I think this card needs a bit of support. The best uses for her imo are discover effects as they'll give you the most control over what cards enter your hand that didn't start in the deck. Stonehill Defender is a great example.
With enough support, this card could be meta defining. If priests can reliably get powerful minions out with her, she'll be scary. ATM, I think she's merely playable but the potential is through the roof.
turn 8 be prepared to put deathwing (discovered from historian) along with lich king and\or statue discovered from stonehill\ cloning device your Yashraaj etc. full board with minions . followed by a Twsiting Nether so that u can unnistall the game
This card needs a cloning synergy that can copy minions while they're in your hand or shuffle copies of minions into your deck before it ever becomes good. Steal priest is too random and there's no discover cards with a specific enough card pool to generate consistent value with this. Playable but barely so.
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Oh, Lethal - where did you go? I miss you all the time.
Perhaps I am missing something but I don't see it working too well in slow value games. Most of the time you would just play the minions you have generated as part of normal gameplay, not hold them back to slam down together. Granted that is better in some match-ups but in others it just means they all die to the same board clear.
Meanwhile against aggro/tempo decks I doubt you have time to generate the cards and play Talanji without having won anyway.
All that being said, I am sure there is something yet to be revealed to help it out (Spirit of the Dead doesn't count as at 1-mana you could definitely just play anything created by that already) so I'll hold off any real judgement for now.
As a exclusive priest player, and wanting a full gold priest collection, blizzard has gone a screwed me again. A war golem, and a understat krul that works with specific conditions. At least temporus had a cool effect and had awesome art. New team five should really consider finding new card designers. Ben broad please come back.
I reckon this card has enough support with Cloning Device and until rotation Shadow Visions meaning you can get maybe 2-3 good minions summoned in one go. I know we would all like to take full advantage of summoning even more minions at once but that might be too OP. We also have Stonehill Defender until rotation.
That just creates weird situations: let's say me an my opponent both have Lich King out, he Psychic Screams. I draw a Lich King, how can I tell if it started in my deck or not? There is no such feedbak in the game right now. That's why I'm thinking it might apply to all copies of a monster that was in your starting deck, the wording could mean that.
It's quite simple: if the card have a text below (created by stonehill defender for example), then it works with it. How Psychic scream works with it is the big question. But beside of this, if the card has a text below, it didn't start in your deck and then it works with her.
And yes, Spirit of the Dead works to 100% with this card (heck, they created this effect to synergize with the expansion)
Let's wait an see: this could create some sick Quest-Priest in Wild. Zola the Gorgon will even get more powerful, Museum Curator is now quite a strong card and even if the enemy manage to deal with it, you can refill the board with N'zoth.
In Wild, you could have a Stonehill Dragon Priest. Or cycle-priest with Benedicus. Or maybe even a quest-dragon hybrid. You put every card-cycle in your deck. Crystalline Oracle and so on. Not sure how viable it is, but it allows a lot of new interaction.
I like the card but one issue might be is that you generally discover cards that you want to play quite quickly - otherwise the cost of the discover is a large tempo loss. Might be tricky to do all this discovering while not getting beaten down too quickly.
How about Quest Priest with Dragons? When you are packing 2 x Swamp Dragon Egg, 2 x Bone Drake and 2 x Twilight's Call, you're pretty much guaranteed to get one or two big dragons, which you can't afford to play because you don't have enough mana, but with Princess Talanji you could make a huge tempo play, getting those otherwise dead cards onto board. You could also follow this up with a Spirit of the Dead next turn, if you need to trade couple of those big minions away.
Thoughts? Basic idea, just play Tempo with your deathrattle-minions and then try to combo Spirit of the Dead with Twilight's Call, in order to get extra 1-cost copies of your deathrattle minions into your deck. At the same time, you will be generating new dragons and taunts that didn't start in your deck, which you can summon all at once turn 8 with Princess Talanji. Turn 10+, you can play Surrender to Madness into Bwonsamdi, the Dead, getting bunch of 1-cost super-minions to play next turn. (Although you will be burning one card, but I don't think it matters at this point, because it's not a combo deck).
I think Spirit of the Dead in a deathrattle deck almost requires Reckless Experimenter, but I'm not sure what you should cut for it. I think this deck might be trying to do too much too, you've got sort of an aggro package, but I think the deck is more interested in value. Also it curves a little high for Surrender to Madness.
Just when you forgot how rage-inducing it is when a priest beats you with your own cards that you didn't even draw yet, they print a legendary for a steal priest...
I've been trying to make Princess Talanji work for most of yesterday. I tried tempo, control, dragon, and quest priest.
The card itself is fine, generally delivers some good tempo. The bigger issue is trying to 'steal' minions from opponent decks. I had multiple matchups where the cards I stole (pirates, beasts, 'hero-power' buffers) were super-synergistic for my opponents, but were dead cards to me.
At this point, the card may end up as an addition in some priest archetypes, but it's not a build-around card.
