Shouldn't this kill you if your deck only contains two of those as you will draw them infinitely ,so basically a way to make fatigue battles shorter?
I can see it used in fatigue Druid with Naturalize ,both players with empty decks ,Druid drops this kills it with Naturalize ,opponent draws the corrupted blood and shuffles two on his turn ,Druid naturalizes a minion on his turn and opponent is dead .
Could work as well with Coldlight Oracle or Research Project if you find a way to stay immune on your turn .
All this provided it actually kills you if you have only 2+ corrupted blood cards in your deck and you draw one of those .
Shouldn't this kill you if your deck only contains two of those as you will draw them infinitely ,so basically a way to make fatigue battles shorter?
I can see it used in fatigue Druid with Naturalize ,both players with empty decks ,Druid drops this kills it with Naturalize ,opponent draws the corrupted blood and shuffles two on his turn ,Druid naturalizes a minion on his turn and opponent is dead .
Could work as well with Coldlight Oracle or Research Project if you find a way to stay immune on your turn .
All this provided it actually kills you if you have only 2+ corrupted blood cards in your deck and you draw one of those .
No. If you have two in your deck, here's what happens.
Draw Corrupted Blood #1
Take 3 damage and draw a card.
Draw Corrupted Blood #2
Take 3 damage and draw a card.
Take 1 fatigue since your deck is empty.
Shuffle two Corrupted Bloods into your deck.
Shuffle two Corrupted Bloods into your deck.
Formatted that way to show the nested order of card resolution. The next turn, the same thing will happen, except you'll take 12 total damage from drawn Corrupted Bloods plus 2 fatigue, then shuffle a total of 8 more Corrupted Bloods into your deck.
YOU DON'T DRAW ANOTHER CARD AFTER DRAWING CORRUPTED BLOOD.
I'm watching Omnislash and those guys spent ten minutes staring at the Corrupted Blood card without noticing a conspicuously missing "draw a card".
Look at Ambush. It clearly states "draw a card". This does not.
Fairly obvious why. They have no intention of a person in fatigue auto-losing the turn after this death rattle goes off.
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Shouldn't this kill you if your deck only contains two of those as you will draw them infinitely ,so basically a way to make fatigue battles shorter?
I can see it used in fatigue Druid with Naturalize ,both players with empty decks ,Druid drops this kills it with Naturalize ,opponent draws the corrupted blood and shuffles two on his turn ,Druid naturalizes a minion on his turn and opponent is dead .
Could work as well with Coldlight Oracle or Research Project if you find a way to stay immune on your turn .
All this provided it actually kills you if you have only 2+ corrupted blood cards in your deck and you draw one of those .
No. If you have two in your deck, here's what happens.
Draw Corrupted Blood #1
Take 3 damage and draw a card.
Draw Corrupted Blood #2
Take 3 damage and draw a card.
Take 1 fatigue since your deck is empty.
Shuffle two Corrupted Bloods into your deck.
Shuffle two Corrupted Bloods into your deck.
Formatted that way to show the nested order of card resolution. The next turn, the same thing will happen, except you'll take 12 total damage from drawn Corrupted Bloods plus 2 fatigue, then shuffle a total of 8 more Corrupted Bloods into your deck.
You put this in hunter. Use Seeping Oozeling to get the deathrattle a lot earlier/easier. Use Tracking to get the corrupted blood out of you deck. Easy
I know that's really bad, greedy and clunky at the same time, but one way to play this card would be play Augmented Elekk, then Kobold Illusionist into Necrium Blade, summon Hakkar, the Soulflayer, Backstab Hakkar, the Soulflayer, Preparation Academic Espionage and you basically dilute your deck so that the chances to get a Corrupted Blood get very low, while your opponent will struggle with every draw.
Or you can play Malygos Rogue and you should be doing fine.
Shouldn't this kill you if your deck only contains two of those as you will draw them infinitely ,so basically a way to make fatigue battles shorter?
I can see it used in fatigue Druid with Naturalize ,both players with empty decks ,Druid drops this kills it with Naturalize ,opponent draws the corrupted blood and shuffles two on his turn ,Druid naturalizes a minion on his turn and opponent is dead .
Could work as well with Coldlight Oracle or Research Project if you find a way to stay immune on your turn .
All this provided it actually kills you if you have only 2+ corrupted blood cards in your deck and you draw one of those .
No. If you have two in your deck, here's what happens.
Formatted that way to show the nested order of card resolution. The next turn, the same thing will happen, except you'll take 12 total damage from drawn Corrupted Bloods plus 2 fatigue, then shuffle a total of 8 more Corrupted Bloods into your deck.
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Hydralisk!
Guys, seriously.
YOU DON'T DRAW ANOTHER CARD AFTER DRAWING CORRUPTED BLOOD.
I'm watching Omnislash and those guys spent ten minutes staring at the Corrupted Blood card without noticing a conspicuously missing "draw a card".
Look at Ambush. It clearly states "draw a card". This does not.
Fairly obvious why. They have no intention of a person in fatigue auto-losing the turn after this death rattle goes off.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
It actually adds a win condition to wild fatigue decks.
IMO, this is basically a nerf to Spiteful Summoner. I doubt it will have any competitive value at all.
you can hemet your bloods, but you can also use it like yogg in control matchups to basically turn the game into a coinflip
Formerly Sneeds. Twitch merge locked me out of my old account :(
Hakkar to quest priest? :D
best description so far +1
It's bad (= so slow) but so cool.
warlock just destroy ur deck, play this minion and win... nice gameplay coming
You put this in hunter. Use Seeping Oozeling to get the deathrattle a lot earlier/easier. Use Tracking to get the corrupted blood out of you deck. Easy
10 mana deathrattle: deal exactly 1 damage to your opponent oooooo!
OR
10 Mana deathrattle: deal 30 damage to your own face and 3 damage to your opponent oooooo!
You KNOW this is what'll happen!
maybe work in Deathrattle Rogue. Kobold Illusionist, Necrium Blade, Necrium Vial, Academic Espionage to prevent fatigue and Myra's Unstable Element to burn it. just idea lol
Raise your hand if you have already contracted the 2008 plague (got killed by corrupted blood) *raises hand*