How convenient that boomship cost is exactly 9 mana.
This spirit is a strong one for sure and will definitely see play.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
The card is definitely very powerful but Midrange Warriors usually don't have a lot of draw and this card still makes you lose a card, making the Rush minion trade 2 for 2 instead of 1 for 1. It'll probably still be on board next turn though, so your next Rush minion will trade favorably...
Think people are heavily overestimating this card. It's just making rush minions better at what they already do well, and not doing anything to help their weakness against classes that play very few minions
I dont know how viable it will be but I'll give Oondasta Rush Beast Warrior a spin. Lots of beasts have rush and Untamed Beastmaster might work with the low-cost draw that Warrior has in Town Crier/Shield Block/Battle Rage. Countess Ashmore has a place as she draws a Rush minion easily, lifesteal in Zilliax (and Scalehide perhaps) and Deathrattle with Direhorn Hatchling and Woodcutter's Axe/Blood Razor.
How convenient that boomship cost is exactly 9 mana.
This spirit is a strong one for sure and will definitely see play.
As far as i know: Boomship summons 3 minions then gave them Rush. But it's not minions with Rush, so probably won't be affected. But this is something we need a clarification or simply wait until somebody tried it out.
Please forget all the things about Dr. Boom, Mad Genius or The Boomship: If the wording is correct, it only affects minions that have Rush, not minions that gained Rush by any effect that gave them Rush.
Only minions with Rush (not minions that gained rush) are affected!
the axe that gives a rush minion +2+1 also gives it to minions who gained rush, so they are rush minions
Think people are heavily overestimating this card. It's just making rush minions better at what they already do well, and not doing anything to help their weakness against classes that play very few minions
This helps against those decks too, as you can throw a bunch of Immune Rushers to a big threat and they will survive.
Think people are heavily overestimating this card. It's just making rush minions better at what they already do well, and not doing anything to help their weakness against classes that play very few minions
This helps against those decks too, as you can throw a bunch of Immune Rushers to a big threat and they will survive.
Let's say I play a ctrl/combo deck and just remove all your low tempo rush minions and 0 impact 0/3s, until you run you out of cards/ i draw my win condition
The problem with rush warrior is that rush minions generally are bad at being proactive, and this doesn't help them in matchups where that's needed.
This doesn't fit in ctrl warrior either, as they usually can't follow up the tempo advantage this gives (in addition to a 0/3 being bad value)
Please forget all the things about Dr. Boom, Mad Genius or The Boomship: If the wording is correct, it only affects minions that have Rush, not minions that gained Rush by any effect that gave them Rush.
Only minions with Rush (not minions that gained rush) are affected!
the axe that gives a rush minion +2+1 also gives it to minions who gained rush, so they are rush minions
And why does then N'Zoth, the Corruptor does not summon minions that gained Deathrattle through another effect? Because they aren't. That a minion that gained rush gain the buff from the Axe is crystal clear: because at the time he is on board, he is counted as a rush-minion, and gained the effect. Was with taunt the case since Vanilla, since you could always destroy a minion that gained Taunt from Defender of Argus with The Black Knight But when you summon a minion without rush, by the time it was summoned, it didn't had rush and normally should not be affected by it.
But: there's a big difference between Boomship, Rocket Boots and Dr. Boom. While i personally think that Boomship and Rocket Boots are not affected by the spirit, Dr. Boom is different, because it's an Aura. And since it's probably a copy&paste of the aura of C'thun, mechs might actually be immune to them, since they probably always have Rush.
Still: it might be true that all or none of the mentioned things are affected by it; blizzard is here simply too inconsistent.
Turn 10 spirit+oondasta summoning warrior loa sounds like a pretty good comeback mechanic while presenting a scary board. Could see play for sure.
Me too :D now I'm just holding out hope for Blackhowl Gunspire to get some help...
How convenient that boomship cost is exactly 9 mana.
This spirit is a strong one for sure and will definitely see play.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
The card is definitely very powerful but Midrange Warriors usually don't have a lot of draw and this card still makes you lose a card, making the Rush minion trade 2 for 2 instead of 1 for 1. It'll probably still be on board next turn though, so your next Rush minion will trade favorably...
Finally...something strong for warrior
Think people are heavily overestimating this card. It's just making rush minions better at what they already do well, and not doing anything to help their weakness against classes that play very few minions
Play Spirit of the Rhino, play Oondasta, rush and overkill a minion to summon Akali, the Rhino, rush and overkill a minion to draw a 9/9 Darius Crowley or a 6/8 Vicious Scalehide (edit: or an 8/7 Zilliax), while still having all minions intact on the board! Definitely brilliant for Rush warrior.
Oh wow!
I dont know how viable it will be but I'll give Oondasta Rush Beast Warrior a spin. Lots of beasts have rush and Untamed Beastmaster might work with the low-cost draw that Warrior has in Town Crier/Shield Block/Battle Rage. Countess Ashmore has a place as she draws a Rush minion easily, lifesteal in Zilliax (and Scalehide perhaps) and Deathrattle with Direhorn Hatchling and Woodcutter's Axe/Blood Razor.
How would this work with Zilliax? If it is immune and attacks a minion, will it keep the Divine Shield?
I'd assume so, but haven't encountered this situation yet, so hope someone knows.
As far as i know: Boomship summons 3 minions then gave them Rush. But it's not minions with Rush, so probably won't be affected. But this is something we need a clarification or simply wait until somebody tried it out.
the axe that gives a rush minion +2+1 also gives it to minions who gained rush, so they are rush minions
Yeah, Zilliax will keep his divine shield.
This helps against those decks too, as you can throw a bunch of Immune Rushers to a big threat and they will survive.
Let's say I play a ctrl/combo deck and just remove all your low tempo rush minions and 0 impact 0/3s, until you run you out of cards/ i draw my win condition
The problem with rush warrior is that rush minions generally are bad at being proactive, and this doesn't help them in matchups where that's needed.
This doesn't fit in ctrl warrior either, as they usually can't follow up the tempo advantage this gives (in addition to a 0/3 being bad value)
wow
turn 9: spirit +loa
Creer es poder
Does the rush keyword have to be on the card for this to work, or can it be given through cards like The Boomship and Rocket Boots?
Obvious synergy with The Boomship and Dr. Boom, Mad Genius. Maybe Odd Rush Warrior can be a viable meta deck. I really can't wait for this expansion!
Love the art, too.
And why does then N'Zoth, the Corruptor does not summon minions that gained Deathrattle through another effect? Because they aren't. That a minion that gained rush gain the buff from the Axe is crystal clear: because at the time he is on board, he is counted as a rush-minion, and gained the effect. Was with taunt the case since Vanilla, since you could always destroy a minion that gained Taunt from Defender of Argus with The Black Knight But when you summon a minion without rush, by the time it was summoned, it didn't had rush and normally should not be affected by it.
But: there's a big difference between Boomship, Rocket Boots and Dr. Boom. While i personally think that Boomship and Rocket Boots are not affected by the spirit, Dr. Boom is different, because it's an Aura. And since it's probably a copy&paste of the aura of C'thun, mechs might actually be immune to them, since they probably always have Rush.
Still: it might be true that all or none of the mentioned things are affected by it; blizzard is here simply too inconsistent.
Dont forget about Akali and Oondasta ;)
What the.... ? This card is absurdly powerful. Forcing archetypes like that is little too much for my tastes.