Discover cards that cost 1 don't see play. It's hard to see why you'd want one that costs 2.
How many weapons are good at +2 cost?
After thinking about it for a while I decided they probably made it cost 2 instead of 1 so Even decks can run it. If you look through rogue weapons the only 2 even costed ones are burgle related (in standard, although I doubt Poisoned Blade changes much for wild), and it is a similarly sparse set of options for weapon buffs.
Since they clearly wanted even pirate rogue to at least be tried, they probably forced a weapon generator to even cost so the weapon synergy tribe isn't stuck with 1/2 daggers only. 0 mana would be crazy, so here we are.
0 mana would be just Primordial Glyph level of good not crazy. It would be an interesting combo activator option and could be a consideration in miracle decks.... In this form we need crazy weapon synergies to make it work and as you said even rogue has very few of those.
Also, speaking about burgle weapons... 4 mana 3\3 is far better than... 5 mana 3\2, 3 mana 1\4, 7 mana 5/2, 4 mana 2/3 overload 1....
As a burgle rogue fan I am so dissapointed with this card. At least they gave me on curve banana generator for Lilian Voss
What kind of a rogue deck would actually want to play this? Pack filler.
Tess, get a 5/2 axe or 4/3 summoning dudes for free when play her is very nice, this is the kind of card the deck need, reliable support instead random crap.
0 mana would be just Primordial Glyph level of good not crazy. It would be an interesting combo activator option and could be a consideration in miracle decks.... In this form we need crazy weapon synergies to make it work and as you said even rogue has very few of those.
Also, speaking about burgle weapons... 4 mana 3\3 is far better than... 5 mana 3\2, 3 mana 1\4, 7 mana 5/2, 4 mana 2/3 overload 1....
As a burgle rogue fan I am so dissapointed with this card. At least they gave me on curve banana generator for Lilian Voss
The thing with weapons is that, though they are 2 mana more expensive, Rogue can apply damage modifiers to them. Will that be enough? We'll see.
If the discover pool are good enough the cost 2 is not a problem.
Shadow Visions prove that.
Hallucination and Journey Below see some play in jade rogue, again, the pool need to be good enough.
What kind of a rogue deck would actually want to play this? Pack filler.
Tess, get a 5/2 axe or 4/3 summoning dudes for free when play her is very nice, this is the kind of card the deck need, reliable support instead random crap.
The tutoring on weapon doesn't justify the extra cost compared to Hallucination - and that was already marginal in both Thief and Miracle Rogue.