Today I played few games against this hero card as control warlock. My thoughts? - meh, everything was as I expected it would be.
I really don't understand the hype behind this card. Against control (with tons of sustain) this card is bad. Deathstalker Rexxar is your real win-condition, UNLESS your opponent is low on health and you can summon a charger by recasting To My Side! and/or Animal Companion. In any other case control decks like BSM, odd warrior and control warlock will do well against this.
Now I don't play any tempo or aggro decks (I also don't play mid-range ones), so I can't express my opinion in those cases, but imho if ppl play around the secrets more properly, they will take advantage of the hunter's slowness.
Today I played few games against this hero card as control warlock. My thoughts? - meh, everything was as I expected it would be.
I really don't understand the hype behind this card. Against control (with tons of sustain) this card is bad. Deathstalker Rexxar is your real win-condition, UNLESS your opponent is low on health and you can summon a charger by recasting To My Side! and/or Animal Companion. In any other case control decks like BSM, odd warrior and control warlock will do well against this.
Now I don't play any tempo or aggro decks (I also don't play mid-range ones), so I can't express my opinion in those cases, but imho if ppl play around the secrets more properly, they will take advantage of the hunter's slowness.
If you build your deck well this card is nuts vs any control deck, my latest stats going rank 4-1 EU show 64% winrate Hardest matchup is odd paladin not control as you seems to think.
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Lmao the card sucks. After they play Zul’jin, clear their board and they are done. Almost every class can clear board of 3/3s. Gets outvalued by Dragon-Mech Warrior so hard.
Yes, because Zuljin is used in aggro decks. Aggro decks famously do bad against heavy control decks, doesn't mean it's bad.
Dude, Spell Hunter is not an aggro deck..
Have you even played hearthstone? There is something obviously aggressive in summoning 4 three attack minions and creating minionless decks just in hopes of getting that huffer + leokk dream.
This gotta be one of the dumbest posts I've read here... The Spellstone costs 5 mana and needs setup to spawn those 4 3/3s... It's not like you can topdeck it and play it as if it was upgraded... TMS costs 6 mana and even if it does spawn the minions you mentioned it's 5 damage! Just 5! and it doesn't go through taunts... Also,what does Spell Hunter do till turn 3/4? Basically nothing, if it reallly were an Aggro Deck you'd be at half your health if not less at that point... Have you ever played against something called Pirate Warrior? or Aggro Shaman? or Tempo Mage? Those are Aggro decks not something that can't even put bodies on the board till turn 3/4...
I have to ask, but are you actually brain dead? You're claiming a deck that runs 8 one cost cards isn't aggro? Holy shit my dude. Spell hunter plays spells until the turns you mentioned, I know, spells in a deck called spell hunter really shocks me too.
I asked this earlier to someone else, but have you ever played hearthstone? Even versus odd paladin, the best aggro deck in the entire game, you won't be anywhere near half health by the turns you mentioned, it only starts to become really good at turn 5 with Level Up!.
Edit: noticed the anime gif you have, so ignore my first question as I get the answer now. :)
SPELL HUNTER ISN'T AGGRO.
It's something between Midrange and Tempo but for sure it isn't aggro. Have you ever seen an aggro deck w/o turn 1 drop? Or an aggro deck with a 10 mana card? I could go further but I won't
Your point is very weak, you forgot to consider that baku is kinda 9 mana, but I'm sure these aggro decks don't run high cost cards my oh my what a mistake I made. Plus odd paladin runs Stormwind Champion but once again, I'm sure you're completely correct. Oh or even shaman, running Sea GiantThe Lich King and cards like that, but guess I'm still wrong. :(
You do realize that Odd Paladin runs a Vanilla 9 drop that you see played 1 in 20 games just because it gives them a busted Hero Power right? Also,they run Stormwind Champion just because they can't have Tarim or Stegodon... And Even Shaman runs Sea Giant sure,but that doesn't ever cost more than 4/5 mana so you can't exactly consider it a late game card... I could keep going but you clearly have no clue what you're talking about and what's worse is that you're too cocky to realize your dead wrong... Please keep going like this,I'm sure using insults as argumentations is gonna get you far in everything you do...
P.s. Even if you don't deserve it Kao-chan is gonna keep playing her violin for you... Who knows maybe she can somehow reach you...
I'm sure something that doesn't exist can teach me violin.
