter Weapon you can deal 26 damage in one turn!
--Alfi--
Isn't it more like 38 damage in one turn? (both side totems buffed +8 attack x 2 and the Flametongue @ 6 x 2)
Edit: Nope, derp - for some reason I thought the Rockbiter would double cast. Note to self: try this with 2 x Rockbiters.
I wasn't planning on going for a run today. But those cops came out of nowhere.
Zentimo does not need any of the so called requirements you think it needs. Triple Hex is good in every matchup for Shaman, stats are always low on such powerful minions.
Immortal Prelate automatically wins in every match that goes into fatigue, given you can kill it and that your opponent doesn't have bullshit healing *cough Bloodreaver Gul'dan cough* but anyway, a single use of Sound the Bells! makes it amazing. It's simple a good card
Overrated (1-50):
Revenge of the Wild (1) - Situational card, that can be used only when you are ahead on board and late in the game, a big win more card, usually such cards never see play.
Spirit of the Rhino (6) - not slot worthy
Grim Rally (14) - Destroying a minion is a big drawback, no matter how you look at it.
Immortal Prelate (21) - Situational greedy card in a class with weak card draw, horrible 2nd drop, can be easily silenced.
Underrated (50-135):
Likkim (56) - Pretty much a 3/3 weapon in a certain deck, aggressive weapon, great for board control.
Stampeding Roar (67) - just a busted card in druid with Oondasta and Tyrantus
Wardruid Loti (74) - versatility makes this card. There is great forms for every match up and situation. 1/6 taunt great against odd paladin, 1/2 poison stealth stops the giant play against evenlock, 4/2 rush great to remove hench clan thug against odd rogue, 1/4 spd is great with swipe and other spells. Will be a druid staple after the rotation.
Scarab Egg (77) - great in token decks like token shaman or egg druid.
Pounce (82) - Pretty much a Backstab for druid. A decent card for druid after rotation.
Surrender to Madness (94) - The more I look at this card the more it reminds me of The Caverns Below. Looks like absolute garbage on paper, but there might be a deck around this card with cheap minions and lots of card draw.
Baited Arrow (100) - Bane of Doom that always summons a 5/5. Strong card.
I'm surprised Grim Rally is in the overrated group because it seems so obviously bad that I thought people would rate it as a bad card. But yep, it was rated as very good.
Likewise, the witch doctor seems so decent for a rare early game drop for a dragon deck that I was surprised it was in the underrated group.
I don't know how much people liked some cards or not, so I'll skip overrated cards list. I'll go with underrated cards:
1. Big Bad Voodoo:
Yes. you will immediately ignore to me after I said that, but don't think I'm crazy, there is reason why Blizzard toned down that card so much.
You want to add this if you have Zentimo in your deck, it will increase the pressure to your opponent's board, if they kill your minions, it will become even stronger. Of course RNG is there, but you wanna bet yourself winning the game too, don't you?
Served as a another card withEarthen Might and Hex in your deck.
2. Snapjaw Shellfighter:
This card will be a new Fungalmancer, the ability to protect minions from board clear is pretty damn good. I don't think I'll need to explain more. It's not the game changing card like others, but it will be good in the game.
3. Sul'thraze:
This is just another card that is being hated like Supercollider, Supercollider sees play because it has a place in Odd Warrior. So what about this card? This is basically a Doomhammer without overload and costs (1) more, but you won't have to way to empower your weapon with Rockbiter and such. The reason to play it? It has great damage as what every weapon needs. I am no Warrior player at all, but if Warrior has a different archetype than being Odd Warrior, then it will see lot's of play, maybe with even Deadly Arsenal! Otherwise I'm wrong (and be sad about this card).
I like elementals and totems.
Agreed, especially on Revenge of the Wild. I love this card, but it's so likely to be a niche use that I think until Hunter solidifies a beast/tempo build and figures out how deathrattle will finish out its run in ranked before April, this card is going to be a meme dream for those moments in spell hunter when you can full trade and respawn after you've eaten up their board wipes (or pull off some Flark's Boom-Zooka burst).
I personally think tempo hunter will find a home in ranked this meta game, hopefully no higher than tier 2 (tier 1 hunter is rarely non-toxic for ladder).
It's a cool Kel'Thuzad effect, but not likely to make a big statement in this next month.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I would not dismiss the card so easily, the fact that requires a silence already makes it a good card as it means that you just made your opponent waste one, possibly protecting another valuable asset in the future. The cost is pretty low, the stats are ok as well. The fact that it shuffles back into your deck while keeping the buffs is amazing. You could pair it with Da Undatakah and just one Spikeridged Steed for huge bonuses (basically meaning infinite value).
Having this alongside with Lynessa Sunsorrow means 3 threats that must be silenced.
As I said in another thread "I think there are many good cards with a lot of potential" and we can't really state which one of them will most certainly see competitive play and which not so soon, "until we actually test them and compare the power levels of the decks they will be used in". Because some cards, which have impressed the community, may not see that much play as expected (like Uther of the Ebon Blade, Troggzor the Earthinator), while others may surpass our expectations (like Azalina Soulthief, King Togwaggle, Dr. Boom).
I am saying this, because some legendaries like Krag'wa, the Frog may or may not see play. Cards like Gonk, the Raptor could be proven useful or might still need some support (just like Hadronox became meta-defining after the release of Witching Hour). I am saying this, because I truthfully think how many legendaries and epics are on the edge of being played or ignored. It really depends on how their decks will do on the battlefield.
With all that said, I would like to list some under- and overrated cards based on the community compendium according to CrazyMathematician's:
Overrated cards:
Underrated cards:
Now, let me tell you why this Iron Hide will be useful in this class. The thing about the latter spell is that it has a weak effect and only consumes a card slot. However warlock HP can be used, in order for you to cycle through your deck. Since other classes struggle to draw cards consistently, they will never include this warrior spell even if they heavily lack healing. But warlock doesn't have this problem. Now about the effect triggering - no other class has so many cheap ways to deal with the board like warlock does. We have Defilex2, Doomsayerx2, Hellfirex2, Lesser Amethyst Spellstone2, Twisting Nether (1-2) and I also run Shadow Bolt as a tech against some nasty 3-drops - all of this should tell you, that we have many ways to clear the board and to deny a minion from attacking the 0/2. We can also play the offering on turn 1 and behind a taunt. So needless to say, Gurubashi Offering can be quite useful in the upcoming expansion and I am planning to cut Plated Beetles for this. However, I am going to give it only 3 stars, because I see it more as a "tech" choice for the current environment than as a useful card in general. If the meta stays somewhat slow, I will prefer to play Gnomeferatus instead.
I have a feeling that people are way overrating Jan'alai, the Dragonhawk