The question is - Is it worth 5 health to get 1 HP on a minion? (Nightmare amalg)
Pit Lord gives +1/+1 to chillwind yeti for 4 mana. The pit lord sees no play and it has a demon tag. So my guess is this will see no play. Decent arena card on turn 3 tho.
Nightmare Amalgam doesn't see a ton of play in beast decks, and 5 damage is incredibly not worth the extra 1 health. Hard pass for Hunter. Warlock also probably doesn't want it when they could just play Pit Lord instead, and they'll never play Pit Lord.
Well...looks like Heal Paladin might have some leg to stand on....not a very good leg, but at least it'S something outside of just praying to mulligan for Thekal
The question is - Is it worth 5 health to get 1 HP on a minion? (Nightmare amalg)
Pit Lord gives +1/+1 to chillwind yeti for 4 mana. The pit lord sees no play and it has a demon tag. So my guess is this will see no play. Decent arena card on turn 3 tho.
The earlier things drop the more significant the increase in stats becomes. Also, the less significant the HP damage is (because you start controlling the board a full turn earlier).
I think this is much better than Pit Lord because of those things.
Still not sure this is a good 3 drop in too many decks besides priest and paladin...maybe hunter in a pinch (the 2/5 guy was never worth it).
The question is - Is it worth 5 health to get 1 HP on a minion? (Nightmare amalg)
Pit Lord gives +1/+1 to chillwind yeti for 4 mana. The pit lord sees no play and it has a demon tag. So my guess is this will see no play. Decent arena card on turn 3 tho.
Wdym bro. Pit Lord does see play atm it's really strong in even lock and I think this card has potential in heal paladin or Odd priest or something.
The comparison with Nigthmare Amalgaman is not that accuerate, seems that card does not see play for the beast tag, and here the beast tag is almos irrelevant as well, if this see play in the next expansion is beacuse agro runs this trying to win the early games as fast as they cand, in that case the damage to your hero isn't a big deal.
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Seems good.
Suicide lock. lol
Should be good enough in Midrange Hunter since they don't really care about health.
Seems a bit steep of a drawback for a 3 mana 8 stat points minion.
Terrible pack filler, only 1 stats more than vanilla don't is good enough for 5 damage in face.
Maybe deserve the Magma Rager title of the expansion.
Seems like a strong fit in non-Control Hunter decks. Is one extra extra Health worth it though?
The question is - Is it worth 5 health to get 1 HP on a minion? (Nightmare amalg)
Pit Lord gives +1/+1 to chillwind yeti for 4 mana. The pit lord sees no play and it has a demon tag. So my guess is this will see no play. Decent arena card on turn 3 tho.
Nightmare Amalgam doesn't see a ton of play in beast decks, and 5 damage is incredibly not worth the extra 1 health. Hard pass for Hunter. Warlock also probably doesn't want it when they could just play Pit Lord instead, and they'll never play Pit Lord.
Well...looks like Heal Paladin might have some leg to stand on....not a very good leg, but at least it'S something outside of just praying to mulligan for Thekal
I tried having fun once. It was awful.
My suicidal lock deck has been stalling around turn 3. This will really round out the curve and give me much more consistent turn 4/5 self kills!
4 and 5 health makes big difference on turn 3. 5 health minion is very hard to remove on turn 3, you follow up with Houndmaster and you get a 5/7.
The earlier things drop the more significant the increase in stats becomes. Also, the less significant the HP damage is (because you start controlling the board a full turn earlier).
I think this is much better than Pit Lord because of those things.
Still not sure this is a good 3 drop in too many decks besides priest and paladin...maybe hunter in a pinch (the 2/5 guy was never worth it).
Heal Paladin
yep that's where it was played on stream
Nethersoul Buster
Wrong. By a lot.
This card isn't even bad.
Wdym bro. Pit Lord does see play atm it's really strong in even lock and I think this card has potential in heal paladin or Odd priest or something.
This card could definently see play idk what you are on.
The comparison with Nigthmare Amalgaman is not that accuerate, seems that card does not see play for the beast tag, and here the beast tag is almos irrelevant as well, if this see play in the next expansion is beacuse agro runs this trying to win the early games as fast as they cand, in that case the damage to your hero isn't a big deal.