People need to understand this is a tech card. And a good one for a lot of midrange decks.
Your deck's winrate improves against a lot of deck. Let's take a look at the current meta:
Evenlock & Controllock: Play this when you think your opponent is going to use his DK/Azari.
Maly & Togg Druid: Play this after Dreampetal Florist drops
Taunt Druid: Play this before Oakheart
Shudderwock: Play this once all combo pieces have been played and you think he can/will play shudder next turn (keep overload in mind)
Kingsbane rogue: Stalling their DK for a few turns is a big thing
Any Mechathun deck: Self-explanatory
The amount of times I was 1-2 turns off killing a combo deck when they killed me is so high this card convinces me to be a good tech card. Off course if the meta lacks a lot of combo decks this won't see play. I don't see this as a great card for aggro decks, but I could be wrong.
Even Shaman would be a great example of a deck that currently would use this card.
AM i the one that sees an aviana+Kunn combo with this card all over again?? basically you play aviana then Kunn then go nuts then play this to get 5 extra mana....you pretty much have to make sure you kill your opponent by then ebcause the reset would affect you next turn, but it does give some felixiblit to the combos, ie, you can double swipe now in some situations where you wouldn't be able to do it
yes...b/c aviana Kun is close to unplayable anymore. Wild is too fast for it.
A tech card? Maybe, but I think solid fourdrop + this on turn 10 is good in many scenarios, because you are the last person to take advantage of having 10 mana crystals.
An I don't know why people think this will refresh any mana crystals, where on the card does it say you refresh or gain any mana crystals?
Sounds good in paper, but is so counter class specific (just druid). I dont know if the malygos/towaggle decks will be viable in rastakhan, and for sure they are going to be out in april due to the rotation, so maybe that's going to bench this card.
We will see if follows the fate of Mindbreaker (card released same expansion as DK hero cards, maybe to counter it's hero power like paladin auto-win, jaina, rexxar, anduin before nerf, but never saw any play) or a better future.
Expensive cards that don't impact the board when played need to have a pretty big upside in order to see regular play on ladder. Against most decks, this is simply a vanilla 6-mana 5/5. While folks are saying that this screws up Druid, it really doesn't - they gain whatever advantages they already gained while they ramped, and then merely get put back onto an equal footing. After all, they are about four times as likely to ramp as you are to draw this card and un-ramp them.
I'm guessing that this might see play as a tech card against late-game combo decks - they never get to 9- or 10-mana to execute their big, expensive, game-ending play. It's more of a tournament card, than a ladder card.
Useful vs druids, clone priest.. basically a general delay for tempo swing cards like big taunts, expensive aoe, the most played dks or hero cards, lich king/ hadronox/ tarim/ grumble/ shudder and a super sweet card vs mecha c’thun decks.
An I don't know why people think this will refresh any mana crystals, where on the card does it say you refresh or gain any mana crystals?
Well, it does not say "empty" either, so...
No, you are not GAINING any mana crystals. If you lose mana crystals, why would the mana crystals you already used be refilled? Nobody thought Surrender to Madness would refil your mana crystals, because that would make no sense. It makes just as little sense here.
When was the last time you play vs a midrange deck?
This is the only good card for the archetype in years, it is extremely good vs control and combo decks and expensive for aggro.
It is not overrated, it is the level of the awesome Loatheb, all midrange decks will use, this card alone put midrange decks back to competitive scenario again.
Could you play on turn 10: 4-drop, this card, 5-drop?
My guess is that it works like Living Mana where it kills empty mana crystals first. That is to say if you play this on 10 you'll have 5 mana crystals total. 4 filled- one unfilled and so you still only get to spend 10 mana per turn. Same if you play this on turn 6. You'll probably get 5 empty mana crystals and not 5 filled mana crystals. If this always gave you 5 filled mana crystals you'de probably play it in every midrange deck in the game since it would basically read Battlecry gain 5 mana if you play this on turn 6.
Could you play on turn 10: 4-drop, this card, 5-drop?
My guess is that it works like Living Mana where it kills empty mana crystals first. That is to say if you play this on 10 you'll have 5 mana crystals total. 4 filled- one unfilled and so you still only get to spend 10 mana per turn. Same if you play this on turn 6. You'll probably get 5 empty mana crystals and not 5 filled mana crystals. If this always gave you 5 filled mana crystals you'de probably play it in every midrange deck in the game since it would basically read Battlecry gain 5 mana if you play this on turn 6.
