Most of these are pretty fair. A few I disagree with but can see your point.
Pounce is definitely a 3 or 4 by your metric in mechathun druid. It's great for that deck for removal that can go face if they don't have minions, and 0 mana food for auctioneer.
I think Loti is a 2 at worst, but i'd give it a 3. That card is decent in almost every matchup and it's great on 3 when you don't have WG and it's often good on 4 mana even if you wild growth and don't want to branch or something. I think only oaken summons decks won't run this. Removes Hench clan/giant on curve against Rogue/evenlock kind of threats, decent taunt is against aggro, occasional extra spell dmg helps with a clear.
I think the Kragwa the frog might be a 3.
I think scarab egg could be good. 3 bodies for 2 mana is really good. Even shaman synergy, trade it with flametongue get three bodies for the next turn, knife juggler, sea giant, etc. Hunter synergy with curve into terrorscale. Maybe token druid. I don't know, it's probably not great but I think there is something there.
I can see some people putting the offering minion in a deathrattle deck with Kel’Thuzad to keep resurrecting it for 8 armor every turn lol.
I think the Frog loa can be really good in Big Shaman. There’s an infinite combo here with a fully charged spell stone, Snowfury Giant, and Spirit Echo. Flood your board every turn with 0 Mana giants that come back to your hand! And the frog comes back as well!
also- demonbolt is clearly zoo lock material. You have a lot of minions, use that to get rid of a sticky minion (or at least try to make it cost 2-3 to destroy a minion). Better than Unwilling Sacrifice.
Also- agree with DMH_Meta that your value on warrior cards seem off. A lot of those cards seem powerful. 16 damage won't replace super-collider, but the fact that if there were 3 weakened minions on the board at under 4 health, you could clear them and go face (Or not if you're not concerned about weapon removal). The old weapon that could attack as many times as it wanted but couldn't hit face wasn't 100% uncommon.
The pay 6 mana get a #armor amount minion is strong as you could easily summon a 10 cost minion at turn 6 (how bad was ramp druid in it's prime? nothing game breaking that most classes can't handle at turn 6, and it's still a strong play to be able to spend 6 mana on a 10 mana minion and still have 4 mana left.
Smolderthorn lancer is like execute (2 mana) on a 2 mana minion. Not horrible but will definitely see play.
Also, akali seems decent-> just because something is 8 mana doesn't mean all rush cards will already be drawn by then. If you play it on turn 8, you've been through 11 or more cards? Very likely to still have rush left in a rush deck, not to mention giving most rush cards a +5/+5 boost is huge. (people were annoyed by vicious scalehide being 4/4, what about 6/8 now? I'd say 4 in the sense that for sure decks will be built to use it. I am old-school and prefer charge but something with 5/5 (even low cost minions) become "need to deal with" quickly.
People think that revenge of the wild is meant to be used in big beast hunter, in combo with boomzooka maybe, but it will be far more valuable when you revive a board of small-medium minions. You trade a huffer and another beast then you revive them for two mana. Pure value. Imagine eveng trading savanna highmane and then reviving it. Gold.
Even in combo with the spirit is amazing. You're misjudging the card.
also- demonbolt is clearly zoo lock material. You have a lot of minions, use that to get rid of a sticky minion (or at least try to make it cost 2-3 to destroy a minion). Better than Unwilling Sacrifice.
This is something I think we'll just have to see in testing what is best. I would counter and say that Spellbreaker is better, as it puts stats on the board. Zoolock will pretty much never be running Unwilling Sacrifice because it wants to be the one pushing damage, not removing minions (assuming we're talking about Healzoo, and not a less aggressive and more midrange and traditional Zoolock).
Also- agree with DMH_Meta that your value on warrior cards seem off. A lot of those cards seem powerful. 16 damage won't replace super-collider, but the fact that if there were 3 weakened minions on the board at under 4 health, you could clear them and go face (Or not if you're not concerned about weapon removal). The old weapon that could attack as many times as it wanted but couldn't hit face wasn't 100% uncommon.
The pay 6 mana get a #armor amount minion is strong as you could easily summon a 10 cost minion at turn 6 (how bad was ramp druid in it's prime? nothing game breaking that most classes can't handle at turn 6, and it's still a strong play to be able to spend 6 mana on a 10 mana minion and still have 4 mana left.
