One of the worst druid cards released in a long time. Too expensive (needed to cost 2 to be playable,) too slow and too weak to silence and single target removal.
It would be busted if it cost two. Divine Spirit costs two and doesn't draw you a card, plus you need the minion to be on board before buffing it, where it can be damaged or killed if you can't do it on the same turn. This card draws and buffs the minion while it is in your hand.
We will probably never know, but Divine Spirit buffs whatever you want, and is only played for the amazing synergy with Inner Fire. This is essentially a single target, half random handbuff card, and we should know how broken those have to be to be playable by now...
Might be playable in a Rush Beast Druid, as rushing beasts would let you recover from such a huge tempo loss. Really, Stampeding Roar could be the only saving grace of this card. Otherwise extra health doesn't prevent Polymorphs and Executes, so is mostly irrelevant, if you couldn't capitalize on it on the same turn.
I'm guessing this is because playing this on 4 would mean your just not being proactive enough so you just get killed by aggro? Just interested to hear your thinking.
I'm guessing this is because playing this on 4 would mean your just not being proactive enough so you just get killed by aggro? Just interested to hear your thinking.
The stuff you draw from melon or this card just aren't very good to have on their own. 4 mana is an awkward amount to spend for taunt druid. If you play it on curve, you're not drawing things that will be immediately relevant in the following turns. If you're playing it with 7-10 mana, there's not a lot of impactful things you can do with the remaining mana. As taunt druid, you would much rather be playing big dudes out to get them in the res pool. Stopping to draw instead almost feels like a wasted turn but you're incentivised to draw sooner rather than later because it's becoming a deader card as you draw the pull targets
This card draw Oondasta as a 7/14. Then ramp, then drop Oondasta and rush something to summon Tyrantus.
Forget about Hadronox, this is not taunt druid archetype. This is going to be good with quest honestly.
I smell another viable deck here (not meta definiing maybem but still).
Uhhhhh
Better on smaller beasts (something that has never been done) so prolly not viable
We will probably never know, but Divine Spirit buffs whatever you want, and is only played for the amazing synergy with Inner Fire. This is essentially a single target, half random handbuff card, and we should know how broken those have to be to be playable by now...
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welll.... it draws hadronox so that's something. other than that this just seem a bit too slow and prone to hard clear
Why u hav to be mad? is only card gaem.
I could see a big beast ramp druid being a thing. Lots of big beasts with taunt and rush make this valuable.
Cant wait to see the druid loa. Bout to get me a thicc beast. 3/24 grizzlies are good too
Predatory Instincts sounds like a card name that should boost attack not health...
Ehhhhhhhhhhhh.
Maybe you pull off some Gloop Sprayer + (that minion that swaps attack/health) combos, but I'm not seeing it.
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Just think of all the 1/2 Stonetusk Boars that will be running around now
I don't know if this was mentioned before but, wouldn't predatory have to do with attacking? Survival instinct would be more aligned with health.
Team 5 is trying really hard to find a home for The Beast.
Overkill cards and void ripper combos..busted
Fun > Meta
Even if it’s not good, ill play this with tyrnatus and void ripper. Ty is one of my favorite underused cards
Dk why people give it Bad. This card just looks nuts for a beast druid. The only question is whether a beast druid will show up in a new meta.
Might be playable in a Rush Beast Druid, as rushing beasts would let you recover from such a huge tempo loss. Really, Stampeding Roar could be the only saving grace of this card. Otherwise extra health doesn't prevent Polymorphs and Executes, so is mostly irrelevant, if you couldn't capitalize on it on the same turn.
Standard Meta-defining card with fair amount of mana cost and good effect on high health beast cards.
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I'm guessing this is because playing this on 4 would mean your just not being proactive enough so you just get killed by aggro? Just interested to hear your thinking.
14 * 2 = 24
hmmmmm
um i said tyrantus not ultrasaur
The stuff you draw from melon or this card just aren't very good to have on their own. 4 mana is an awkward amount to spend for taunt druid. If you play it on curve, you're not drawing things that will be immediately relevant in the following turns. If you're playing it with 7-10 mana, there's not a lot of impactful things you can do with the remaining mana. As taunt druid, you would much rather be playing big dudes out to get them in the res pool. Stopping to draw instead almost feels like a wasted turn but you're incentivised to draw sooner rather than later because it's becoming a deader card as you draw the pull targets
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest