Yeah I'm gonna change course completely on this card. I think this is a trap. Your opponent is already playing around Cube. What high value beasts are you going to combo this with? Maybe you run this 1x of so you can combo it with a Zombeast? Vicious Scalehide is the only Hunter/neutral Beast with Rush that sees play.
You are going to get the magic King Krush/Charged Devilsaur resummon basically never.
Yeah I'm gonna change course completely on this card. I think this is a trap. Your opponent is already playing around Cube. What high value beasts are you going to combo this with? Maybe you run this 1x of so you can combo it with a Zombeast? Vicious Scalehide is the only Hunter/neutral Beast with Rush that sees play.
You are going to get the magic King Krush/Charged Devilsaur resummon basically never.
You're almost certainly not playing this in the standard Cube hunter.
Yeah I'm gonna change course completely on this card. I think this is a trap. Your opponent is already playing around Cube. What high value beasts are you going to combo this with? Maybe you run this 1x of so you can combo it with a Zombeast? Vicious Scalehide is the only Hunter/neutral Beast with Rush that sees play.
You are going to get the magic King Krush/Charged Devilsaur resummon basically never.
Even absent the insane charge combo, this can be quite good if you have anything stick on the board.
Trade your zombeast into your opponent's taunt, get it back for 2 mana, have 8 mana left to play something else. That potentially puts lots of stats on the board in one turn and can be a major swing.
You can also try things like four Hunting Mastiff echoes, then this to get another four if you need that much rush to clear.
Yeah I'm gonna change course completely on this card. I think this is a trap. Your opponent is already playing around Cube. What high value beasts are you going to combo this with? Maybe you run this 1x of so you can combo it with a Zombeast? Vicious Scalehide is the only Hunter/neutral Beast with Rush that sees play.
You are going to get the magic King Krush/Charged Devilsaur resummon basically never.
You're almost certainly not playing this in the standard Cube hunter.
I doubt that matters. What synergy can you consistently achieve?
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Life before death. Strength before weakness. Journey before destination.
I doubt that matters. What synergy can you consistently achieve?
It's something that would need to be workshopped but this is absolutely powerful enough to make that workshopping worthwhile.
Anything that runs midrange-y beasts (which are decks that are currently seeing success) is probably enough. Since this is cheap enough to be played very early in the game, the swing it can provide is probably enough.
I doubt that matters. What synergy can you consistently achieve?
It's something that would need to be workshopped but this is absolutely powerful enough to make that workshopping worthwhile.
Anything that runs midrange-y beasts (which are decks that are currently seeing success) is probably enough. Since this is cheap enough to be played very early in the game, the swing it can provide is probably enough.
The question then remains, is this better than Keleseth?
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Life before death. Strength before weakness. Journey before destination.
2-mana Kel'Thezad for a turn that is completely controlable seems really easy to abuse. This is Soul Charge level stuff.
ehrr soul charge prevents you from going into the battle phase for that turn, this is more like rekindling and yes rekindling is argaubly waaaay more powerful than soul charge because it doesn't prevent you from going into the BP regardless of the fire attribute and 200 def restriction in rekindling
Edit: on topic, hard to tell if this will see play during Prince kelebrokeback era, it might make a new archetype but it will definitely see play during the next standard format come april
I'm not convinced this card is as strong as it looks. It's obviously very powerful, but I think people are overestimating how easy it is to get value out of.
You either have to stick a beast or two on the board AND have something to trade into... or you play something (that costs 8 or less), with rush or charge, trade into your opponent's minions and then revive them. How often is your opponent going to have a minion on board that you can kill off your big minions. If you trade into your opponents minion(s) then this is basically a 2 mana removal card.
Its a very good card, but I honestly think I prefer this is an aggressive token-ey deck because it's much easier to use. There are more situations where you're going to have to trade. Drop Scavenging Hyena and Unleash the Hounds. Trade off your chargers, revive them. You kill your opponent's board and build a big Hyena.
Its a very good card, but I honestly think I prefer this is an aggressive token-ey deck because it's much easier to use. There are more situations where you're going to have to trade. Drop Scavenging Hyena and Unleash the Hounds. Trade off your chargers, revive them. You kill your opponent's board and build a big Hyena.
This is all you need though.
At worst, this gives Hunter Holy Nova (something it's never had until DK rexxar).