Re: the weapon - perhaps! Time will tell if I'm correct, and that's one of the fun part of pre release card reviews. I very well may be wrong here.
re: Heavy Metal - This is an Even cost card, and unless you're highrolling and getting both an early double Shield Block AND up against another slow deck, how are you getting to 10 armor by turn 6? Are you just Hero Powering for all 5 turns? And if you're up against a slow deck, is a turn 6 10-drop even that good? Slow control decks are prepared to deal with a single big early threat, no problem. They lose to early wide boards.
About time someone rates Wardruid Loti as 1 too. Goddamn, I feel like yawning just by looking at the damn thing.
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You could always choose the fifth option, which is to not put it in your deck.
edit: However, I realize the potential mistake I am making with a cheap card such as this. I could just as easily say, "2-mana 1/1 to draw a card, as a deathrattle?? the fuck? and WOW spell damage +1, is that really worth 2 mana?" about Bloodmage Thalnos.
However I feel pretty confident that this card is just trash.
edit: Following up on this, if your knee-jerk reaction is to talk about the versatility, ask yourself, would you run all four of those cards in Druid if you could? Would you run ANY of those four cards in Druid?
You could always choose the fifth option, which is to not put it in your deck.
edit: However, I realize the potential mistake I am making with a cheap card such as this. I could just as easily say, "2-mana 1/1 to draw a card, as a deathrattle?? the fuck? and WOW spell damage +1, is that really worth 2 mana?" about Bloodmage Thalnos.
However I feel pretty confident that this card is just trash.
edit: Following up on this, if your knee-jerk reaction is to talk about the versatility, ask yourself, would you run all four of those cards in Druid if you could? Would you run ANY of those four cards in Druid?
I would run one of them if I could pick which one after I know what the matchup is whenever I decide to play it. Crypt Lord is ass against evenlock, but wasp is good. Wasp is trash against odd pally, but a 3 mana 1/6 taunt is nice. 3 mana 4/2 is a hench clan killer on curve with no condition.
You wouldn't run a 4 mana +2 attack, or 4 mana draw 2 as druid either. I think it's a good card, maybe it won't see much play but I feel pretty strongly it shoudln't be a 1.
You could always choose the fifth option, which is to not put it in your deck.
edit: However, I realize the potential mistake I am making with a cheap card such as this. I could just as easily say, "2-mana 1/1 to draw a card, as a deathrattle?? the fuck? and WOW spell damage +1, is that really worth 2 mana?" about Bloodmage Thalnos.
However I feel pretty confident that this card is just trash.
edit: Following up on this, if your knee-jerk reaction is to talk about the versatility, ask yourself, would you run all four of those cards in Druid if you could? Would you run ANY of those four cards in Druid?
I would run one of them if I could pick which one after I know what the matchup is whenever I decide to play it. Crypt Lord is ass against evenlock, but wasp is good. Wasp is trash against odd pally, but a 3 mana 1/6 taunt is nice. 3 mana 4/2 is a hench clan killer on curve with no condition.
You wouldn't run a 4 mana +2 attack, or 4 mana draw 2 as druid either. I think it's a good card, maybe it won't see much play but I feel pretty strongly it shoudln't be a 1.
I can't remember what the card is right now, but you already have the other druid card with choose one: 4/2 rush or 2/4 taunt. That guy's arguably better than this haha, although obviously the stealth poison does help if even-lock remains a climbing staple.
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
I'm a bit uncomfortable saying this, but out of 135 cards, I'd change 2 . . . and only 2 . . . ratings.
I think you're bearish on the heal paladin. Spirit of the Tiger is going to be everywhere, and I suspect it will survive the cuts when heal paladin gets teched out later in the meta.
Also, I'm totally sold on Jan'alai and the Odd Mage, but I think the better versions won't need the Fire Eater. 2 damage a button press is probably good enough. I just realized that I don't know if Blast Wave can overkill your own minions. That would be big along with Black Cat.
Everything else looks spot on to me. Your Soulwarden rating is the enemy of fun, but probably accurate.
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Good review overall, but I think you're wrong about Akali, the Rhino. Rush Warrior is already a decent deck, and Akali gives you another finisher AND draw. Might not be tier one, but also not trash tier.
