I'm guessing this is because playing this on 4 would mean your just not being proactive enough so you just get killed by aggro? Just interested to hear your thinking.
The stuff you draw from melon or this card just aren't very good to have on their own. 4 mana is an awkward amount to spend for taunt druid. If you play it on curve, you're not drawing things that will be immediately relevant in the following turns. If you're playing it with 7-10 mana, there's not a lot of impactful things you can do with the remaining mana. As taunt druid, you would much rather be playing big dudes out to get them in the res pool. Stopping to draw instead almost feels like a wasted turn but you're incentivised to draw sooner rather than later because it's becoming a deader card as you draw the pull targets
Totally agree, your comments made me compare this to Branching Paths which is just so much better in Taunt Druid.
My other question for you, would you include Da Undatakah in a Taunt Druid deck?