Been running it in rush warrior and each time I play it I like it more. Play it at the right time and it really stalls druid, jaina, guldan, zuljin etc.
What do people think of this card now? I'm trying him out in Even Shaman and Even Paladin. I am liking it. But at times I wonder if a spellbreaker or hex would be better.
Didnt saw any Druids since the expansion released. It’s insane,and I know they will come back eventually, but out of 40 games or so 0 Druids...
Also , the " kind of " combo decks at the moment are Kingsbane Rouge, and QuestWarlock ( and maybe OTK Paladin? I haven’t seen yet), where Zihi is unfortunately not very useful.
turns out this card doesn't counter druid, cause they will just ramp again.. while you are at 5 mana
Didnt saw any Druids since the expansion released. It’s insane,and I know they will come back eventually, but out of 40 games or so 0 Druids...
Also , the " kind of " combo decks at the moment are Kingsbane Rouge, and QuestWarlock ( and maybe OTK Paladin? I haven’t seen yet), where Zihi is unfortunately not very useful.
turns out this card doesn't counter druid, cause they will just ramp again.. while you are at 5 mana
Well, yes and no.
When i ran Zihi , obviously i often played him when Druid was at 9 mana. Yes , sometimes they had a Nourish or Wildgrowth to reramp. But isn’t this a somewhat counter to deny them draw?
And no, I’d say half of the other games they didn’t had ramp and Zihi just delays UI like intended.
( actually i halfjokingly said when Zihi was revealed ; He’s no Counter to Druid guys, because when they are at 9/10 Mana, you don’t even have yourself 6 mana to play him out^^ )
Zihi is one of those cards where it feels bad when you loose to it. I have played aginst it more and more with my controldecks. It is feels almost as bad as a Barnes on turn 3/4. There are no counterplay at all. When you play a controldeck vs. aggro you use all your cards and removel just to servive to lategame where you should win. Zihi destroyes this, as you early removal is used and now you don't have the mana for the next removalspell.
Been running it in rush warrior and each time I play it I like it more. Play it at the right time and it really stalls druid, jaina, guldan, zuljin etc.
Saw Zihi toady in a EvenWarlockslist. (He was top 100 vs a rank250 guy who played Mechatuhn Warlock) Worked pretty good.
This card works wonders in Kingsbane Rogue.
What do people think of this card now? I'm trying him out in Even Shaman and Even Paladin. I am liking it. But at times I wonder if a spellbreaker or hex would be better.
I like her in a tempo burn Shaman because you can get rid of at least 4 Overload with her effect on 10 mana.
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turns out this card doesn't counter druid, cause they will just ramp again.. while you are at 5 mana
Well, yes and no.
When i ran Zihi , obviously i often played him when Druid was at 9 mana. Yes , sometimes they had a Nourish or Wildgrowth to reramp. But isn’t this a somewhat counter to deny them draw?
And no, I’d say half of the other games they didn’t had ramp and Zihi just delays UI like intended.
( actually i halfjokingly said when Zihi was revealed ; He’s no Counter to Druid guys, because when they are at 9/10 Mana, you don’t even have yourself 6 mana to play him out^^ )
Zihi is one of those cards where it feels bad when you loose to it. I have played aginst it more and more with my controldecks. It is feels almost as bad as a Barnes on turn 3/4. There are no counterplay at all. When you play a controldeck vs. aggro you use all your cards and removel just to servive to lategame where you should win. Zihi destroyes this, as you early removal is used and now you don't have the mana for the next removalspell.
I really like this card, been using it in my deathrattle hunter deck, and surprisingly it hurts a lot of classes and not just druid.
Against hunters, if you suspect a zuljin, drop it.
Against a priest, if you expect a gallery/their mechathun combo bout to go off, drop it.
Against mages, if you expect the frost lich jaina, drop it.
Against warlock, if you expect a guldan dk/mechathun combo, drop it.
And just for control in general, if you have a decent board you want to protect/cheap threats, drop it.
Never lost a game where I played this card.
I thought it would be a pretty funny addition to non OTK Shudderwock decks. Set the mana to 5....then 1-mana Shudderwocks for the rest of the game.
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