What makes me hesitate about this card is Rush decks usually run Town Crier, and by turn 8 it seems to me that you've likely drawn most/all of your Rush minions.
But calling it a meme card at one star is pretty severe, no? I've played around with countess ashmore, and finding rush cards usually isn't the problem. But even if that is something you run into, there is always Dead Man's Hand, which I never left a copy out CW. Spirit of the Rhino seems like 3 stars as well.
Another Loa/ spirit pair I think you underrated is the frog duo. Spirit of the Frog was rated as good and you may be right there, But I think this is more than just a solid card to include in existing decks, it's a card to build a deck around. You can easily draw and play 6 spells over 2 turns, thinning your deck for any kind of combo you may want to pull off.
But 2 for Krag'wa, the Frog? That cannot be right. Even if you get just one spell, it's more than just a draw. You get an extra copy of the spell that is most useful to you in that matchup. Sometimes you do need three hexes, sometimes you need an extra volcano, etc. Easily worth the 1.5 mana you pay too much, and it only gets better if you played more than one spell, like with the spirit for example.
And then there is the insane combo with Unstable Evolution. Every echo you play translates to an aditional unstable evolution when you play krag'wa the turn after, which means that many additional big threats. That's the kind of broken that deserves 4 or 5 stars.
There seem to be two new archetypes that they're pushing: "savage" (attack with your hero) and "big beasts". You don't seem to have much faith in either archetype, but I'm a bit more hopeful. However, since Druid is one of the top classes at the moment, even if the new archetypes are decent, they're probably not going to be played a lot until rotation.
I sometimes play an Odd Druid that runs cards like Claw and if you can boost your attack high enough to take out minions, it's actually pretty decent. In Odd Druid you don't have UI and you may want to use your first Nourish for ramp, so extra card draw is actually useful.
Stampeding Roar and Ironhide Direhorn go well together: if there is something to trade into, you'd be able to summon a 7/7 rush and a 5/5 for 6 mana. However, how easy is it to shape that dream hand or how many alternative good uses are there for those cards? There is Giant Anaconda, Charged Devilsaur, Oondasta, Tyrantus and of course the Streamer Showdown meme Ultrasaur. And Witching Hour and Carnivorous Cube to clone your giant beasts. From my experience playing Quest Druid, I can tell you that few decks have an answer to summoning more than one big minion per turn.
Wardruid Loti might be too expensive for what it offers. However, I had the same feeling about Branching Paths and that turned out to be a very good card: in a deck with mana ramp, you can often afford to pay extra for flexibility.
Mark of the Loa on the other hand, I don't see much use for. As a buff, Mark of Nature seems better, while summoning two small beasts doesn't offer the synergies that for example Landscaping does.
I thought Predatory Instincts would be too expensive for a tutor that doesn't have any effect on the board, but as you pointed out, drawing Hadronox could be important enough to make it worth it.
Hunter
I mostly agree with you here.
Spirit of the Lynx and Spirit of the Lynx go together in a new kind of cheap beasts deck, something like was played on the final reveal stream. The deck looked powerful in that game, but it was up against a Surrender to Madness Priest deck that didn't work at all, so it remains to be seen how strong it is against a real deck.
Zul'jin is probably easy to fit into Spell Hunter, but I'm not sure he'd be good in other decks, so more of a 4 than a 5 in my opinion.
Mage
I think some combination of Elemental Evocation, Arcanosaur or Scorch is going to make Elemental Mage a competitive deck, since it's not far off at the moment. But they don't all fit in every deck: if you're building around Book of Specters, Arcanosaur is very useful, but you might want to skip one or both of the two spells. If you're building around Dragon's Fury, you absolutely don't want a 0-mana spell in your deck and you probably do not need AoE on a minion, but Scorch would be great for tempo when discounted.
The main use I can think of for Splitting Image is to try and prevent your opponent from trading into Ragnaros. Probably too specific and too hard to set up.
I don't see Hex Lord Malacrass working out either: if you mulligan normally, you get extra cards that are good in the early game but probably not so much in the late game, while if you mulligan differently you are likely to significantly lower your chances of even surviving long enough to draw Malacrass. Maybe he's useful in a deck that cares about copies, but the main deck of that type is Quest Mage and a second quest doesn't seem very useful. Decks built around Leyline Manipulator haven't been powerful so far, since you lose a lot of tempo before regaining it and Malacrass' stats are no exception to that.