Every midrange deck will run this card because give them more time vs combo and control decks, of course the mana crystals will be empty, will be insanely OP you be able to play a 11 manas turn in turn 6.
The perfect definition of a overrated card.
this would br a must maybe in agro decks?
i think in zoolock, if you can finish the game in turn 7-8, maybe you dont care to come back to 5 mana
Creer es poder
People need to understand this is a tech card. And a good one for a lot of midrange decks.
Your deck's winrate improves against a lot of deck. Let's take a look at the current meta:
The amount of times I was 1-2 turns off killing a combo deck when they killed me is so high this card convinces me to be a good tech card. Off course if the meta lacks a lot of combo decks this won't see play. I don't see this as a great card for aggro decks, but I could be wrong.
Even Shaman would be a great example of a deck that currently would use this card.
This is the hero we needed.
yes...b/c aviana Kun is close to unplayable anymore. Wild is too fast for it.
A tech card? Maybe, but I think solid fourdrop + this on turn 10 is good in many scenarios, because you are the last person to take advantage of having 10 mana crystals.
An I don't know why people think this will refresh any mana crystals, where on the card does it say you refresh or gain any mana crystals?
Another tech card for 6 mana crystal.
Sounds good in paper, but is so counter class specific (just druid). I dont know if the malygos/towaggle decks will be viable in rastakhan, and for sure they are going to be out in april due to the rotation, so maybe that's going to bench this card.
We will see if follows the fate of Mindbreaker (card released same expansion as DK hero cards, maybe to counter it's hero power like paladin auto-win, jaina, rexxar, anduin before nerf, but never saw any play) or a better future.
An anti armor card is called dealing damage to your enemy.
Expensive cards that don't impact the board when played need to have a pretty big upside in order to see regular play on ladder. Against most decks, this is simply a vanilla 6-mana 5/5. While folks are saying that this screws up Druid, it really doesn't - they gain whatever advantages they already gained while they ramped, and then merely get put back onto an equal footing. After all, they are about four times as likely to ramp as you are to draw this card and un-ramp them.
I'm guessing that this might see play as a tech card against late-game combo decks - they never get to 9- or 10-mana to execute their big, expensive, game-ending play. It's more of a tournament card, than a ladder card.
FWIW - I voted "Bad."
Such a great concept.
Useful vs druids, clone priest.. basically a general delay for tempo swing cards like big taunts, expensive aoe, the most played dks or hero cards, lich king/ hadronox/ tarim/ grumble/ shudder and a super sweet card vs mecha c’thun decks.
I like it.
"Hey. Hey. Do you wanna buy a funnel cake?" Undercity Huckster
Of which there are a lot right now...
Well, it does not say "empty" either, so...
No, you are not GAINING any mana crystals. If you lose mana crystals, why would the mana crystals you already used be refilled? Nobody thought Surrender to Madness would refil your mana crystals, because that would make no sense. It makes just as little sense here.
Pretty horrendous text positioning.
Anger is the punishment we give ourselves for someone else's mistake.
better late than never... at least sth. against control and combo
maybe the 1st card I am kind of impressed out of the new set...
the other cards were like, yeah, we are out of any fresh ideas, so let's destroy class identity entirely
check pleas
i am gona use this to complete the adventures nice!
When was the last time you play vs a midrange deck?
This is the only good card for the archetype in years, it is extremely good vs control and combo decks and expensive for aggro.
It is not overrated, it is the level of the awesome Loatheb, all midrange decks will use, this card alone put midrange decks back to competitive scenario again.
My guess is that it works like Living Mana where it kills empty mana crystals first. That is to say if you play this on 10 you'll have 5 mana crystals total. 4 filled- one unfilled and so you still only get to spend 10 mana per turn. Same if you play this on turn 6. You'll probably get 5 empty mana crystals and not 5 filled mana crystals. If this always gave you 5 filled mana crystals you'de probably play it in every midrange deck in the game since it would basically read Battlecry gain 5 mana if you play this on turn 6.
Every midrange deck will run this card because give them more time vs combo and control decks, of course the mana crystals will be empty, will be insanely OP you be able to play a 11 manas turn in turn 6.
For me the best card so far.