Boy am I glad I didn't dust Flark's Boomzooka. The combo potential with cards like Charged Devilsaur is pretty intense. This will also go straight into deathrattle Hunter. Since your grizzlies typically survive a turn, this card will often be a 3/12 taunt at worst. Also works really well with Oondasta.
I dont think this works with boomzooka. Theres no reason to build around a one tine combo with a single legendary spell thats bad in every other situation.
This card is very strong, I voted meta defining, on its own. There are simpler, more reliable combos that are easier to pull off, are more consistent, and stronger.
The Zooka thing is iffy at best. It suffers from the same problem as handbuff. By the time you get the zooka in hand/have the mana, you will likely have drawn all the minions you hoped to zooka out. It will be very inconsistent. This card is better as a mid-game tempo piece, basically a full trade with cheap reload.
Boy am I glad I didn't dust Flark's Boomzooka. The combo potential with cards like Charged Devilsaur is pretty intense. This will also go straight into deathrattle Hunter. Since your grizzlies typically survive a turn, this card will often be a 3/12 taunt at worst. Also works really well with Oondasta.
Really sick if it can be pulled off with Flark's Boom-Zooka.
I wasn't planning on going for a run today. But those cops came out of nowhere.
Very, very good card!
Hell yes. This is the strongest hunter card in the game, possibly the strongest card, period. I'm glad we got the nerfbait for once.
Free to try and find a game, dealing cards for sorrow, cards for pain.
very strong, a lot of tempo and combo potential
trade and revive minions very useful on minions with valuable deathrattle or constant effects like charge or rush, very good with shaw.
Bad card, should give the resummoned beasts Charge SMOrc
Sweet card
Cube a charged Devilsaur and then use Play Dead on it, followed by this. 4 Devilsaurs on the board to hit 28 damage for 8 mana. Mental.
actually it can and in the same turn even!!
I'm struggling to think of any downside to this card. You can basically fit it into any deck and it'll give you amazing flexibility.
No shit, Sherlock! I'm pretty sure Skyryser already knows that, dude.
I dont think this works with boomzooka. Theres no reason to build around a one tine combo with a single legendary spell thats bad in every other situation.
This card is very strong, I voted meta defining, on its own. There are simpler, more reliable combos that are easier to pull off, are more consistent, and stronger.
blizzard really trying to push hunterstone by not nerfing their spellstone or their deathknight and also printing this card, lovely
This card should have been epic at least. Too good for rare.
No brain - no pain.
Awesome card.
So if I Cube the King Krush which destroys it and play this spell, a new Krush is summoned?
The Zooka thing is iffy at best. It suffers from the same problem as handbuff. By the time you get the zooka in hand/have the mana, you will likely have drawn all the minions you hoped to zooka out. It will be very inconsistent. This card is better as a mid-game tempo piece, basically a full trade with cheap reload.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Rexxar warns you at the beginning of the game - you will be hunted down.
This is ridiculous.
Boom-zooka wasn't unplayable...
Yeah, it was unplayable.