Paladin
I think a lot of cards are only good in support of a particular new archetype. For example A New Challenger... seems worse than just putting a big minion into your deck; you'd play this to discount Shirvallah, the Tiger and/or for Prismatic Lens. Another example is Flash of Light: if you can trigger heal synergies, it could be a good card, but in any other deck it's probably bad.
I think Spirit of the Tiger is just a bit too expensive. Summoning Stone was one mana more for double the health and didn't see much play. The stealth does help but at only 3 health it's no guarantee that it survives. Maybe you can get value out of it by playing the spirit a turn before Equality + Consecration, so you come out ahead. But I don't think you can afford the tempo loss in a mid-range deck and in a control or combo deck, do you really care about summoning random minions?
Priest
My feeling is that Mass Hysteria could be too unreliable. With Brawl, you know for sure that only one minion survives and you know that every minion has equal chance of surviving regardless of stats. With Mass Hysteria there could be multiple survivors and high health minions have a better chance of surviving. I'd give it a 3: likely a good tech card but not a staple.
Academic Espionage shines when you get a 1-mana King Krush or Tyrantus. Spirit of the Dead will only give you minions that you already had on the board. So I think it only has potential in a clone archetype, where you first summon a 1/1 or 5/5 copy and then shuffle a 1-mana copy with the full stats into your deck.
Grave Horror has potential in a deck that plays the Spellstone, since such decks run only good minions and therefore their early game is mostly spells. Another option would be a deck with lots of cheap spells, maybe some kind of Miracle Priest, possibly using Gilded Gargoyle or even Dragon Soul. Such decks were pretty bad in the past and I'm not sure the new cards are enough to boost them to a playable level.
Rogue
One nice thing about Stolen Steel is that it works with Tess Greymane in the mirror matchup, unlike most thief cards.
Raiding Party is a good tutor, but it's a tutor for pirates and I'm not sure there are enough good pirates in Standard. If you look just at draws per mana, Ice Fishing is an even better card...
Shaman
Rain of Toads would go into a deck with Spellstone and Snowfury Giant. That it doesn't line up with Volcano is not always a problem: sometimes I find myself casting Volcano when my opponent has way less than 15 health on board, just so I can work on the discount for the Giants. In such a situation, you get more value from Rain of Toads. And while it doesn't line up well with Earth Elemental, it does line up well with Thunderhead + Zap!. So maybe it can work in a modified deck.
I have some doubts about Spirit of the Frog: you either need a lot of spells in your deck or get a very valuable tutor effect to make this card worthwhile. I don't think it will be better than Storm Chaser in most decks.
Discard Warlock seems to be able to go in multiple directions. Discarding the lowest cost card is an interesting idea that could enable a more control style deck, but with only Shriek and Reckless Diretroll having this mechanic, is that enough synergy to build a deck around? Quest Warlock is of course on people's minds, but the only time that Discolock was played somewhat competitively, it was a Zoolock that didn't include the quest, so I don't have much hope for the quest. Maybe some kind of Evenlock is possible that just discards random cards and then regains them with Soulwarden.
Sacrifice/Egg Warlock might also work. Ratcatcher hasn't seen much use yet, but it is a decent card, and with Grim Rally the right deck for it might finally exist.
Warrior
Devastate works if you have no armor. That's not relevant in Odd Warrior, but it could see play in a tempo deck.
I think that Dragon Roar will end up in the Dragon Warrior deck. There are no dragons in Standard that are just plain bad; even the ones that are not put into decks can be good in the right circumstances. If you get two of them for a single card draw, you can afford the gamble of a situational card not working out. Maybe it will have to wait until Keleseth rotates though.
Regarding Sul'thraze, it seems inferior to Gorehowl for the purpose of controlling the board. The only time it is better is when the board is very wide, but then Warrior has plenty of non-weapon options available. As repeated face damage though, it might see play, depending on whether an explosive enough early game exists for such a deck.
