Ahh yes, classic Blizzard. "Let's give the strongest archetype in the game the most powerful card of the set"
This card is unbelievably broken. Even if it hits a single big beast, it's broken. Cube your Krush, play this, insane value and burst. Not to mention Flark's as everyone has pointed out.
This card should easily be 5 or 6 mana. This is just stupid.
Well, druid one summons beast which died "this game", hunter one "this turn", your turn. Combo with boomzooka will be the most reliable becoz board clear + board control + possible charge dmg.
Blizzard: "Look, when we see archetypes going strong, we would not make insane cards for it, that would be crazy. We push in another direction. We learned from the Boomsday Druid mistakes."
Also Blizzard:"Look we make the really cool card for our niche hunter T1 class that is at worst a 2 mana summen a 5/5 and at best like 17/17 of stats for 2. Our druid card for 1 beast for 1 mana more did not see play. So we made it cheaper and possible for multiple beasts. Cool?"
This is the nerfbait. Team 5 is shrewd enough to make cards to balance mid-expansion. They know the meta will balance around this card and nerfing it will invalidate a number of expensive decks, forcing a nice influx of cash for Activision. They have done it every expansion for some time now - Corridor Creeper, Giggling Inventor. With Giggling, they even mocked the players by saying it was the most powerful and popular card they ever made - oopsie poopsie, our bad te hee.
A combo piece that's unplayable until turn 7+. Sure, the value is very good and has potential to flip the game if you get anything better than a 5/5. But if you are running this card, there is a good chance that your deck is too greedy to hold its own against any aggro.
As much as I want to say this is conspiracy theory, I still want to agree with you. On the plus side, this is just what I needed for some 60 wins to my golden hunter xD
A combo piece that's unplayable until turn 7+. Sure, the value is very good and has potential to flip the game if you get anything better than a 5/5. But if you are running this card, there is a good chance that your deck is too greedy to hold its own against any aggro.
A few questions for you: Anything better than a 5/5? Don't you think a 2 mana 5/5 is good? How is a 2 mana card greedy? Would this not fare well in a aggro vs aggro trade scenario? If this revives bearshark or huffer, would that be bad for 2 mana?
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
This is the nerfbait. Team 5 is shrewd enough to make cards to balance mid-expansion. They know the meta will balance around this card and nerfing it will invalidate a number of expensive decks, forcing a nice influx of cash for Activision. They have done it every expansion for some time now - Corridor Creeper, Giggling Inventor. With Giggling, they even mocked the players by saying it was the most powerful and popular card they ever made - oopsie poopsie, our bad te hee.
Giggling inventor was once upon a time the most played card in the game, so they weren't wrong. Except with giggling inventor it had counters in each class, the only real counter here is to not play minions so hunter cant kill their own minions which seems uh interesting or kill every single beast each turn which doesn't seem too plausible either
Also why are people no even considering combos like Hound master Shaw and this for 6 Mana. That's basically so much help if you want to comeback on board centric match ups. This seems to be my nutter butter card..
This card gives Recruit Hunter even more OTK potential. Keleseth is nice, but if you dont draw Keleseth on 2, not as powerful. This doesn't need to be drawn on 2, in fact, you play it mid game after a Cube.
This is good for value, good for combo and good for aggro too.
I am not sure about Meta defining yet as I want to see the rest of the cards, but it's darned close.
And here is your obligatory card that needs to be nerfed by 2-3 mana this expansion. Worst case I can think of is 2 devilsaurs, 2 charged devisaurs, and a king krush,2 mana 32/32, 22/22 of which has charge. And thata not even a full board! Yeah you can't play unleash in this deck but there are other ways to clear.
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what the... basically Witching Hour for Hunter, just better because you are able to revive multiple King Krush , Charged Devilsaur , Witchwood Grizzly and the likes. Meta defining
Nerf to end of turn effect on it's way
this will be one of the first card that will get smacked withthe nerf bat
Ahh yes, classic Blizzard. "Let's give the strongest archetype in the game the most powerful card of the set"
This card is unbelievably broken. Even if it hits a single big beast, it's broken. Cube your Krush, play this, insane value and burst. Not to mention Flark's as everyone has pointed out.
This card should easily be 5 or 6 mana. This is just stupid.
I call it OP!!!
Well, druid one summons beast which died "this game", hunter one "this turn", your turn. Combo with boomzooka will be the most reliable becoz board clear + board control + possible charge dmg.
what the fuck? this is insane.
Kaladin's RoS Set Review
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WHY MY PEEPEE HARD?
I tried having fun once. It was awful.
Blizzard: "Look, when we see archetypes going strong, we would not make insane cards for it, that would be crazy. We push in another direction. We learned from the Boomsday Druid mistakes."
Also Blizzard:"Look we make the really cool card for our niche hunter T1 class that is at worst a 2 mana summen a 5/5 and at best like 17/17 of stats for 2. Our druid card for 1 beast for 1 mana more did not see play. So we made it cheaper and possible for multiple beasts. Cool?"
Occasionally gives helpful advice.
This is the nerfbait. Team 5 is shrewd enough to make cards to balance mid-expansion. They know the meta will balance around this card and nerfing it will invalidate a number of expensive decks, forcing a nice influx of cash for Activision. They have done it every expansion for some time now - Corridor Creeper, Giggling Inventor. With Giggling, they even mocked the players by saying it was the most powerful and popular card they ever made - oopsie poopsie, our bad te hee.
Free to try and find a game, dealing cards for sorrow, cards for pain.
A combo piece that's unplayable until turn 7+. Sure, the value is very good and has potential to flip the game if you get anything better than a 5/5. But if you are running this card, there is a good chance that your deck is too greedy to hold its own against any aggro.
As much as I want to say this is conspiracy theory, I still want to agree with you. On the plus side, this is just what I needed for some 60 wins to my golden hunter xD
On second thought, this card is unplayably bad if your opponent can remove your beasts each turn.
Kaladin's RoS Set Review
Join me at Out of Cards!
A few questions for you: Anything better than a 5/5? Don't you think a 2 mana 5/5 is good? How is a 2 mana card greedy? Would this not fare well in a aggro vs aggro trade scenario? If this revives bearshark or huffer, would that be bad for 2 mana?
Occasionally gives helpful advice.
This can't possibly be 2 mana...
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Giggling inventor was once upon a time the most played card in the game, so they weren't wrong. Except with giggling inventor it had counters in each class, the only real counter here is to not play minions so hunter cant kill their own minions which seems uh interesting or kill every single beast each turn which doesn't seem too plausible either
Also why are people no even considering combos like Hound master Shaw and this for 6 Mana. That's basically so much help if you want to comeback on board centric match ups. This seems to be my nutter butter card..
This card gives Recruit Hunter even more OTK potential. Keleseth is nice, but if you dont draw Keleseth on 2, not as powerful. This doesn't need to be drawn on 2, in fact, you play it mid game after a Cube.
This is good for value, good for combo and good for aggro too.
I am not sure about Meta defining yet as I want to see the rest of the cards, but it's darned close.
BrokeBack
And here is your obligatory card that needs to be nerfed by 2-3 mana this expansion. Worst case I can think of is 2 devilsaurs, 2 charged devisaurs, and a king krush,2 mana 32/32, 22/22 of which has charge. And thata not even a full board! Yeah you can't play unleash in this deck but there are other ways to clear.