Very crazy effect, I quite like it. Kibler had to run Crystallizer to give his heal Paladin something to heal. With this, you have plenty to heal. Another synergy I see is in wild with Reno, instantly gaining tons of armor and then healing back to full.
I absolutely LOVE this card. Such an amazing design. I gotta say that they've done a great job this set with creating "build-around-me" cards. Who knows if any of them will be competitive, but they'll definitely be fun to try.
This is good in just a regular control paladin because it makes stuff like Malygos druid and clone priest much less able to OTK you if you can get some heals in. Heal synergies are strong. Can probably do a really thick midrange healadin with Corpsetaker, the new 4/4 who becomes 8/8 when you heal, etc.
Ok in wild it may be different since there is molten giant, but in standard how would a heal paladin beat any other control deck since they all have better win conditions than 2 4- mana 8/8s and 2 2mana 6/6.
For all who replied to me ,in all the cases you mentioned the HP is reduced or changed without being converted ,if the wording was : "Lose all health except 1,gain that much armor" I would agree ,but it says CONVERT ,so still think Molten Giant won't work .
It's not even a heal Paladin card, it's a new staple in every Paladin decks. It's a potential turn 2 (coin) or 3 "+30 max hp" with a few heal and lifesteal minions. OP card. Every Paladin is gonna have this + 2x Molten Giants in their deck in wild.