Heavy Metal! has potential, I think. There are decks that don't do much damage at all in the first 5 turns and against such a deck it's easy to be at 10 armor when you cast this on-curve. Against more proactive decks, you can cast it on turn 8 together with Bring It On!, as a way to heal and develop at the same time.
Paladin's Loa Shrivalah or whats its name is insane. i just saw it been played on stream. pair it with kangor life steal and its like reno on a power stick for 2 mana if u play with kangor. crazy. it might push control paladin to another lvl
Somehow I missed Ice Cream Peddler. Why didn't you guys call me out on this?!
Anyways, let's finish this!
Ice Cream Peddler - 1; If the effect were conditional on any minion being frozen, it might be playable. The only cards that freeze your own minions before turn 4 are Frostbolt, Cryostasis, Ice Walker, Hyldnir Frostrider, and Snap Freeze. #1 - why are you running those cards anyways? #2 - freezing your own minion isn't worth 8 armor.
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Life before death. Strength before weakness. Journey before destination.
I have just a small feedback to your format. Remove the TL;DR parts of your reviews. Your long format is well-arranged so that your short ratings are easily read on the first go, making the TL;DR unnecessary.
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Most of these are pretty fair. A few I disagree with but can see your point.
Pounce is definitely a 3 or 4 by your metric in mechathun druid. It's great for that deck for removal that can go face if they don't have minions, and 0 mana food for auctioneer.
I think Loti is a 2 at worst, but i'd give it a 3. That card is decent in almost every matchup and it's great on 3 when you don't have WG and it's often good on 4 mana even if you wild growth and don't want to branch or something. I think only oaken summons decks won't run this. Removes Hench clan/giant on curve against Rogue/evenlock kind of threats, decent taunt is against aggro, occasional extra spell dmg helps with a clear.
I think the Kragwa the frog might be a 3.
I think scarab egg could be good. 3 bodies for 2 mana is really good. Even shaman synergy, trade it with flametongue get three bodies for the next turn, knife juggler, sea giant, etc. Hunter synergy with curve into terrorscale. Maybe token druid. I don't know, it's probably not great but I think there is something there.
I can see some people putting the offering minion in a deathrattle deck with Kel’Thuzad to keep resurrecting it for 8 armor every turn lol.
I think the Frog loa can be really good in Big Shaman. There’s an infinite combo here with a fully charged spell stone, Snowfury Giant, and Spirit Echo. Flood your board every turn with 0 Mana giants that come back to your hand! And the frog comes back as well!
also- demonbolt is clearly zoo lock material. You have a lot of minions, use that to get rid of a sticky minion (or at least try to make it cost 2-3 to destroy a minion). Better than Unwilling Sacrifice.
Also- agree with DMH_Meta that your value on warrior cards seem off. A lot of those cards seem powerful. 16 damage won't replace super-collider, but the fact that if there were 3 weakened minions on the board at under 4 health, you could clear them and go face (Or not if you're not concerned about weapon removal). The old weapon that could attack as many times as it wanted but couldn't hit face wasn't 100% uncommon.
The pay 6 mana get a #armor amount minion is strong as you could easily summon a 10 cost minion at turn 6 (how bad was ramp druid in it's prime? nothing game breaking that most classes can't handle at turn 6, and it's still a strong play to be able to spend 6 mana on a 10 mana minion and still have 4 mana left.
Smolderthorn lancer is like execute (2 mana) on a 2 mana minion. Not horrible but will definitely see play.
Also, akali seems decent-> just because something is 8 mana doesn't mean all rush cards will already be drawn by then. If you play it on turn 8, you've been through 11 or more cards? Very likely to still have rush left in a rush deck, not to mention giving most rush cards a +5/+5 boost is huge. (people were annoyed by vicious scalehide being 4/4, what about 6/8 now? I'd say 4 in the sense that for sure decks will be built to use it. I am old-school and prefer charge but something with 5/5 (even low cost minions) become "need to deal with" quickly.
People think that revenge of the wild is meant to be used in big beast hunter, in combo with boomzooka maybe, but it will be far more valuable when you revive a board of small-medium minions. You trade a huffer and another beast then you revive them for two mana. Pure value. Imagine eveng trading savanna highmane and then reviving it. Gold.
Even in combo with the spirit is amazing. You're misjudging the card.