I should stop with this nonsense but I'm horribly annoyed by the fact that the Brawl gave me 5 gold so I'll stop playing and toy with you a little more... For some reason you seem to have a weird concept of Aggro Deck... Even Shaman (at least in Standard) is a Midrange/Tempo not Aggro,if they go face in some MUs it's because they know they don't have the late game to compete with the other Deck and try to finish the game ASAP... There's no way in hell Aggro would ever run Agatha or Kalimos maybe LK but that would be a stretch too... Al'akir would ok as a finisher but that's it... You said Spell Hunter is Aggro cause it runs like 6 one drops well then let's talk these one drops...
They have Candleshot 1 mana for 3 damage wow so aggressive! Also,you're hero is immune while attacking that's so Aggro!
Then we have Tracking,card draw and Deck thinning I guess that's okay but it still doesn't damage my face or fish for some crazy finisher...
Then what Secret Plan? 1 mana to draw a 2 cost spell that my opponent won't even proc...
Hunter's Mark? Let's remove a fatty so I can finish the game on turn 6!
Arcane Shot? 1 mana for 2 damage! Me SMORC! Seriously how many times did you see a Hunter play this on your face?!
Minions that snowball when not removed like Tunnel Trogg or Mana Wyrm are what Aggro runs or stuff like Fireball or Lava Burst not 1 mana pings that make you immune while attacking or cards that generate ridiculous amount of value...
As for Odd Paladin,do you really think they would run Stormwind Champion if Stonehill guaranteed them a Tarim?! Also,you say I purposefully avoided to talk about the cards you had mentioned but what about what I said about Baku or Sea Giant? Why does Odd Paladin run a 9 drop other than the reason I stated above?
First off I have to mention your over use of "..." it doesn't make you interesting one bit. Even shaman runs both Dire Wolf Alpha and Sea Giant. Sea giant is good when you can flood your board, which coincidentally is what aggro decks do. Primalfin Totem floods the board, a mechanic useful for aggro decks and coincidentally is run in this deck, hmm.
- Tracking is generally run to draw Lesser Emerald Spellstone which is one of the highest win-rate cards in the entire deck. So yes, it does fish for a finisher.
- Hunter's Mark let's you combo it with Candleshot to go face, because turns out aggro decks go face.
- Secret Plan used to get more secrets, which upgrades the best card in the deck.
Pre-nerf Mana Wyrm could certainly also be described as a card that produces insane value.
"33 neutral Taunts + 3 Paladin Taunts (400% more likely to show up).
The probablility of get Tarim from 1 Stonehill Defender is slight more than 1- (41/45) * (40/44) * (39/43) = ~24.8%.
So the probability of getting at least 1 Tarim from 2 Stonehills is: 1- (0.752^2) = ~43.5%"
Old numbers from an old post, but I've seen people get two tarims in a row. It almost does seem guaranteed. Who knows why paladin would, but if even shaman is fine running that many big minions, maybe other aggro decks should too.
Writing ... at the end of the sentence is just a bad habit of mine,after all this time I basically do it without even thinking,I'm not trying to make anything more interesting for anyone... Anyway,I got rid of that annoying 5 gold and even opened a golden legendary (Yeah free dust because I don't play Discardlock) so I won't bother replying anymore... You wanna think Spell Hunter is Aggro fine,just don't come crying here after its Hero Cards run you over because you wasted your resources to clear their completely broken finisher on turn 5...
Aw damn, wanted to keep having a discussion. Guess no more great wall of china :(
What is wrong with you guys???
Someone will report us for this. Please don't :C
How long can this go on
how long can dis go on?
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ITS THE WORST DESIGNED CARD EVER IMO. Super oppressive. Instant win most of the time. Not fun to play against. Almost forces people to play aggro to try and win before it comes down.
I teched in Chief Inspector in a few decks, like Shudderwock. But what about all the other decks? FEELSBADMAN when all u do is put 1 card and it improves your winrate astronomically.
Too many are already using this. Are we really gonna have another 2 years of this oppression? I hope not.
Cap the spell or something, cuz its just a win more card and that hurts the creativity of the game/
Its not even been a full week, and already im seeing 40% Hunters and 90% of those Hunters are rockin him.
ITS THE WORST DESIGNED CARD EVER IMO. Super oppressive. Instant win most of the time. Not fun to play against. Almost forces people to play aggro to try and win before it comes down.
I teched in Chief Inspector in a few decks, like Shudderwock. But what about all the other decks? FEELSBADMAN when all u do is put 1 card and it improves your winrate astronomically.
Too many are already using this. Are we really gonna have another 2 years of this oppression? I hope not.
Cap the spell or something, cuz its just a win more card and that hurts the creativity of the game/
Its not even been a full week, and already im seeing 40% Hunters and 90% of those Hunters are rockin him.
Not sure if serious. The card has 58.7% Played winrate according to HSReplay.
