So long as you aren't eating a low mana minion, I think this is good.
My guess is that if it eats anything 3 mana or higher, you're happy with the result because the stats will reach vanilla levels. Anything higher and you're doing quite well.
Obvious deathrattle synergy. And that deck is obviously competitive. This is probably what Myra should have been.
I think people are missing the boat here.
That's actually pretty bad though. A 5-mana legendary with vanilla stats that draws a minion when it dies? I'll hard pass.
This card COULD be good in the right deck though. You need better than vanilla stats to make it playable, but I'm not sure what that deck would look like.
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Life before death. Strength before weakness. Journey before destination.
That's actually pretty bad though. A 5-mana legendary with vanilla stats that draws a minion when it dies? I'll hard pass.
This card COULD be good in the right deck though. You need better than vanilla stats to make it playable, but I'm not sure what that deck would look like.
It's not bad. It's perfectly playable. It just isn't busted. 5 mana, 4/4, draw a card, occasionally spell damage synergy was played in just about every deck there was.
5 mana, 5/5, deathrattle draw a minion from your deck would be played all over the place right now. It would particularly be played in cube classes, of which Rogue is one.
If you high roll the stats with this, even better. If you proc the DR with blade or vial, even better.
This isn't a jump off the page and hit you in the face with awesomeness card, but it is certainly good enough.
Aesthetically, this is my new favorite card of all time. Holy crap - the animation, the music, the phrasing on that battlecry. I freaking love it.
I also really like the card. I know people will just scoff and say, 'it can be silenced'. Well, no shit. Almost all cards can be silenced. Pair this with a turn 10 cube (imagine if the loa is on the board, too!) and you're in freaking business. I like that it does force a decision on your opponent. They know what horror will pop out of the shark when killed, so they have to have a solution for two cards, not just one. Cool stuff.
Mmmm it's cool and all : but guys lets be honest ( if your oponent has a silence or hex is just a 2/2 minion battlecry: discard a minion.) lul.
Now in a more serious spot :
In my opinion this card is good/playable because is a nice tutor ,can be played in turn 5 ( if you dont have enough board to play fungalmancer or cobald scalebane) and if you play your spirit with this little guy that is a high swing ( at least for bait some silences).
That's actually pretty bad though. A 5-mana legendary with vanilla stats that draws a minion when it dies? I'll hard pass.
This card COULD be good in the right deck though. You need better than vanilla stats to make it playable, but I'm not sure what that deck would look like.
It's not bad. It's perfectly playable. It just isn't busted. 5 mana, 4/4, draw a card, occasionally spell damage synergy was played in just about every deck there was.
5 mana, 5/5, deathrattle draw a minion from your deck would be played all over the place right now. It would particularly be played in cube classes, of which Rogue is one.
If you high roll the stats with this, even better. If you proc the DR with blade or vial, even better.
This isn't a jump off the page and hit you in the face with awesomeness card, but it is certainly good enough.
Azure Drake had tribe synergy and you could run two in your deck.
A 5/5 that did nothing when you played it but drew a minion on death MIGHT be played. It would most likely not be played as a 5-mana legendary.
A 5-mana 6/6 or better would probably be played.
I think this card has potential, but I'm not on the hype train yet. I have my doubts. Rogue never gets obviously good Legendaries, and usually they turn out to be simply fun cards in meme decks.
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Life before death. Strength before weakness. Journey before destination.
Not so interesting at first glance, but could be strong. Depending on the minions you are running of course, but this could be a "5 mana 5/5, deathrattle: draw a minion". With the spirit it can be bigger and draw you 2 minions.
It might be useful in a combo deck with few minions as another way to tutor a combo piece out. I don't know if Malygos Rogue would run this to fish out Kobold Illusionist or Malygos itself. It's 5 mana, so doesn't interfere with Witchwood Piper either. Seems kind of redundant in that deck though.
I hope it does but it doesn't seem likely.
It doesn't, the minion appears similarly to how a spell would appear off of a Raven Familiar, and its stats are added as a buff.
It gets bigger if it eats twice with the spirit on board.
its a pile of stats that synergizes with battlecry/combo cards
thought krag'wa would do consume mechanics personally. This seems too slow and not powerful enough (maybe necrium cards might help it)
That's actually pretty bad though. A 5-mana legendary with vanilla stats that draws a minion when it dies? I'll hard pass.
This card COULD be good in the right deck though. You need better than vanilla stats to make it playable, but I'm not sure what that deck would look like.
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Is this a card what make deathrattle rogue playable ?
*I really want deathrattle rogue to happen cuz i like deathrattles, but this is not enough*
doesn't seem to know deathrattle rogue is a solid tier 2 deck...
If it gained their abilities it would be amazing with spirit of the shark.
It's not bad. It's perfectly playable. It just isn't busted.
5 mana, 4/4, draw a card, occasionally spell damage synergy was played in just about every deck there was.
5 mana, 5/5, deathrattle draw a minion from your deck would be played all over the place right now. It would particularly be played in cube classes, of which Rogue is one.
If you high roll the stats with this, even better.
If you proc the DR with blade or vial, even better.
This isn't a jump off the page and hit you in the face with awesomeness card, but it is certainly good enough.
Aesthetically, this is my new favorite card of all time. Holy crap - the animation, the music, the phrasing on that battlecry. I freaking love it.
I also really like the card. I know people will just scoff and say, 'it can be silenced'. Well, no shit. Almost all cards can be silenced. Pair this with a turn 10 cube (imagine if the loa is on the board, too!) and you're in freaking business. I like that it does force a decision on your opponent. They know what horror will pop out of the shark when killed, so they have to have a solution for two cards, not just one. Cool stuff.
I don't think it will see any play in standart. Maybe wild is the place. As one guy said, it's just like Darkness
Mmmm it's cool and all : but guys lets be honest ( if your oponent has a silence or hex is just a 2/2 minion battlecry: discard a minion.) lul.
Now in a more serious spot :
In my opinion this card is good/playable because is a nice tutor ,can be played in turn 5 ( if you dont have enough board to play fungalmancer or cobald scalebane) and if you play your spirit with this little guy that is a high swing ( at least for bait some silences).
Azure Drake had tribe synergy and you could run two in your deck.
A 5/5 that did nothing when you played it but drew a minion on death MIGHT be played. It would most likely not be played as a 5-mana legendary.
A 5-mana 6/6 or better would probably be played.
I think this card has potential, but I'm not on the hype train yet. I have my doubts. Rogue never gets obviously good Legendaries, and usually they turn out to be simply fun cards in meme decks.
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Not so interesting at first glance, but could be strong. Depending on the minions you are running of course, but this could be a "5 mana 5/5, deathrattle: draw a minion". With the spirit it can be bigger and draw you 2 minions.
I'm not sure why its being a legendary matters?
Rexxar HP can't get beasts from other classes.
It might be useful in a combo deck with few minions as another way to tutor a combo piece out. I don't know if Malygos Rogue would run this to fish out Kobold Illusionist or Malygos itself. It's 5 mana, so doesn't interfere with Witchwood Piper either. Seems kind of redundant in that deck though.
If this thing eats your firefly or dire mole, you will be so frustrated.
too risky.
I don't really know if this will be playable, but really nice new mechanics.
Well you're obviously not running those in the same deck.
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