This is something I think we'll just have to see in testing what is best. I would counter and say that Spellbreaker is better, as it puts stats on the board. Zoolock will pretty much never be running Unwilling Sacrifice because it wants to be the one pushing damage, not removing minions (assuming we're talking about Healzoo, and not a less aggressive and more midrange and traditional Zoolock).
Re: the weapon - perhaps! Time will tell if I'm correct, and that's one of the fun part of pre release card reviews. I very well may be wrong here.
re: Heavy Metal - This is an Even cost card, and unless you're highrolling and getting both an early double Shield Block AND up against another slow deck, how are you getting to 10 armor by turn 6? Are you just Hero Powering for all 5 turns? And if you're up against a slow deck, is a turn 6 10-drop even that good? Slow control decks are prepared to deal with a single big early threat, no problem. They lose to early wide boards.
Kaladin's RoS Set Review
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About time someone rates Wardruid Loti as 1 too. Goddamn, I feel like yawning just by looking at the damn thing.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
It's such a shame, because I like the idea of it. However,
You could always choose the fifth option, which is to not put it in your deck.
edit: However, I realize the potential mistake I am making with a cheap card such as this. I could just as easily say, "2-mana 1/1 to draw a card, as a deathrattle?? the fuck? and WOW spell damage +1, is that really worth 2 mana?" about Bloodmage Thalnos.
However I feel pretty confident that this card is just trash.
edit: Following up on this, if your knee-jerk reaction is to talk about the versatility, ask yourself, would you run all four of those cards in Druid if you could? Would you run ANY of those four cards in Druid?
Kaladin's RoS Set Review
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I would run one of them if I could pick which one after I know what the matchup is whenever I decide to play it. Crypt Lord is ass against evenlock, but wasp is good. Wasp is trash against odd pally, but a 3 mana 1/6 taunt is nice. 3 mana 4/2 is a hench clan killer on curve with no condition.
You wouldn't run a 4 mana +2 attack, or 4 mana draw 2 as druid either. I think it's a good card, maybe it won't see much play but I feel pretty strongly it shoudln't be a 1.
I can't remember what the card is right now, but you already have the other druid card with choose one: 4/2 rush or 2/4 taunt. That guy's arguably better than this haha, although obviously the stealth poison does help if even-lock remains a climbing staple.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
I'm a bit uncomfortable saying this, but out of 135 cards, I'd change 2 . . . and only 2 . . . ratings.
I think you're bearish on the heal paladin. Spirit of the Tiger is going to be everywhere, and I suspect it will survive the cuts when heal paladin gets teched out later in the meta.
Also, I'm totally sold on Jan'alai and the Odd Mage, but I think the better versions won't need the Fire Eater. 2 damage a button press is probably good enough. I just realized that I don't know if Blast Wave can overkill your own minions. That would be big along with Black Cat.
Everything else looks spot on to me. Your Soulwarden rating is the enemy of fun, but probably accurate.
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nice review
But calling it a meme card at one star is pretty severe, no? I've played around with countess ashmore, and finding rush cards usually isn't the problem. But even if that is something you run into, there is always Dead Man's Hand, which I never left a copy out CW. Spirit of the Rhino seems like 3 stars as well.
Another Loa/ spirit pair I think you underrated is the frog duo. Spirit of the Frog was rated as good and you may be right there, But I think this is more than just a solid card to include in existing decks, it's a card to build a deck around. You can easily draw and play 6 spells over 2 turns, thinning your deck for any kind of combo you may want to pull off.
But 2 for Krag'wa, the Frog? That cannot be right. Even if you get just one spell, it's more than just a draw. You get an extra copy of the spell that is most useful to you in that matchup. Sometimes you do need three hexes, sometimes you need an extra volcano, etc. Easily worth the 1.5 mana you pay too much, and it only gets better if you played more than one spell, like with the spirit for example.
And then there is the insane combo with Unstable Evolution. Every echo you play translates to an aditional unstable evolution when you play krag'wa the turn after, which means that many additional big threats. That's the kind of broken that deserves 4 or 5 stars.
Druid
There seem to be two new archetypes that they're pushing: "savage" (attack with your hero) and "big beasts". You don't seem to have much faith in either archetype, but I'm a bit more hopeful. However, since Druid is one of the top classes at the moment, even if the new archetypes are decent, they're probably not going to be played a lot until rotation.
