One of the worst druid cards released in a long time. Too expensive (needed to cost 2 to be playable,) too slow and too weak to silence and single target removal.
It would be busted if it cost two. Divine Spirit costs two and doesn't draw you a card, plus you need the minion to be on board before buffing it, where it can be damaged or killed if you can't do it on the same turn. This card draws and buffs the minion while it is in your hand.
We will probably never know, but Divine Spirit buffs whatever you want, and is only played for the amazing synergy with Inner Fire. This is essentially a single target, half random handbuff card, and we should know how broken those have to be to be playable by now...
Might be playable in a Rush Beast Druid, as rushing beasts would let you recover from such a huge tempo loss. Really, Stampeding Roar could be the only saving grace of this card. Otherwise extra health doesn't prevent Polymorphs and Executes, so is mostly irrelevant, if you couldn't capitalize on it on the same turn.
I'm guessing this is because playing this on 4 would mean your just not being proactive enough so you just get killed by aggro? Just interested to hear your thinking.
The stuff you draw from melon or this card just aren't very good to have on their own. 4 mana is an awkward amount to spend for taunt druid. If you play it on curve, you're not drawing things that will be immediately relevant in the following turns. If you're playing it with 7-10 mana, there's not a lot of impactful things you can do with the remaining mana. As taunt druid, you would much rather be playing big dudes out to get them in the res pool. Stopping to draw instead almost feels like a wasted turn but you're incentivised to draw sooner rather than later because it's becoming a deader card as you draw the pull targets