Very crazy effect, I quite like it. Kibler had to run Crystallizer to give his heal Paladin something to heal. With this, you have plenty to heal. Another synergy I see is in wild with Reno, instantly gaining tons of armor and then healing back to full.
I absolutely LOVE this card. Such an amazing design. I gotta say that they've done a great job this set with creating "build-around-me" cards. Who knows if any of them will be competitive, but they'll definitely be fun to try.
This is good in just a regular control paladin because it makes stuff like Malygos druid and clone priest much less able to OTK you if you can get some heals in. Heal synergies are strong. Can probably do a really thick midrange healadin with Corpsetaker, the new 4/4 who becomes 8/8 when you heal, etc.
Ok in wild it may be different since there is molten giant, but in standard how would a heal paladin beat any other control deck since they all have better win conditions than 2 4- mana 8/8s and 2 2mana 6/6.
For all who replied to me ,in all the cases you mentioned the HP is reduced or changed without being converted ,if the wording was : "Lose all health except 1,gain that much armor" I would agree ,but it says CONVERT ,so still think Molten Giant won't work .
now there's really little chance of armor tech cards against druid/odd warrior...
cool card though
Actually ,if this turns out to be OP and Paladin Joins the list of annoying armor classes ,a card that does something to opponent's armor might become necessary .
It's not even a heal Paladin card, it's a new staple in every Paladin decks. It's a potential turn 2 (coin) or 3 "+30 max hp" with a few heal and lifesteal minions. OP card. Every Paladin is gonna have this + 2x Molten Giants in their deck in wild.
Very crazy effect, I quite like it. Kibler had to run Crystallizer to give his heal Paladin something to heal. With this, you have plenty to heal. Another synergy I see is in wild with Reno, instantly gaining tons of armor and then healing back to full.
5/6 Guardian of Kings.
Agreed.
Healadin still might not be good enough for the meta, but this is absolutely the card it needed if it’s going to work
Seems ok.
Wow.
Anger is the punishment we give ourselves for someone else's mistake.
I absolutely LOVE this card. Such an amazing design. I gotta say that they've done a great job this set with creating "build-around-me" cards. Who knows if any of them will be competitive, but they'll definitely be fun to try.
This is good in just a regular control paladin because it makes stuff like Malygos druid and clone priest much less able to OTK you if you can get some heals in. Heal synergies are strong. Can probably do a really thick midrange healadin with Corpsetaker, the new 4/4 who becomes 8/8 when you heal, etc.
Cool card.
Cool, no cards for my deck so far, I will have nothing to play with after rotation, how kind of you, Blizzard.
Ok in wild it may be different since there is molten giant, but in standard how would a heal paladin beat any other control deck since they all have better win conditions than 2 4- mana 8/8s and 2 2mana 6/6.
The only thing heal pala had problem with is the full-health, paladin has always been full health and cant heal, but with this...
It Will be OP
What decks do you play ?
Reno Paladin lol
You bet I'm going to experiment with it.
Kaladin's RoS Set Review
Join me at Out of Cards!
For all who replied to me ,in all the cases you mentioned the HP is reduced or changed without being converted ,if the wording was : "Lose all health except 1,gain that much armor" I would agree ,but it says CONVERT ,so still think Molten Giant won't work .
### Army of the light
# Class: Paladin
# Format: Standard
# Year of the Raven
#
# 2x (1) Argent Squire
# 2x (1) Righteous Protector
# 1x (2) Prince Keleseth
# 2x (3) Acolyte of Pain
# 2x (3) Benevolent Djinn
# 1x (3) Stonehill Defender
# 2x (3) Unidentified Maul
# 1x (3) Void Ripper
# 1x (4) Consecration
# 2x (4) Corpsetaker
# 2x (4) Saronite Chain Gang
# 2x (4) Spellbreaker
# 1x (4) The Glass Knight
# 2x (4) Truesilver Champion
# 1x (5) Bolvar, Fireblood
# 1x (5) Zilliax
# 2x (6) Argent Commander
# 1x (6) Sunkeeper Tarim
# 1x (6) Val'anyr
# 1x (8) Tirion Fordring
#
AAECAYsWCtwD+ga5wQKbwgKc4gLQ4gK36QL96gLr9wKggAMKmQLyBfUFzwb7DJvLAuPLAtblApboArLpAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
This one. Currently it is not so good, but I still like it. I had hopes to get some support from Rastakhan expansion.
Well Shirvallah is a Divine Shield minion with Rush so works well with Bolvar ,yet you will need to include lots of spells ,we can only wait and see .
Now I see why did they throw Molten Giant into Wild
now there's really little chance of armor tech cards against druid/odd warrior...
cool card though
Actually ,if this turns out to be OP and Paladin Joins the list of annoying armor classes ,a card that does something to opponent's armor might become necessary .
It's not even a heal Paladin card, it's a new staple in every Paladin decks. It's a potential turn 2 (coin) or 3 "+30 max hp" with a few heal and lifesteal minions. OP card.
Every Paladin is gonna have this + 2x Molten Giants in their deck in wild.
Interesting but healadin doesn't work
Really a cool card.