I sometimes play an Odd Druid that runs cards like Claw and if you can boost your attack high enough to take out minions, it's actually pretty decent. In Odd Druid you don't have UI and you may want to use your first Nourish for ramp, so extra card draw is actually useful.
Stampeding Roar and Ironhide Direhorn go well together: if there is something to trade into, you'd be able to summon a 7/7 rush and a 5/5 for 6 mana. However, how easy is it to shape that dream hand or how many alternative good uses are there for those cards? There is Giant Anaconda, Charged Devilsaur, Oondasta, Tyrantus and of course the Streamer Showdown meme Ultrasaur. And Witching Hour and Carnivorous Cube to clone your giant beasts. From my experience playing Quest Druid, I can tell you that few decks have an answer to summoning more than one big minion per turn.
Wardruid Loti might be too expensive for what it offers. However, I had the same feeling about Branching Paths and that turned out to be a very good card: in a deck with mana ramp, you can often afford to pay extra for flexibility.
Mark of the Loa on the other hand, I don't see much use for. As a buff, Mark of Nature seems better, while summoning two small beasts doesn't offer the synergies that for example Landscaping does.
I thought Predatory Instincts would be too expensive for a tutor that doesn't have any effect on the board, but as you pointed out, drawing Hadronox could be important enough to make it worth it.
Hunter
I mostly agree with you here.
Spirit of the Lynx and Spirit of the Lynx go together in a new kind of cheap beasts deck, something like was played on the final reveal stream. The deck looked powerful in that game, but it was up against a Surrender to Madness Priest deck that didn't work at all, so it remains to be seen how strong it is against a real deck.
Zul'jin is probably easy to fit into Spell Hunter, but I'm not sure he'd be good in other decks, so more of a 4 than a 5 in my opinion.
Mage
I think some combination of Elemental Evocation, Arcanosaur or Scorch is going to make Elemental Mage a competitive deck, since it's not far off at the moment. But they don't all fit in every deck: if you're building around Book of Specters, Arcanosaur is very useful, but you might want to skip one or both of the two spells. If you're building around Dragon's Fury, you absolutely don't want a 0-mana spell in your deck and you probably do not need AoE on a minion, but Scorch would be great for tempo when discounted.
The main use I can think of for Splitting Image is to try and prevent your opponent from trading into Ragnaros. Probably too specific and too hard to set up.
I don't see Hex Lord Malacrass working out either: if you mulligan normally, you get extra cards that are good in the early game but probably not so much in the late game, while if you mulligan differently you are likely to significantly lower your chances of even surviving long enough to draw Malacrass. Maybe he's useful in a deck that cares about copies, but the main deck of that type is Quest Mage and a second quest doesn't seem very useful. Decks built around Leyline Manipulator haven't been powerful so far, since you lose a lot of tempo before regaining it and Malacrass' stats are no exception to that.
Paladin
I think a lot of cards are only good in support of a particular new archetype. For example A New Challenger... seems worse than just putting a big minion into your deck; you'd play this to discount Shirvallah, the Tiger and/or for Prismatic Lens. Another example is Flash of Light: if you can trigger heal synergies, it could be a good card, but in any other deck it's probably bad.
Immortal Prelate reminds me of two other cards: Kingsbane and Primalfin Champion. I think it will be more like the latter.
I think Spirit of the Tiger is just a bit too expensive. Summoning Stone was one mana more for double the health and didn't see much play. The stealth does help but at only 3 health it's no guarantee that it survives. Maybe you can get value out of it by playing the spirit a turn before Equality + Consecration, so you come out ahead. But I don't think you can afford the tempo loss in a mid-range deck and in a control or combo deck, do you really care about summoning random minions?
Priest
My feeling is that Mass Hysteria could be too unreliable. With Brawl, you know for sure that only one minion survives and you know that every minion has equal chance of surviving regardless of stats. With Mass Hysteria there could be multiple survivors and high health minions have a better chance of surviving. I'd give it a 3: likely a good tech card but not a staple.
Academic Espionage shines when you get a 1-mana King Krush or Tyrantus. Spirit of the Dead will only give you minions that you already had on the board. So I think it only has potential in a clone archetype, where you first summon a 1/1 or 5/5 copy and then shuffle a 1-mana copy with the full stats into your deck.
