Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
The rules of copying cards to your hand give you the normal minion, not a buffed version. If this card is consistent with other cards, it won't keep buffs.
If you copy a card from board to hand, yes, it loses buffs. If I remember correctly, the explanation about keeping or losing buffs was dependent on the direction copy was moving between zones. Zones are deck->hand->board. If it goes forward or stays the same zone, it keeps buffs. If it goes backwards, it loses buffs. So basically, hand to hand copy should retain buffs.
the only real example that we have is Clutchmother Zavas, and it dors not help at all, unless someone could confirm it with a buffed silverware golem, but in this case is not the same interaction
I've just tested with buffed Silverware, it loses buffs since it leaves the play before getting summoned. And yeah, it's not the same interaction, wording is also different.
Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
The rules of copying cards to your hand give you the normal minion, not a buffed version. If this card is consistent with other cards, it won't keep buffs.
If you copy a card from board to hand, yes, it loses buffs. If I remember correctly, the explanation about keeping or losing buffs was dependent on the direction copy was moving between zones. Zones are deck->hand->board. If it goes forward or stays the same zone, it keeps buffs. If it goes backwards, it loses buffs. So basically, hand to hand copy should retain buffs.
the only real example that we have is Clutchmother Zavas, and it dors not help at all, unless someone could confirm it with a buffed silverware golem, but in this case is not the same interaction
I've just tested with buffed Silverware, it loses buffs since it leaves the play before getting summoned. And yeah, it's not the same interaction, wording is also different.
so, we have to wait until the card comes, or blizzard confirms it
that's actually absurdly good. Like, just by itself the stats are already good but the fact that you can basically create infinite copies with enough discard cards is nuts.
Questlock might just make it after all. One of the biggest problems at the time was lack of healing (since you couldn't run spellstone as you would mostly discard it), and the fact that your discard cards became useless after finishing quest. This way you actually still have something to work with after putting down the portal.
Remember that Nether Portal was only too weak because it couldn't carry the game by itself. with enough options later on it might just be good enough as just a minion spamming machine. Basically you turn into a zoo deck with just one card and since we got the discard return from the 6/6 we can safely run Gul'dan for lategame as well
Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
The rules of copying cards to your hand give you the normal minion, not a buffed version. If this card is consistent with other cards, it won't keep buffs.
If you copy a card from board to hand, yes, it loses buffs. If I remember correctly, the explanation about keeping or losing buffs was dependent on the direction copy was moving between zones. Zones are deck->hand->board. If it goes forward or stays the same zone, it keeps buffs. If it goes backwards, it loses buffs. So basically, hand to hand copy should retain buffs.
Even if that were true, you're not copying from hand to hand, you're copying from discard to hand. The discard pool is not the hand pool.
The effect is worded "when", so this should happen the same time card is actually discarded, just like other "when/whenever" mechanics work. If that was worded "after", then it would not keep buffs for sure.
Where in that update does it talk about buffs to cards that go into the 'discard'? If you can find somewhere that it says "discard = hand/play/deck" and not "discard = graveyard" then you have a case. Otherwise,
Cards that are resurrected currently do not and will continue not to retain any enchantments, unless specifically stated otherwise.
and
Whenever a card moves forward in that flow (Deck -> Hand, Hand -> Play, Deck -> Play), it retains enchantments. If a card moves backwards in zones (Play -> Hand, Hand -> Deck, Play -> Deck, Play/Hand/Deck -> Graveyard and Graveyard -> Play/Hand/Deck), it loses enchantments.
should hold true. You are going from somewhere that isn't your hand....to your hand. How can that possibly be forward flowing?
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Life before death. Strength before weakness. Journey before destination.
I definitely wanna try this in Cubelock, where it's good against aggro, but might get some value when you're desperately playing a Doomguard. It can be discovered by Stonehill Defender as well.
Well, the discard your lowest Cost card theme could be useful for ensuring you hit Hir'eek with your handbuffs, but yes, this is oddly discordant. I guess they didn't want to make Warlock overpowered, so they are splitting focus with different themes so none of them are too powerful.
I really hope this makes some midrange discard zoo viable. Especially in wild where there is Silverware Golem in addition to Clutchmother Zavas so with Jeklik it may hit the critical mass of cards that are good to discard so you almost always discard something good.
I already have the clutchmother and the quest so I am definitely trying this out when expack hits :)
Nice idea, the problem is that this can not be played in zoo lock,by that you may ask why should you play on ladder something worse than zoolock.I love the concept but as long as zoo lock is here for competitive gameplay we have few choices,for fun gameplay oh my this will be legendary
All of this stuff is meant for after post rotation. As of right now, I don't think any of the new cards fits into Zoolock nor it should because it is already a strong deck that doesn't need a buff.
Really gives "How long will this go on?" another meaning.
I don't care if discardlock flops again this card is so awesome and I'm definitely going to try it out along with my golden Blood-Queen Lana'thel.
Gotta give them credit though for printing this because I feel this card could be potentially busted, but if you think about it Discardlock needs a busted card like this to be good, and the new discard mechanic is also very nice.
here's something of interest. the wording of the card says "put 2 copies of this card in your deck" with the word of interest being copies. It's already good as it is as a regular play, but if you can buff it once then discard it then that's value.
Keep in mind, it says "add 2 copies of this", so most likely this will keep buffs too if it follows the regular rule of copying cards.
The rules of copying cards to your hand give you the normal minion, not a buffed version. If this card is consistent with other cards, it won't keep buffs.