Even if all you're getting is 1 minion that costs more than 2 mana, you've gained tempo.
People are acting like you need to accomplish some manner of high level mental gymnastics in order for this card to be good. You don't. It's really simple.
This is a game where you trade. Sometimes trading will happen. This lets you win all the trades that turn twice a game.
Is it dead because they don't have a board to trade into? Cool, they don't have a board, you're winning.
Is it dead because you don't have a board? That's a bummer. Stop losing board and pair this with Unleash the Hounds.
Are you both jockeying for board? Good, now you win.
Now...?!?
;)
2-mana Kel'Thezad for a turn that is completely controlable seems really easy to abuse. This is Soul Charge level stuff.
Spell Hunter Intensifies
This is super broken.
Yeah I'm gonna change course completely on this card. I think this is a trap. Your opponent is already playing around Cube. What high value beasts are you going to combo this with? Maybe you run this 1x of so you can combo it with a Zombeast? Vicious Scalehide is the only Hunter/neutral Beast with Rush that sees play.
You are going to get the magic King Krush/Charged Devilsaur resummon basically never.
Kaladin's RoS Set Review
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You're almost certainly not playing this in the standard Cube hunter.
Even absent the insane charge combo, this can be quite good if you have anything stick on the board.
Trade your zombeast into your opponent's taunt, get it back for 2 mana, have 8 mana left to play something else. That potentially puts lots of stats on the board in one turn and can be a major swing.
You can also try things like four Hunting Mastiff echoes, then this to get another four if you need that much rush to clear.
I doubt that matters. What synergy can you consistently achieve?
Kaladin's RoS Set Review
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It's something that would need to be workshopped but this is absolutely powerful enough to make that workshopping worthwhile.
Anything that runs midrange-y beasts (which are decks that are currently seeing success) is probably enough. Since this is cheap enough to be played very early in the game, the swing it can provide is probably enough.
The question then remains, is this better than Keleseth?
Kaladin's RoS Set Review
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Yes, because this card would be played in a deck that also plays Crackling Razormaw.
for reference: https://www.hearthstonetopdecks.com/decks/casies-29-legend-midrange-hunter-post-nerf-boomsday/
I guess we'll have to wait and see. I'm unconvinced, I think this card is mediocre but could be fun.
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save all copies of this card because this is going to be nerfed at some point.
ehrr soul charge prevents you from going into the battle phase for that turn, this is more like rekindling and yes rekindling is argaubly waaaay more powerful than soul charge because it doesn't prevent you from going into the BP regardless of the fire attribute and 200 def restriction in rekindling
Edit: on topic, hard to tell if this will see play during Prince kelebrokeback era, it might make a new archetype but it will definitely see play during the next standard format come april
Wow. This might actually be the most unbalanced card Blizzard has ever printed. And, yes, I'm including Undertaker in this comparison.
Absolutely busted.
I'm not convinced this card is as strong as it looks.
It's obviously very powerful, but I think people are overestimating how easy it is to get value out of.
You either have to stick a beast or two on the board AND have something to trade into... or you play something (that costs 8 or less), with rush or charge, trade into your opponent's minions and then revive them. How often is your opponent going to have a minion on board that you can kill off your big minions. If you trade into your opponents minion(s) then this is basically a 2 mana removal card.
Its a very good card, but I honestly think I prefer this is an aggressive token-ey deck because it's much easier to use. There are more situations where you're going to have to trade. Drop Scavenging Hyena and Unleash the Hounds. Trade off your chargers, revive them. You kill your opponent's board and build a big Hyena.
This is all you need though.
At worst, this gives Hunter Holy Nova (something it's never had until DK rexxar).
Even if all you're getting is 1 minion that costs more than 2 mana, you've gained tempo.
People are acting like you need to accomplish some manner of high level mental gymnastics in order for this card to be good. You don't. It's really simple.
This is a game where you trade. Sometimes trading will happen. This lets you win all the trades that turn twice a game.
Is it dead because they don't have a board to trade into? Cool, they don't have a board, you're winning.
Is it dead because you don't have a board? That's a bummer. Stop losing board and pair this with Unleash the Hounds.
Are you both jockeying for board? Good, now you win.
WHAT
WHAT
i don’t see why this is good. can someone explain?