Grave Horror has potential in a deck that plays the Spellstone, since such decks run only good minions and therefore their early game is mostly spells. Another option would be a deck with lots of cheap spells, maybe some kind of Miracle Priest, possibly using Gilded Gargoyle or even Dragon Soul. Such decks were pretty bad in the past and I'm not sure the new cards are enough to boost them to a playable level.
Rogue
One nice thing about Stolen Steel is that it works with Tess Greymane in the mirror matchup, unlike most thief cards.
Raiding Party is a good tutor, but it's a tutor for pirates and I'm not sure there are enough good pirates in Standard. If you look just at draws per mana, Ice Fishing is an even better card...
Shaman
Rain of Toads would go into a deck with Spellstone and Snowfury Giant. That it doesn't line up with Volcano is not always a problem: sometimes I find myself casting Volcano when my opponent has way less than 15 health on board, just so I can work on the discount for the Giants. In such a situation, you get more value from Rain of Toads. And while it doesn't line up well with Earth Elemental, it does line up well with Thunderhead + Zap!. So maybe it can work in a modified deck.
I have some doubts about Spirit of the Frog: you either need a lot of spells in your deck or get a very valuable tutor effect to make this card worthwhile. I don't think it will be better than Storm Chaser in most decks.
Warlock
I think that if Handbuff Warlock becomes a thing, it will use Omega Agent instead of Hir'eek, the Bat.
Discard Warlock seems to be able to go in multiple directions. Discarding the lowest cost card is an interesting idea that could enable a more control style deck, but with only Shriek and Reckless Diretroll having this mechanic, is that enough synergy to build a deck around? Quest Warlock is of course on people's minds, but the only time that Discolock was played somewhat competitively, it was a Zoolock that didn't include the quest, so I don't have much hope for the quest. Maybe some kind of Evenlock is possible that just discards random cards and then regains them with Soulwarden.
Sacrifice/Egg Warlock might also work. Ratcatcher hasn't seen much use yet, but it is a decent card, and with Grim Rally the right deck for it might finally exist.
Warrior
Devastate works if you have no armor. That's not relevant in Odd Warrior, but it could see play in a tempo deck.
I think that Dragon Roar will end up in the Dragon Warrior deck. There are no dragons in Standard that are just plain bad; even the ones that are not put into decks can be good in the right circumstances. If you get two of them for a single card draw, you can afford the gamble of a situational card not working out. Maybe it will have to wait until Keleseth rotates though.
Regarding Sul'thraze, it seems inferior to Gorehowl for the purpose of controlling the board. The only time it is better is when the board is very wide, but then Warrior has plenty of non-weapon options available. As repeated face damage though, it might see play, depending on whether an explosive enough early game exists for such a deck.
Heavy Metal! has potential, I think. There are decks that don't do much damage at all in the first 5 turns and against such a deck it's easy to be at 10 armor when you cast this on-curve. Against more proactive decks, you can cast it on turn 8 together with Bring It On!, as a way to heal and develop at the same time.
Akali, the Rhino reminds me of Don Han'Cho, so even if you have a rush minion left, it might not be great.
Neutral
Former Champ could be used by Evolve Shaman or a Rogue deck running Spirit of the Shark. Not saying it's a good card, but perhaps a 2 instead of a 1.
Paladin's Loa Shrivalah or whats its name is insane. i just saw it been played on stream. pair it with kangor life steal and its like reno on a power stick for 2 mana if u play with kangor. crazy. it might push control paladin to another lvl
Somehow I missed Ice Cream Peddler. Why didn't you guys call me out on this?!
Anyways, let's finish this!
Ice Cream Peddler - 1; If the effect were conditional on any minion being frozen, it might be playable. The only cards that freeze your own minions before turn 4 are Frostbolt, Cryostasis, Ice Walker, Hyldnir Frostrider, and Snap Freeze. #1 - why are you running those cards anyways? #2 - freezing your own minion isn't worth 8 armor.
Kaladin's RoS Set Review
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To OP:
I have just a small feedback to your format. Remove the TL;DR parts of your reviews. Your long format is well-arranged so that your short ratings are easily read on the first go, making the TL;DR unnecessary.