Bleh. Priest already has Duskbreaker, Auucheni Soulpriest, Spirit Lash for aggro and Psychic Scream. Hell some of them have Wild Pyro. They don't need a crappier brawl.
They do need it, actually. Duskbreaker, Spirit Lash, and Psychic Scream all rotate in April...leaving priest with the janky remnants of AOE that it's always had to make due with.
Hmm. I am more than sure, that control/combo priest decks will include it in standard. This spell is a worse* Brawl, but a better Holy Nova. However I am really skeptical, that wild players will use it. There are other more powerful and reliable board clears in that format.
Note* - the outcome depends on the board state and on the RNG. Let's imagine how a big minion attacks a small one - obviously the big minion will survive. With Brawl there could be a 50% chance, that the small minion survives. However if we have 2 big minions and you play this spell, then there is a big chance that they will kill each other. Dunno, Supercollider is more controllable than this. I don't see a reason why a wild player would run this. They have Lightbombs, Dragonfire Potions, Excavated Evils/Duskbreakers (Netherspite Historian gives them more copies of this dragon).
Bleh. Priest already has Duskbreaker, Auucheni Soulpriest, Spirit Lash for aggro and Psychic Scream. Hell some of them have Wild Pyro. They don't need a crappier brawl.
Auchenai Soulpriest + Circle of Healing is unplayable. Duskbreaker requires a dragon deck, which forces you to always play Dragon Priest if you want to survive against Aggro rather than trying other decks like Deathrattle Priest or Spell Priest. Psychic Scream and Spirit Lash are really good but they are not enough to carry the class, just look at Priest winrate this year. And after next year's rotation Psychic Scream will be gone, then Priest will have to play Holy Nova, which is atrocious against Aggro decks.
Bleh. Priest already has Duskbreaker, Auucheni Soulpriest, Spirit Lash for aggro and Psychic Scream. Hell some of them have Wild Pyro. They don't need a crappier brawl.
Duskbreaker forces a mediocre dragon package that limits your deckbuilding.
Soulpriest requires a second card to be good and there are a lot of boards it would be worse against than this card so it isn't consistent and takes two cards to do something one card can. Soulpriest is also generally a minion you don't want in your res pool for those kinds of decks, and it is often a dead card until you draw circle.
Spirit lash generally only a strong clear against 1 HP minions or paired with a spell damage minion, so it's only good in certain kinds of decks. Lash is great but not a practical clear.
Psychic Scream is 7 mana, against aggro decks you are often dead or severely crippled by turn 5-6 if things go the way they want especially in priest that doesn't run many early minions with any kind of board presence.
Wild Pyro is nice but requires multiple cheap spells to kill low HP minions and it can only scratch bigger minions.
Of the five clears you just mentioned, the 3 strongest are rotating soon and none of them except the 7 mana card can deal with multiple big threats.
Priest absolutely needs a 'crappy' brawl. It's stronger than brawl in some situations (multiple big threats on your opponents side) and worse in other situations.
This is almost nothing like brawl and requires way more rng to be good against a large board-full clear requires that all minions be roughly the same size, which only ever happens in aggro decks. Deathrattle priest has an advantage because deathrattles and because priest can heal it's damaged minions, but there are a lot of match-ups and scenarios where this is going to be pretty weak. Still, Priest does need more mid-range clears and this is pretty fair-I just wish there was more strategy involved than just play and pray.
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Oh, Lethal - where did you go? I miss you all the time.
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
It's tricky: it can be very good or simply crappy:
For example let's take a board:
1: 3/6 2: 1/4 3: 5/4 4: 4/3
Best case would be: 1 attacks 4, 4 gets destroyed, 1 goes to 3/2. 2 attacks 3, 2 destroyed, 3 gets down to 5/3. 3 attacks 1 (since there are no other targets anymore), full board clear
But yes, another combination does lead to another outcome. It's a strong deck, and it's actually possible to count how the board might end, but it's a lot of counting and very very random.
This is a high skill aoe board clear, that requires you to count what you attack (face, enemy to get it down) before you use it. But it's 5 mana, and very very strong for it. Now in Wild we have so many board clears that it's quite hard to know what you want to use. Reno definitively got stronger with this.
Wow, this card is nuts. Basically has carried me as control priest so far. 5 mana board clear almost every time. It's the card priest needed to survive early game aggro. Duskbreaker was too inconsistent (if you didn't draw it and an activator, you were dead), but with Duskbreaker, Mass Hysteria and Psychic Scream, there's consistent board clears as needed.
Now priest just needs a finisher beyond the DK. Currently I'm running fatigue quest priest which is working quite well (haven't lost yet, but games last 20 minutes so... haven't played too much), but obviously it is an insanely early meta.
