I don't see it. This card might as well read, "Can't attack for 2 turns" because that's what summon a taunt it can't kill on it's own in 1 swing means. Also Even Shaman plays buffs so there is an aggro deck that can abuse this. Your opponent will just go face regardless knowing their minions are protected thanks to this taunt you graciously gave them while they laugh at you as you poke at this stupid little taunt or waste a resource on it.
The whole point of having a statline like that for 1 mana is so it can trade into some small minions at the same cost, in theory good against aggro but if you can't reach said minions then it is pointless.
It's a versatile card. Good against aggro and can bother Recruit and Resurrect decks. A good way to get MCT going. Opponent cannot build a 3 minion board without thinking about what they might lose.
I don't see it. This card might as well read, "Can't attack for 2 turns" because that's what summon a taunt it can't kill on it's own in 1 swing means. Also Even Shaman plays buffs so there is an aggro deck that can abuse this. Your opponent will just go face regardless knowing their minions are protected thanks to this taunt you graciously gave them while they laugh at you as you poke at this stupid little taunt or waste a resource on it.
The whole point of having a statline like that for 1 mana is so it can trade into some small minions at the same cost, in theory good against aggro but if you can't reach said minions then it is pointless.
Good looking card. Great on it's own, and good for breaking Big Priest resurrections.
Not only Big Priest !
It also messes with Cthun decks , and is annoying for Tauntdruid (+makes spreading Plague worse in other Druids ) and Shudderwock! ( Not so much that The Shudderwock Grumbels him back , but before that ... you guys know, Vulcano and stuff)
Maybe this could even be a consideration in odd Paladin with Call to arms ? nahh.
My first instinct was "this is a great aggro card", but it's pretty decent anti-aggro too... you drop that, the opponent zoolock can't drop imp... if you're a mage/druid, this+HP remove a 3hp minion on turn 2, and it might even survive to take another trade... staple card, will be everywhere for a while
My first instinct was "this is a great aggro card", but it's pretty decent anti-aggro too... you drop that, the opponent zoolock can't drop imp... if you're a mage/druid, this+HP remove a 3hp minion on turn 2, and it might even survive to take another trade... staple card, will be everywhere for a while
They can still drop the imp because they have a 0/3 taunt to hide behind that the taskmaster can't even break in one hit.
With fungalmancer being as busted and prevalent as it is, I really don't like the idea of an anti aggro card giving them extra bodies, call me skeptical.
It.Is.A.Deathrattle.The.Imp.Isn't.Hidden.
I swear it's like some people here have never played an aggro vs control matchup... Most of the time the game is decided on the first 2 turns: if aggro is allowed to gain board control and curve out, they chip at you enough to end the game by turn 5-6. I don't care that the 0/3 might be a Fungalmancer target on turn 5. By then I can play Dragon's Fury/Blast Wave/Swipe etc and I have saved myself potentially 6+ health by countering early minions.
It's a Deathrattle not a Battlecry
Good aggro and decent mct helper
It's a versatile card. Good against aggro and can bother Recruit and Resurrect decks. A good way to get MCT going. Opponent cannot build a 3 minion board without thinking about what they might lose.
F*ck you big priest!
So many good cards are coming out for my Combo-ending Warlock
the draw back aint too bad, but is 1 drop with draw back still really that viable anymore
New goal: fill your opponent's board with 0/3 taunts.
This is like the stupid Marin the Fox combo but cheaper and easier.
Kaladin's RoS Set Review
Join me at Out of Cards!
A 1 Mana 2/3 that drops a pacified 0/3 on enemy's board after death? I'm down with that.
Could be pretty scary in a Silence themed deck that somehow makes it work.
Also a decent 1-drop for Quest Priest.
Kaladin's RoS Set Review
Join me at Out of Cards!
He said he didn't see it :P
It is going to die, but by the time it does, you will have enough board presence that dealing 3 damage won't be an issue.
This is a good card. Anyone that can't understand that must be new to the game or bad at it.
Deathrattle, not battlecry
turn 1: saronite taskmaster, turn 2: Dire Mole+Cold Blood, a 6/3 on turn 2.
Pity Blizzard printed so many nice control cards, it's gonna be an odd rogue meta again :P
Good looking card. Great on it's own, and good for breaking Big Priest resurrections.
Not only Big Priest !
It also messes with Cthun decks , and is annoying for Tauntdruid (+makes spreading Plague worse in other Druids ) and Shudderwock! ( Not so much that The Shudderwock Grumbels him back , but before that ... you guys know, Vulcano and stuff)
Maybe this could even be a consideration in odd Paladin with Call to arms ? nahh.
My first instinct was "this is a great aggro card", but it's pretty decent anti-aggro too... you drop that, the opponent zoolock can't drop imp... if you're a mage/druid, this+HP remove a 3hp minion on turn 2, and it might even survive to take another trade... staple card, will be everywhere for a while
Definitely not as good as Zombie Chow but might see play somewhere in Standard.
Resurrect soft-counter.
It.Is.A.Deathrattle.The.Imp.Isn't.Hidden.
I swear it's like some people here have never played an aggro vs control matchup... Most of the time the game is decided on the first 2 turns: if aggro is allowed to gain board control and curve out, they chip at you enough to end the game by turn 5-6. I don't care that the 0/3 might be a Fungalmancer target on turn 5. By then I can play Dragon's Fury/Blast Wave/Swipe etc and I have saved myself potentially 6+ health by countering early minions.