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I think this card needs a bit of support. The best uses for her imo are discover effects as they'll give you the most control over what cards enter your hand that didn't start in the deck. Stonehill Defender is a great example.
With enough support, this card could be meta defining. If priests can reliably get powerful minions out with her, she'll be scary. ATM, I think she's merely playable but the potential is through the roof.
wait and see from me
WORLD OF WARCRAFT SPOILER!!!
Her name should be Queen Talanji. 。◕‿◕。
turn 8 be prepared to put deathwing (discovered from historian) along with lich king and\or statue discovered from stonehill\ cloning device your Yashraaj etc. full board with minions . followed by a Twsiting Nether so that u can unnistall the game
This card needs a cloning synergy that can copy minions while they're in your hand or shuffle copies of minions into your deck before it ever becomes good. Steal priest is too random and there's no discover cards with a specific enough card pool to generate consistent value with this. Playable but barely so.
Oh, Lethal - where did you go? I miss you all the time.
Perhaps I am missing something but I don't see it working too well in slow value games. Most of the time you would just play the minions you have generated as part of normal gameplay, not hold them back to slam down together. Granted that is better in some match-ups but in others it just means they all die to the same board clear.
Meanwhile against aggro/tempo decks I doubt you have time to generate the cards and play Talanji without having won anyway.
All that being said, I am sure there is something yet to be revealed to help it out (Spirit of the Dead doesn't count as at 1-mana you could definitely just play anything created by that already) so I'll hold off any real judgement for now.
As a exclusive priest player, and wanting a full gold priest collection, blizzard has gone a screwed me again. A war golem, and a understat krul that works with specific conditions. At least temporus had a cool effect and had awesome art. New team five should really consider finding new card designers. Ben broad please come back.
seems good,does not work,maybe in wild but i dont think so,remember Lady in White well that card was hyped but saw no play at all
I reckon this card has enough support with Cloning Device and until rotation Shadow Visions meaning you can get maybe 2-3 good minions summoned in one go. I know we would all like to take full advantage of summoning even more minions at once but that might be too OP. We also have Stonehill Defender until rotation.
It's quite simple: if the card have a text below (created by stonehill defender for example), then it works with it. How Psychic scream works with it is the big question. But beside of this, if the card has a text below, it didn't start in your deck and then it works with her.
And yes, Spirit of the Dead works to 100% with this card (heck, they created this effect to synergize with the expansion)
Brawl OwO
Let's wait an see: this could create some sick Quest-Priest in Wild. Zola the Gorgon will even get more powerful, Museum Curator is now quite a strong card and even if the enemy manage to deal with it, you can refill the board with N'zoth.
In Wild, you could have a Stonehill Dragon Priest. Or cycle-priest with Benedicus. Or maybe even a quest-dragon hybrid. You put every card-cycle in your deck. Crystalline Oracle and so on. Not sure how viable it is, but it allows a lot of new interaction.
finally great synergy with Golden Monkey and Golden Kobold
How about Quest Priest with Dragons? When you are packing 2 x Swamp Dragon Egg, 2 x Bone Drake and 2 x Twilight's Call, you're pretty much guaranteed to get one or two big dragons, which you can't afford to play because you don't have enough mana, but with Princess Talanji you could make a huge tempo play, getting those otherwise dead cards onto board. You could also follow this up with a Spirit of the Dead next turn, if you need to trade couple of those big minions away.
I see Weaponized Pinata value.
Thoughts? Basic idea, just play Tempo with your deathrattle-minions and then try to combo Spirit of the Dead with Twilight's Call, in order to get extra 1-cost copies of your deathrattle minions into your deck. At the same time, you will be generating new dragons and taunts that didn't start in your deck, which you can summon all at once turn 8 with Princess Talanji. Turn 10+, you can play Surrender to Madness into Bwonsamdi, the Dead, getting bunch of 1-cost super-minions to play next turn. (Although you will be burning one card, but I don't think it matters at this point, because it's not a combo deck).
<section class="t-deck-details-card-list neutral-listing">I think Spirit of the Dead in a deathrattle deck almost requires Reckless Experimenter, but I'm not sure what you should cut for it. I think this deck might be trying to do too much too, you've got sort of an aggro package, but I think the deck is more interested in value. Also it curves a little high for Surrender to Madness.
Just when you forgot how rage-inducing it is when a priest beats you with your own cards that you didn't even draw yet, they print a legendary for a steal priest...
Seems like you could Seance and Zola a couple Leeroys to get a big damage turn with this guy
I've been trying to make Princess Talanji work for most of yesterday. I tried tempo, control, dragon, and quest priest.
The card itself is fine, generally delivers some good tempo. The bigger issue is trying to 'steal' minions from opponent decks. I had multiple matchups where the cards I stole (pirates, beasts, 'hero-power' buffers) were super-synergistic for my opponents, but were dead cards to me.
At this point, the card may end up as an addition in some priest archetypes, but it's not a build-around card.