3/3 for 2 sounds okay. However, King's Defender has never seen play (although that was at the time of an unnerfed Fiery War Axe ) (Kings Defender is a three mana weapon). Additionally, it is a two mana weapon that only has 3 attack, when you are suffering a drawback. Spirit Claws didn't see play either after it was upped to two mana, although the condition is more advantageous (a spell power minion) and not too difficult to meet. And to benfit of the attack buff you need to be overloaded three times and know in beforehand that you need to attack next turn.
All in all, I think the risk of having a 2 mana 1 attack weapon and other drawbacks is not outweighing the benefit of the potential 3/3 attack weapon for two mana. I voted bad.
Edit: Would be better if the indication that you will have overload next turn also counts for the buff.
This will help develop a new Even Shaman archetype using overload, Thunderhead, etc. It didn’t take off this meta because the other version is still seen as better. But the more overload even cards that are released, the more something could be put together.
This card plus zap makes early game removal a breeze.
Edit: Would be better if the indication that you will have overload next turn also counts for the buff.
It counts. Overloaded crystals count as overloaded on the turn a card with overload is played and on the next turn as well.
Interesting. Do you have any official statement? Or are there any present overload benefitting cards that indicate that this mechanic is working that way?
Just because I understand the wording "while you have overloaded mana crystals" means only the turn after you overload them (i.e. when they actually are overloaded).
As long as the attack buff isn't active the weapon is about as playable as Ice Breaker. And since you certainly don't want to overload yourself every turn (I mean, it would require you to play Zap! or Beakered Lightning just to get the buff...) in the early game my vote goes for "bad".
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Discuss!
Learn More About Rastakhan's Rumble
Looking to learn more about Hearthstone's tenth expansion? Visit our expansion guide for Rastakhan's Rumble!
I want a new title, but Flux won't let me have one,
In a deck with a lot of overload cards, this is essentially a 3/3 for 2. Which is obviously insane.
Lick him, very nice.
Love the tribes.
Thundery Win Stick
Fucking Even Shaman :/
Yessss a new 2 mana weapon for shaman!
Nice for Wild Even Shaman.
Good controlled 3/2 Weapon that's not that great in aggro because you don't want to be overloaded. Playable for sure
I think this card will have best potential in Wild, especially in AggroSchaman. Its like playing Spirit Claws just with overload.
It would've been better if it had Overload (1)
Lick him? WutFace.
Release the Kraken!
It is reaaaaally good
Best run in even shaman alongside Lightning Storm, Lightning Bolt and Feral Spirit
3/3 for 2 sounds okay.
However, King's Defender has never seen play (although that was at the time of an unnerfed Fiery War Axe )(Kings Defender is a three mana weapon). Additionally, it is a two mana weapon that only has 3 attack, when you are suffering a drawback. Spirit Claws didn't see play either after it was upped to two mana, although the condition is more advantageous (a spell power minion) and not too difficult to meet. And to benfit of the attack buff you need to be overloaded three times and know in beforehand that you need to attack next turn.All in all, I think the risk of having a 2 mana 1 attack weapon and other drawbacks is not outweighing the benefit of the potential 3/3 attack weapon for two mana. I voted bad.
Edit: Would be better if the indication that you will have overload next turn also counts for the buff.
This will help develop a new Even Shaman archetype using overload, Thunderhead, etc. It didn’t take off this meta because the other version is still seen as better. But the more overload even cards that are released, the more something could be put together.
This card plus zap makes early game removal a breeze.
It counts. Overloaded crystals count as overloaded on the turn a card with overload is played and on the next turn as well.
Gorge you hatred, embrace your rage.
Interesting. Do you have any official statement? Or are there any present overload benefitting cards that indicate that this mechanic is working that way?
Just because I understand the wording "while you have overloaded mana crystals" means only the turn after you overload them (i.e. when they actually are overloaded).
if it counts crystals for next turn too it's actually very good otherwise it s garbage, the art is weird af btw
Conditional 9 damage over 3 turns for just 2 mana. It'll definitely find a place somewhere, most likely in an Aggro Shaman.
As long as the attack buff isn't active the weapon is about as playable as Ice Breaker. And since you certainly don't want to overload yourself every turn (I mean, it would require you to play Zap! or Beakered Lightning just to get the buff...) in the early game my vote goes for "bad".