If we compare it to late game DKs, it is lower than:
The fact that Guldan can summon many Charge Doomguards is more scarier than clearing the board also Hero Power much better.
But hunter already have an insanely OP DK, completely busted and out of control, why give the class another one? Shaman get Hagatha hero card and warrior get Boom hero card, but the both DK's sucks very hard, no problem give them another one, but hunter?
This was a terrible mistake and more than 50% of the ladder be hunter prove that, the class need to be nerfed like druid was after the release of KFT.
To My Side! and hunter's spellstone are leaving standard in 4 months along with Flanking Strike. Power level of Zul'Jin will lower a lot after these cards rotate and I doubt Blizzard will keep printing extremely strong spells like during K&K,
It's funny to think people are complaining so hard about this when Warlock Dk exists and that is essentially this but on steroids, yet you don't see people complaining about that.
Could be strong with the right build-around. Imagine a beast/secret hunter dropping this on 10, playing 4-5 secrets, a Spellstone, 2 Animal Companions, and maybe a Deadly Shot or two...
I challenge you
Go build the deck and shoot a video of you doing that.
Turn 10 you must play your hero. Before that you need to cast the spells you said you wanted:
The fact that Guldan can summon many Charge Doomguards is more scarier than clearing the board also Hero Power much better.
But hunter already have an insanely OP DK, completely busted and out of control, why give the class another one? Shaman get Hagatha hero card and warrior get Boom hero card, but the both DK's sucks very hard, no problem give them another one, but hunter?
This was a terrible mistake and more than 50% of the ladder be hunter prove that, the class need to be nerfed like druid was after the release of KFT.
1. You are thinking short-term. In four months there will only be Hagatha, Boom, Zul’Jin and whatever they create for the next set. Also you are only thinking about Standard.
2. You cannot conclude anything from reports the first few weeks. Almost everyone wants to have fun and try the new cards. In a few weeks you can trust the data.
It's funny to think people are complaining so hard about this when Warlock Dk exists and that is essentially this but on steroids, yet you don't see people complaining about that.
That's not really a fair comparison. The Warlock DK is super strong no doubt, but it does nothing else on the turn it gets played. With Spell Hunter, Zul'jin can wipe several minions with things like Deadly Shot and Baited Arrow, and it can give quite a lot of burst damage thanks to rerolling Animal Companion and To My Side!. In one game I got hit in the face with 3 Huffers for a total of 12 face damage. Also, it's really only Control Warlock that gets a giant board off the DK, and Control Warlock generally applies very little pressure up to that point. Whereas Hunter can do you some serious damage by turn 10, and having a bit of burst after you play Zul'jin can potentially close out the game right there.
Alright let's go over the comparisons here.
Does both summon potentially board full of minions that need to be played over the course of the game? check.
Does both have a Damaging hero power that can target minions and face? check.
Does both put defensive cards out on the battlefield? (i.e in the case of Guldann it's Voidlord and Doomguards that can trade into board) check.
And with those comparisons It is plain as sight to see that DK Guldann does everything Zul'jin does but better. And no amount of secrets that get put into the battlefield come even close to the defensive powerhouse that is Voidlord. Not to mention the Doomguards can trade into minions AND kill your opponent. Can Zul'jin just straight up kill your opponent? I think not.
Rofl I did and your points is mute because everything you pointed out is basically the same as what DK Guldann can do.
"With Spell Hunter, Zul'jin can wipe several minions with things like Deadly Shot and Baited Arrow, and it can give quite a lot of burst damage thanks to rerolling Animal Companion and To My Side!. In one game I got hit in the face with 3 Huffers for a total of 12 face damage"
Doomguards can do that and you can control where they hit. But do the Doomguards have a chance to just die when they hit the board? of course not. Also do you not realize you can summon a couple or few doomguards that will be dealing more damage than Zul'jin will do on average? and it's not that hard to pull off all you need is 1 Cube.
Also Cubelocks play Mountain Giant, an early giant that gets in face damage is just about as equivalent to how much damage Hunter will be doing before turn 10.
Mate, I don't question your win-rate with this deck. However I am not really interested in those statistics, since the meta hasn't fully developed yet. We are still one week into the expansion, so many things can change by the end of the month.
I don't know what kind of control decks you have faced by now, however if you had a positive rating against them, then your opponents have most likely misplayed. This or maybe some decks aren't refined yet (since we are still in the experimental meta). I would like to state this, because I RARELY had any problems versus spell hunters in the past. Only two things wrecked me in those MUs - Deathstalker Rexxar and bad draw RNG sometimes. Because if I don't find my healing cards as control warlock on time, my opponent can just finish me off with a tiny bit of pressure. But odd warrior doesn't have this problem, does he?
