It's okay. A 1/4 for 2 with a soft-taunt is pretty decent. Outside of Divine Hymn, Uther, Benevolent Djinn, Kangor combos, I can't think of a whole lot that even activates this, though.
Not quite good enough to see use in constructed but certainly playable. If you have a deck that heals this could take the role of later game cycle or early game board presence vs aggro. Not sure it would ever make the top 30 cards of a deck.
Seems to have a great synergy with Corpsetaker. If you have them both on board they may have to let you draw at least two cards. Potentially you could draw 4 cards (if you get to attack with Corpsetaker (with windfury).
great with the 2/4 healing elemental for paladin.. just how do you fit all those healing cards.. I don't like those neutral cards that just fit one class theme and are an extension.. they shoul've just extended the class pool cards and made it more powerful.. it's obviously made for paladin.
You restore 12 health - it's more than 3 so you draw a card. Nothing special here.
Card doesn't say you have to restore instant 3 or more - it says only about restoring.
But it may evaluate each instance of healing for being 3+. Meaning each drop of HRain would be seen as 1, not the accumulated 12. If that’s how it works, it would not draw for HRain. May need a test at release.
The fact that it doesn’t say 3 health “on your turn” makes me think the 1 heal drops will not stack. But this makes Lifedrinker better for sure.
You restore 12 health - it's more than 3 so you draw a card. Nothing special here.
Card doesn't say you have to restore instant 3 or more - it says only about restoring.
But it may evaluate each instance of healing for being 3+. Meaning each drop of HRain would be seen as 1, not the accumulated 12. If that’s how it works, it would not draw for HRain. May need a test at release.
The fact that it doesn’t say 3 health “on your turn” makes me think the 1 heal drops will not stack. But this makes Lifedrinker better for sure.
It doesnt have to count as 3, multiple 1 are already over and equal to 3. There is no information that it has to be instant 3 or more.
Don't think it'll see play. Maybe if Healadin becomes a thing it can cheat it out with call to arms along with Crystalsmith Kangor and other low-drops that would fit the deck like Vicious Scalehide & Righteous Protector.
How does this work when you play this as a Shaman and you healing rain your hero for 12x1 hp?
i guess you would get 4 cards if you healed 12. the math is right so......however it does say restore, so maybe general healing doesnt trigger it?
I'm not really sure how to evaluate this card. What sort of deck does it want to fit into?
Perfect for odd priest... oh...
This would probably be way more potent at 3 mana.
Still, a 1/5 for 2 aint bad. A good two drop if your deck already has chances to pull off 3 points of healing. Warlock DK could appreciate it. If it was a demon, probably op.
So, it seems that 3-or-more clause is there just to make it unplayable in Priest. But why? At least they could've made it cost 3 mana with better stats to enable Odd Priest.
I understand that they specifically made it 2-cost to prevent Odd Priest from abusing it, but, man, that would have been cool. A shame
It's okay. A 1/4 for 2 with a soft-taunt is pretty decent. Outside of Divine Hymn, Uther, Benevolent Djinn, Kangor combos, I can't think of a whole lot that even activates this, though.
I don't think healing rain works with this.
healadin
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Not quite good enough to see use in constructed but certainly playable. If you have a deck that heals this could take the role of later game cycle or early game board presence vs aggro. Not sure it would ever make the top 30 cards of a deck.
I wonder if this will become a new standard shudderwock card.
It's just a fat Northshire Cleric.
Why is the rum gone?
Seems to have a great synergy with Corpsetaker. If you have them both on board they may have to let you draw at least two cards. Potentially you could draw 4 cards (if you get to attack with Corpsetaker (with windfury).
great with the 2/4 healing elemental for paladin.. just how do you fit all those healing cards.. I don't like those neutral cards that just fit one class theme and are an extension.. they shoul've just extended the class pool cards and made it more powerful.. it's obviously made for paladin.
Prolly wont draw cards from hr.
It doesnt have to count as 3, multiple 1 are already over and equal to 3. There is no information that it has to be instant 3 or more.
Step 1: Play Crystallizer, Light's Justice(Lul)
Step 2: Play this and most likely lives and fight for the board alongside cards mentioned above
Step 3: Play Benevolent Djinn
Step 4: If none of that happens on curve play Prince Liam
???
Profit
Benevolent Djinn is a thing. Exactly 3 health. Each turn.
Zilliax instant upgrade
Wow! I assume this works with DK Guldan's hero power. Looks like you are getting at least 1 free lifetap to go with already great hero power!
I like the mechanic and I hope it sees play. But I doubt it...
i guess you would get 4 cards if you healed 12. the math is right so......however it does say restore, so maybe general healing doesnt trigger it?
blessed be this funnel cake
Formerly Sneeds. Twitch merge locked me out of my old account :(
Perfect for odd priest... oh...
This would probably be way more potent at 3 mana.
Still, a 1/5 for 2 aint bad. A good two drop if your deck already has chances to pull off 3 points of healing. Warlock DK could appreciate it. If it was a demon, probably op.
Might have a better home in wild?
So, it seems that 3-or-more clause is there just to make it unplayable in Priest. But why? At least they could've made it cost 3 mana with better stats to enable Odd Priest.
Might work in Heal Paladin with Flash of Light to effectively draw 2 cards.