To be honest, Paladins and healing... it doesn't happen that much in current games and unless the loa gets used, I doubt this will be used either. It got a lot of potential though but I don't see it right now.
Damn this is really easy to achieve especially with Crystalsmith Kangor. Control Paladin used to be my favorite deck, I hope this will help its comeback
Not necessarily. Hooked Reaver requires you to be under 15 health when you play it. This one only requires you to restore 10 health during the current game and, from that point onwards, it's always active.
Will have same problem all other paladin heal matter cards have. It wont trigger if your opponent dont damage you if their playing combo deck or it will only trigger late game were the stats doesn't matter that much if their control. Or vs aggro they kill you before you can heal 10 and use its battle cry. I also cant see how you heal 10 before turn 4.
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8/8 with taunt for 4. Good!
I spy some nice art right there!
Healadin buff? Great card for its cost! Love it! :D
I always love Healadin in the old days. Hopefully this can bring an archetype like that back :)
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Hooked Reaver intensifies
4 mana 8/8 taunt in the late game, really powerful card!
It's like hooked reaver on steroids. Looks great in the late game. Definitely fits paladin
A worst Hooked Reaver?
Edit: works pretty well with the dk tho, but Uther isn't a even card.
auto drop 4 arena pick
This card by itself does NOTHING to make Control Paladin viable. Staying alive is not a win condition. Control Paladin needs one.
it's like a worse hooked reaver. Doesn't do squat in control matchups.
Why do they insist on giving Paladin heal synergy when healing is one of the most ineffective and anti-tempo action in the game.
I tried having fun once. It was awful.
To be honest, Paladins and healing... it doesn't happen that much in current games and unless the loa gets used, I doubt this will be used either. It got a lot of potential though but I don't see it right now.
Damn this is really easy to achieve especially with Crystalsmith Kangor. Control Paladin used to be my favorite deck, I hope this will help its comeback
Not necessarily. Hooked Reaver requires you to be under 15 health when you play it. This one only requires you to restore 10 health during the current game and, from that point onwards, it's always active.
Not much to say. All around solid card. If a slower Paladin deck emerges, this will almost certainly be in it.
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Will have same problem all other paladin heal matter cards have. It wont trigger if your opponent dont damage you if their playing combo deck or it will only trigger late game were the stats doesn't matter that much if their control. Or vs aggro they kill you before you can heal 10 and use its battle cry. I also cant see how you heal 10 before turn 4.
Powerful
You don't really restore health with Pala in arena though...this is below average for arena.
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My hope was that Paladin would get a card that allows overhealing, but when I saw this my hopes were crushed.