7 mana 5/10 with an upside - the stats are optimal (7 mana 7/(7+1)) and it has an snowball effect.
I personally think this is a great card in arena. It's very durable and after a trade or two this can become a nice late-game finisher. But I don't see it in constructed, it's just too slow and not impactful enough. This could potentially be included in a mid-range deck, but we will see.
This seems entirely reasonable, but there don't appear to be a lot of decks that want this. At 7 mana, most decks are probably doing something a little more impressive.
This is like a neutral, weaker Gahz'rilla. Gahz'rilla did not see play, and this probably won't other than in decks which specialize in cheating out big minions.
I mean it passes the vanilla test (15 stats for 7), the overkill gets easier to trigger each time, and it has high health so it's hard to kill. It's got a chance of seeing play, but it is slow and it does do nothing the turn it is played. Druid and Warrior can cheat it out so it could go there. It is excellent with Windfury so maybe Shaman? And paladin can buff it to make it scary faster.
way to slow to be useful. compare this to The Boogeymonster, Scaled Nightmare, or Gahz'rilla, the more he attacks, the bigger he gets. but he is just way to slow to see play. 1 star.
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Rejoice, for even in death, you have become children of Thanos.
Kind of reminds me of Stasis Drake for some reason. Ideally you want this to become a 10/10 and then you start going face with it but it’s just way too slow and way too easily removable and doesn’t do anything when you play it and has a bunch of other problems. Sick in Arena tho.
Super broken for 7 mana. Normally you have combined stats of 14 this has 15 and an ability. Very good arena card
Not broken as that ability doesn't immediately impact the board. Unless you can give it rush somehow, this is a card that is subject to hard removal which makes it risky to play.
7 mana 5/10 with an upside - the stats are optimal (7 mana 7/(7+1)) and it has an snowball effect.
I personally think this is a great card in arena. It's very durable and after a trade or two this can become a nice late-game finisher. But I don't see it in constructed, it's just too slow and not impactful enough. This could potentially be included in a mid-range deck, but we will see.
That would actually make it worse since it'd have to kill a minion and deal extra damage as well, lol.
This is going to be so irritating in arena! I'm sure there will be some excellent YouTube clips featuring this plus Windfury as well...
I am almost sure that we are gonna see this appearing in lots of Priest decks.
Believe in potential; the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things.
Arena Card
Arena. Boomship would be fun with a few of these
Insane arena card
The health is very good. Will be hard to remove
It has great stats. Most likely draft this card whenever I see it in arena.
Gahz'rilla didn't see play, and this has a similar yet worse ability. I doubt it'll be good in constructed, although pretty neat in Arena.
It pretty much has Taunt, but still pretty bad in constructed. Kinda interesting with Zentimo and Windfury for the memes
Unpopular opinion: Rogue is OP
This seems entirely reasonable, but there don't appear to be a lot of decks that want this. At 7 mana, most decks are probably doing something a little more impressive.
This is like a neutral, weaker Gahz'rilla. Gahz'rilla did not see play, and this probably won't other than in decks which specialize in cheating out big minions.
I mean it passes the vanilla test (15 stats for 7), the overkill gets easier to trigger each time, and it has high health so it's hard to kill. It's got a chance of seeing play, but it is slow and it does do nothing the turn it is played. Druid and Warrior can cheat it out so it could go there. It is excellent with Windfury so maybe Shaman? And paladin can buff it to make it scary faster.
way to slow to be useful. compare this to The Boogeymonster, Scaled Nightmare, or Gahz'rilla, the more he attacks, the bigger he gets. but he is just way to slow to see play. 1 star.
Rejoice, for even in death, you have become children of Thanos.
Boogieman doesn’t need to Overkill to trigger his effect. He just needs to kill.
Kind of reminds me of Stasis Drake for some reason. Ideally you want this to become a 10/10 and then you start going face with it but it’s just way too slow and way too easily removable and doesn’t do anything when you play it and has a bunch of other problems. Sick in Arena tho.
Not broken as that ability doesn't immediately impact the board. Unless you can give it rush somehow, this is a card that is subject to hard removal which makes it risky to play.
play in arena, dead in standard
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Decent in arena, way too vanilla (and not OP vanilla) to be seen in constructed.