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Still, as of right now this is very unappealing.
Ah yes, finally priests get a way to deal with those pesky 4-attack, high HP minions! OH WAIT! NO THEY DON'T LUL!
On a more serious note though it's a fantastic card for pretty much anything else, not quite lightbomb but almost.
This set has the most unintuitive card texts of all expansions.
Anger is the punishment we give ourselves for someone else's mistake.
I don't know - I think you play it right now in Cloning Priest instead of jank like Grizzly and it makes that deck much better.
Hmm. I am more than sure, that control/combo priest decks will include it in standard. This spell is a worse* Brawl, but a better Holy Nova. However I am really skeptical, that wild players will use it. There are other more powerful and reliable board clears in that format.
Note* - the outcome depends on the board state and on the RNG. Let's imagine how a big minion attacks a small one - obviously the big minion will survive. With Brawl there could be a 50% chance, that the small minion survives. However if we have 2 big minions and you play this spell, then there is a big chance that they will kill each other. Dunno, Supercollider is more controllable than this. I don't see a reason why a wild player would run this. They have Lightbombs, Dragonfire Potions, Excavated Evils/Duskbreakers (Netherspite Historian gives them more copies of this dragon).
Love the name though.
Eh, it deals with a lot of boards that Psychic Scream is too late to handle and that Duskbreaker and Spirit Lash are too weak to handle.
I think this is way better in Deathrattle Priest than any existing board clear in priest for example.
Auchenai Soulpriest + Circle of Healing is unplayable. Duskbreaker requires a dragon deck, which forces you to always play Dragon Priest if you want to survive against Aggro rather than trying other decks like Deathrattle Priest or Spell Priest. Psychic Scream and Spirit Lash are really good but they are not enough to carry the class, just look at Priest winrate this year. And after next year's rotation Psychic Scream will be gone, then Priest will have to play Holy Nova, which is atrocious against Aggro decks.
Does it trigger my minions overkill? I want buff Linecracker.
Let;s imagine that you have overkill minions:
You play this spell = it's your turn => overkill triggers.
Your opponent plays this = it's not your turn => overkill doesn't trigger.
I don't like this card at all. A boardclear that can be anything between a 0/10 and 10/10 depending on RNG. The RNG range is way too big.
Well, that's just typical Hearthstone i guess.
Of the five clears you just mentioned, the 3 strongest are rotating soon and none of them except the 7 mana card can deal with multiple big threats.
Priest absolutely needs a 'crappy' brawl. It's stronger than brawl in some situations (multiple big threats on your opponents side) and worse in other situations.
I wonder what happens when there is a Mosh'Ogg Announcer on board - could be good for a laugh..
Kripp gonna lose his mind over that card and you know it!
Finally we can play something else than Psychic Scream the cost/value sucked big time.
Good removal for 5 and the effect is fun!
Like Priesty Brawl but better cause Warriors are dumb and smelly. Hopefully the animation involves screaming.
This is almost nothing like brawl and requires way more rng to be good against a large board-full clear requires that all minions be roughly the same size, which only ever happens in aggro decks. Deathrattle priest has an advantage because deathrattles and because priest can heal it's damaged minions, but there are a lot of match-ups and scenarios where this is going to be pretty weak. Still, Priest does need more mid-range clears and this is pretty fair-I just wish there was more strategy involved than just play and pray.
Oh, Lethal - where did you go? I miss you all the time.
Stoneskin Basilisk
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
It's tricky: it can be very good or simply crappy:
For example let's take a board:
1: 3/6
2: 1/4
3: 5/4
4: 4/3
Best case would be: 1 attacks 4, 4 gets destroyed, 1 goes to 3/2. 2 attacks 3, 2 destroyed, 3 gets down to 5/3. 3 attacks 1 (since there are no other targets anymore), full board clear
But yes, another combination does lead to another outcome. It's a strong deck, and it's actually possible to count how the board might end, but it's a lot of counting and very very random.
This is a high skill aoe board clear, that requires you to count what you attack (face, enemy to get it down) before you use it. But it's 5 mana, and very very strong for it. Now in Wild we have so many board clears that it's quite hard to know what you want to use. Reno definitively got stronger with this.
or better yet Mayor Noggenfogger
could all minions attack face ?
Wow, this card is nuts. Basically has carried me as control priest so far. 5 mana board clear almost every time. It's the card priest needed to survive early game aggro. Duskbreaker was too inconsistent (if you didn't draw it and an activator, you were dead), but with Duskbreaker, Mass Hysteria and Psychic Scream, there's consistent board clears as needed.
Now priest just needs a finisher beyond the DK. Currently I'm running fatigue quest priest which is working quite well (haven't lost yet, but games last 20 minutes so... haven't played too much), but obviously it is an insanely early meta.