How many times have Team 5 already tried to make discard lock work? I don't know, but I have stopped counting.
Anyway, it will be nice if they succeed for once ;).
Rollback Post to RevisionRollBack
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
A couple of years ago a man widely considered as a top genius PR guru at Team 5 suggested that it was a good idea to hype and unveil an expansion, but then wait for a friggin' month to continue on with the card reveals. Team 5 never questioned his transcendent wisdom, not for a split second and decided to employ his PR tactics for as long as there's expansions to print.
Good card for a bad mechanic. I think that this has some potential outside mid-range disco decks. On theory I could add Soulfires into my control deck and with this card I will neutralize their negative effect. I just have to invest 6 mana (for a 6/6 body) and sometimes a turn too (if I discard my DK). On theory such an effect is plausible there.
Inb4 if you discard a Soulwarden as well as some 2 other cards, you will get infinite value by playing a second Soulwarden right after that. Haha, I am not really counting on this being a thing, but I think it's worth noting.
Almost good,but the problem is discarding cards and getting them(maybe,only 3 are that you get back) at a late phase of the game,may be worse than we think.For all of this huge value combos,huge minions,etc,to work we must find a way to implement some counters to aggro.Aggro kills anything slow,and so are most of the ideas that come out in my mind right now(that refer about this deck's ideas).... :(