Anyway back to Zul'jin - from the moment this archtype increased in popularity in WW, I learnt to play around their tricks. Secrets? - I don't attack the opponent's face, I just develop a board and I attack with the cheapest minion first. I aim for sudden big "punch" assaults. Removals? - against Crushing Walls I put the biggest minion(s) in the middle and against Deadly Shot I try to develop a wide board, in order to increase my chances of preserving my big threat(s).
Besides, control decks aren't like LoE control warrior - running mostly removals and not many minions. We also have big plays - we warlocks have Rin, the First Disciple and Bloodreaver Gul'dan. Mages have Frost Lich Jaina, which will summon a 3/6 elemental after they use a removal spell on your minions, they also have Dragoncaller Alanna as a finisher (+Sindragosa, Elise the Trailblazer if the game prolongs long enough). And warrior has Dr. Boom, Mad Genius, Omega Assembly and some other cards, which will generate value. So hunter's removal spells aren't scary at all and with this so isn't Zul'jin as well. Only Deathstalker Rexxar is your prime win-condition in those MUs.
Zul'jin can also be used as a win-condition, but the hunter player shouldn't cast any Lesser Emerald Spellstones before playing this hero card, but instead 2x Animal Companions and 2xTo My Side!s. This way they will have better chances of getting a charger and finishing off the opponent. I had a similar experience yesterday, where my opponent decided to go for this turn. I really questioned their decision, since they killed off their own DK this way and Zul'jin summoned only 2 Huffers, which sadly for my opponent weren't enough. I cleared their board and healed myself and with no threats left to summon, I won by default.
[edit] I forgot to say the obvious thing - yes, Zul'jin boosts secret/spell hunter and he offers a nice effect, but only when you draw him prior to the DK. The more you delay Rexxar, the bigger the chances of your opponent overwhelming you.
I don't understand why they printed this. There is no downside whatsoever. It's probably the most broken and thoughtless card they've ever made.
Yes I'm salty but I feel like this has some validity.
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Today I played few games against this hero card as control warlock. My thoughts? - meh, everything was as I expected it would be.
I really don't understand the hype behind this card. Against control (with tons of sustain) this card is bad. Deathstalker Rexxar is your real win-condition, UNLESS your opponent is low on health and you can summon a charger by recasting To My Side! and/or Animal Companion. In any other case control decks like BSM, odd warrior and control warlock will do well against this.
Now I don't play any tempo or aggro decks (I also don't play mid-range ones), so I can't express my opinion in those cases, but imho if ppl play around the secrets more properly, they will take advantage of the hunter's slowness.
pretty meh, you usually play this when you are gonna win anyways
2018 card with 2016 card mechanics.
You dare challenge the Lord of the Hunt ?
If you build your deck well this card is nuts vs any control deck, my latest stats going rank 4-1 EU show 64% winrate Hardest matchup is odd paladin not control as you seems to think.
Strive for constant improvement and achieve your full potential.
how long can dis go on?
Rejoice, for even in death, you have become children of Thanos.
ITS THE WORST DESIGNED CARD EVER IMO. Super oppressive. Instant win most of the time. Not fun to play against. Almost forces people to play aggro to try and win before it comes down.
I teched in Chief Inspector in a few decks, like Shudderwock. But what about all the other decks? FEELSBADMAN when all u do is put 1 card and it improves your winrate astronomically.
Too many are already using this. Are we really gonna have another 2 years of this oppression? I hope not.
Cap the spell or something, cuz its just a win more card and that hurts the creativity of the game/
Its not even been a full week, and already im seeing 40% Hunters and 90% of those Hunters are rockin him.
Not sure if serious. The card has 58.7% Played winrate according to HSReplay.
If we compare it to late game DKs, it is lower than:
Gul'Dan 62.0%
Uther 61,4%
Valeera 59,8%
Jaina 59.3%
I think Bloodreaver Gul'dan is more oppressive than this card.
The fact that Guldan can summon many Charge Doomguards is more scarier than clearing the board also Hero Power much better.
But hunter already have an insanely OP DK, completely busted and out of control, why give the class another one? Shaman get Hagatha hero card and warrior get Boom hero card, but the both DK's sucks very hard, no problem give them another one, but hunter?
This was a terrible mistake and more than 50% of the ladder be hunter prove that, the class need to be nerfed like druid was after the release of KFT.
After the rotation this card is fine but now with DK Rexxar this card is too much. No class can handle both of the DK late in game.
