Basically, an arcane giant with taunt in a class with a ton of cantrips and the ability to revive big minions for continued value. It's not meta-defining but it is really good in several archetypes (e.g. combo or tempo). Also, this is a really good card with Spirit of the Dead, as it could be a large defensive threat that is hard to remove for a lot of classes (e.g. Druids can naturalize it, but the spirit would shuffle a 0-cost copy into your deck, while warriors don't want to waste an execute on this.).
Also, it bears mentioning that discounting this to 0-mana you can do a devastating combo with Reckless Experimenter + Carnivorous Cube + Mirage Caller to create 34/41 worth of stats, with 28/32 of these stats with taunt, off an empty board for 10-mana.
I played a Temporus dragon priest way back when down to rank 1 and it was really effective (Potion of Madness, Drakonid Operative, Netherspite Historian, and Dragonfire Potion are all vital for the deck to function), but the current meta just doesn't allow for this gameplan. If you use it against a non-token meta druid, you just die; similarly, most zoolock, paladin, even-shaman, and midrange hunter decks just deal so much damage so early that you can never risk playing your Temporus.
Could potentially replace Witchwood Grizzly in some resurrect priest decks, although you lose some of the Topsy Turvy combo potential if you do that. Not certain it will see play, but I am certain people will at least try to make it work!
Interesting card. Two questions, 1) What is the bare minimum you need the cost reduced by in order to make this a high value card, and 2) can you cast enough spells to play it on curve?
IMO that number is 6. A 6-mana 7/8 Taunt with no downside should be good enough to see play. I'm not sure if you can cast 6 spells by turn 6 consistently enough.
Another thing to note, Priest loses a lot of key spells in next rotation.
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Life before death. Strength before weakness. Journey before destination.
Most priest decks are really spell-heavy, I don't think it's unrealistic to play this on curve on turn 6, or for free in the late game
The third question that needs to be asked is, if 6-cost is the minimum to make this playable on curve, is it BETTER than another 6-mana taunt you would run? For example, is it BETTER than Sunwalker or Damaged Stegotron? Sunwalker is unconditional and probably eats up the same amount of damage, Stegotron has worse stats to start but resurrects as a better minion and stronger target for Divine Spirit Inner Fire combos.
If your immediate reaction is "wtf, no one plays Sunwalker because it's trash," then perhaps this card is not worth the hype either.
This card is very strong. It allows you to play Temporus protected by 1 or 2 solid taunts, and to win games through OTK combos that otherwise you would never manage to win. I know ... Temporus ... call me crazy, but I really believe this combo can work. It is true that many spells are needed, but with a minion like this (which I remember it should NOT be in your hand) looping Shadow Vision into Shadow Vision is no longer so terrible.
And even beyond Temporus, this taunt can also help us in a hypothetical OTK Priest in which you play the new spirit and the new legendary, so that the hypothetical turn in which you kill your own Velen to get a 1 mana copy, is not more so weak if you come down one or even two taunts to protect yourself.
Basically, an arcane giant with taunt in a class with a ton of cantrips and the ability to revive big minions for continued value. It's not meta-defining but it is really good in several archetypes (e.g. combo or tempo). Also, this is a really good card with Spirit of the Dead, as it could be a large defensive threat that is hard to remove for a lot of classes (e.g. Druids can naturalize it, but the spirit would shuffle a 0-cost copy into your deck, while warriors don't want to waste an execute on this.).
Also, it bears mentioning that discounting this to 0-mana you can do a devastating combo with Reckless Experimenter + Carnivorous Cube + Mirage Caller to create 34/41 worth of stats, with 28/32 of these stats with taunt, off an empty board for 10-mana.
I played a Temporus dragon priest way back when down to rank 1 and it was really effective (Potion of Madness, Drakonid Operative, Netherspite Historian, and Dragonfire Potion are all vital for the deck to function), but the current meta just doesn't allow for this gameplan. If you use it against a non-token meta druid, you just die; similarly, most zoolock, paladin, even-shaman, and midrange hunter decks just deal so much damage so early that you can never risk playing your Temporus.
https://www.hearthpwn.com/decks/1036259-deathrattle-mind-blast-otk-40-120-damage
Question: Does this get destroyed by Hemet, Jungle Hunter if its cost has been reduced to (3) or below and it's still in your deck?
No it doesn't: this kind of cards gets the discount once in your hand. Take the Holy Wrath Molten Giant OTK as an example
Arcane giant was fine and even better offensively.
As someone wrote, 5 spells to make it ok. Will probably not happen turn 7.
Guess it might still see some play.
Occasionally gives helpful advice.
Turn 1 - The Coin + Radiant Elemental
Turn 2 - Radiant Elemental + Shadow Visions into Shadow Visions x12 + Grave Horror x2
and you will miss Flamewreathed Faceless
Could potentially replace Witchwood Grizzly in some resurrect priest decks, although you lose some of the Topsy Turvy combo potential if you do that. Not certain it will see play, but I am certain people will at least try to make it work!
Dragon Soul
Seems reasonable - Not sure where it fits ATM
Because the question is, if Big Priests need this card at all. I´d say, no they dont.
Combo Priest is a thing as well, but I dont see it being strong enough, yet. Thats why I voted "playable".
Hey let's make arcane giant better and give it to priest
Interesting card. Two questions, 1) What is the bare minimum you need the cost reduced by in order to make this a high value card, and 2) can you cast enough spells to play it on curve?
IMO that number is 6. A 6-mana 7/8 Taunt with no downside should be good enough to see play. I'm not sure if you can cast 6 spells by turn 6 consistently enough.
Another thing to note, Priest loses a lot of key spells in next rotation.
Kaladin's RoS Set Review
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Most priest decks are really spell-heavy, I don't think it's unrealistic to play this on curve on turn 6, or for free in the late game
The third question that needs to be asked is, if 6-cost is the minimum to make this playable on curve, is it BETTER than another 6-mana taunt you would run? For example, is it BETTER than Sunwalker or Damaged Stegotron? Sunwalker is unconditional and probably eats up the same amount of damage, Stegotron has worse stats to start but resurrects as a better minion and stronger target for Divine Spirit Inner Fire combos.
If your immediate reaction is "wtf, no one plays Sunwalker because it's trash," then perhaps this card is not worth the hype either.
Kaladin's RoS Set Review
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"Behold the glory of a new sun!"
This card is very strong. It allows you to play Temporus protected by 1 or 2 solid taunts, and to win games through OTK combos that otherwise you would never manage to win.
I know ... Temporus ... call me crazy, but I really believe this combo can work. It is true that many spells are needed, but with a minion like this (which I remember it should NOT be in your hand) looping Shadow Vision into Shadow Vision is no longer so terrible.
And even beyond Temporus, this taunt can also help us in a hypothetical OTK Priest in which you play the new spirit and the new legendary, so that the hypothetical turn in which you kill your own Velen to get a 1 mana copy, is not more so weak if you come down one or even two taunts to protect yourself.
Thoughts?
this is a bit different. sure it has 1 less attack, but the Taunt keyword makes a giant difference.
Strong card, will see play in lots of decks. Probably Inner Fire OTK will be best suited for it.
If priest have cheap cycling spells and minions to reduce the cost of spells then...
Oh, wait. :P
Remember when the priest decks while arcane giant was standard legal were mostly dragon decks?