To My Side! and hunter's spellstone are leaving standard in 4 months along with Flanking Strike. Power level of Zul'Jin will lower a lot after these cards rotate and I doubt Blizzard will keep printing extremely strong spells like during K&K,
It's funny to think people are complaining so hard about this when Warlock Dk exists and that is essentially this but on steroids, yet you don't see people complaining about that.
None have yet :)
Find the error in his post
1. You are thinking short-term. In four months there will only be Hagatha, Boom, Zul’Jin and whatever they create for the next set. Also you are only thinking about Standard.
2. You cannot conclude anything from reports the first few weeks. Almost everyone wants to have fun and try the new cards. In a few weeks you can trust the data.
I'm currently playing in Wild this deck and it's great fun and has a good winrate for me.
Why is the rum gone?
Alright let's go over the comparisons here.
Does both summon potentially board full of minions that need to be played over the course of the game? check.
Does both have a Damaging hero power that can target minions and face? check.
Does both put defensive cards out on the battlefield? (i.e in the case of Guldann it's Voidlord and Doomguards that can trade into board) check.
And with those comparisons It is plain as sight to see that DK Guldann does everything Zul'jin does but better. And no amount of secrets that get put into the battlefield come even close to the defensive powerhouse that is Voidlord. Not to mention the Doomguards can trade into minions AND kill your opponent. Can Zul'jin just straight up kill your opponent? I think not.
Rofl I did and your points is mute because everything you pointed out is basically the same as what DK Guldann can do.
"With Spell Hunter, Zul'jin can wipe several minions with things like Deadly Shot and Baited Arrow, and it can give quite a lot of burst damage thanks to rerolling Animal Companion and To My Side!. In one game I got hit in the face with 3 Huffers for a total of 12 face damage"
Doomguards can do that and you can control where they hit. But do the Doomguards have a chance to just die when they hit the board? of course not. Also do you not realize you can summon a couple or few doomguards that will be dealing more damage than Zul'jin will do on average? and it's not that hard to pull off all you need is 1 Cube.
Also Cubelocks play Mountain Giant, an early giant that gets in face damage is just about as equivalent to how much damage Hunter will be doing before turn 10.
Mate, I don't question your win-rate with this deck. However I am not really interested in those statistics, since the meta hasn't fully developed yet. We are still one week into the expansion, so many things can change by the end of the month.
I don't know what kind of control decks you have faced by now, however if you had a positive rating against them, then your opponents have most likely misplayed. This or maybe some decks aren't refined yet (since we are still in the experimental meta). I would like to state this, because I RARELY had any problems versus spell hunters in the past. Only two things wrecked me in those MUs - Deathstalker Rexxar and bad draw RNG sometimes. Because if I don't find my healing cards as control warlock on time, my opponent can just finish me off with a tiny bit of pressure. But odd warrior doesn't have this problem, does he?
Anyway back to Zul'jin - from the moment this archtype increased in popularity in WW, I learnt to play around their tricks. Secrets? - I don't attack the opponent's face, I just develop a board and I attack with the cheapest minion first. I aim for sudden big "punch" assaults. Removals? - against Crushing Walls I put the biggest minion(s) in the middle and against Deadly Shot I try to develop a wide board, in order to increase my chances of preserving my big threat(s).
Besides, control decks aren't like LoE control warrior - running mostly removals and not many minions. We also have big plays - we warlocks have Rin, the First Disciple and Bloodreaver Gul'dan. Mages have Frost Lich Jaina, which will summon a 3/6 elemental after they use a removal spell on your minions, they also have Dragoncaller Alanna as a finisher (+Sindragosa, Elise the Trailblazer if the game prolongs long enough). And warrior has Dr. Boom, Mad Genius, Omega Assembly and some other cards, which will generate value. So hunter's removal spells aren't scary at all and with this so isn't Zul'jin as well. Only Deathstalker Rexxar is your prime win-condition in those MUs.
Zul'jin can also be used as a win-condition, but the hunter player shouldn't cast any Lesser Emerald Spellstones before playing this hero card, but instead 2x Animal Companions and 2xTo My Side!s. This way they will have better chances of getting a charger and finishing off the opponent. I had a similar experience yesterday, where my opponent decided to go for this turn. I really questioned their decision, since they killed off their own DK this way and Zul'jin summoned only 2 Huffers, which sadly for my opponent weren't enough. I cleared their board and healed myself and with no threats left to summon, I won by default.
[edit] I forgot to say the obvious thing - yes, Zul'jin boosts secret/spell hunter and he offers a nice effect, but only when you draw him prior to the DK. The more you delay Rexxar, the bigger the chances of your opponent overwhelming you.