If you copy a card from board to hand, yes, it loses buffs. If I remember correctly, the explanation about keeping or losing buffs was dependent on the direction copy was moving between zones. Zones are deck->hand->board. If it goes forward or stays the same zone, it keeps buffs. If it goes backwards, it loses buffs. So basically, hand to hand copy should retain buffs.
the only real example that we have is Clutchmother Zavas, and it dors not help at all, unless someone could confirm it with a buffed silverware golem, but in this case is not the same interaction
I've just tested with buffed Silverware, it loses buffs since it leaves the play before getting summoned. And yeah, it's not the same interaction, wording is also different.
When a card is discarded, it is considered to have entered the graveyard, therefore losing its buffs.
. And it's one that is actively good in the quest deck which struggled with health gain and defense and generally stuff to do once the quest was completed.
Before, when the quest was completed, most of the discard cards were actively bad. You no longer wanted to discard because it was making your game worse, and the quest isn't good enough to carry. But now, if you're continually generating resources via this monster, the discard stuff is still useful.
Regardless of how buffing actually ends up working with this, I think in conjunction with stuff like the quest, screech, cataclysm, and deathwing, that's probably enough. The new early game discard stuff being controllable is a big deal.
I think the deck has reached a critical mass of good stuff
"This is good for control because she offers an additional infinite resource"
No, it's not like that. 1st of all control doesn't normally run discard cards, since there is a big chance you will discard something useful. In another thread I talked about the theoretical usage of Soulwarden in such decks, since she can return you the valuable discarded resources if someone considered to include Soulfire or Shriek as well (there was a Malylock in the past). High Priestess Jeklik however isn't the only magnet for discard. It's not unusual for a control warlock to run many cheap cards (Defile, Hellfire, Lesser Amethyst Spellstone, Stonehill Defender etc) into their decks and thus there is a big chance, that something other than Jeklik gets discarded. And IF she somehow gets targeted, I wouldn't consider generating additional 3/4 bodies as something exciting. Other control decks will have plenty of removals to deal with them and not to mention, that as a control deck you don't run many disco cards (you won't generate many bodies) in general. So the term "infinite resources" is false.
Now about the usage of this legendary in the disco quest deck.
Look, some time ago I posted in a thread regarding Lakkari Sacrifice how it needed a card, which would generate more copies of itself in your hand. Those would then be discarded and they will minimize the danger of you losing something important. I won't deny that High Priestess Jeklik helps the deck in this regard, but I am still going to insist that she's bad nevertheless. Why? - because she is a legendary, aka a one-off. You can't always ensure that you will have her in the early game. The same problem had Clutchmother Zavas back in Un'goro. Silverware Golem was useful in every discolock deck back in Karazhan, because it gave you an immediate 3/3 body and you could add 2 copies of it into your deck. The chances of drawing one early on were high. Jeklek on the other hand isn't reliable in this regard. She becomes good the moment you discard her, but you have to find her first and you have to make sure you actually target her. And what good does she do for you, if you already discarded your hand and she comes in late? The cards, which I consider being MVP in the warlock quest deck are Cataclysm, The Soularium. I wouldn't consider Jeklek belonging to the "critical mass of good stuff" as you claim. ______________________________________________________________________________________________________________________ High Priestess Jeklik is definitely not as strong as Dr. OP. Dragon Priest was at least somewhat valiable before MSoG, it had many strong and synergistic cards, we can't say the same about the warlock quest deck.
I've just tested with buffed Silverware, it loses buffs since it leaves the play before getting summoned. And yeah, it's not the same interaction, wording is also different.
so, we have to wait until the card comes, or blizzard confirms it
that's actually absurdly good. Like, just by itself the stats are already good but the fact that you can basically create infinite copies with enough discard cards is nuts.
Questlock might just make it after all. One of the biggest problems at the time was lack of healing (since you couldn't run spellstone as you would mostly discard it), and the fact that your discard cards became useless after finishing quest. This way you actually still have something to work with after putting down the portal.
Remember that Nether Portal was only too weak because it couldn't carry the game by itself. with enough options later on it might just be good enough as just a minion spamming machine. Basically you turn into a zoo deck with just one card and since we got the discard return from the 6/6 we can safely run Gul'dan for lategame as well
I tried having fun once. It was awful.
Where in that update does it talk about buffs to cards that go into the 'discard'? If you can find somewhere that it says "discard = hand/play/deck" and not "discard = graveyard" then you have a case. Otherwise,
and
should hold true. You are going from somewhere that isn't your hand....to your hand. How can that possibly be forward flowing?
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4 mana - 3/4 Taunt, Lifesteal is already a good card, even without the effect. This card might even make Corpsetaker playable in evenlock.
It's not like disco lock is a good archetype, but...this looks like an annoying fucking card.
With "selective" discarding in some new cards, this will see play. I'm always willing to try dead archetypes .
I hate bell pepper as much I hate OTK decks
The archetype will be much more deadly than dead if was cards like Soularium before, the imp 1/3 is awesome.
I definitely wanna try this in Cubelock, where it's good against aggro, but might get some value when you're desperately playing a Doomguard. It can be discovered by Stonehill Defender as well.
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Howlfiend + Defile = Legend?
Finally a good Warlock legendary, and it's for Discolock! My fave Warlock archetype forever and ever.
Well, the discard your lowest Cost card theme could be useful for ensuring you hit Hir'eek with your handbuffs, but yes, this is oddly discordant. I guess they didn't want to make Warlock overpowered, so they are splitting focus with different themes so none of them are too powerful.
too slow to be any good in zoo (rn), to weak to be really good on control (rn).
Discard meme will never die
I really hope this makes some midrange discard zoo viable. Especially in wild where there is Silverware Golem in addition to Clutchmother Zavas so with Jeklik it may hit the critical mass of cards that are good to discard so you almost always discard something good.
I already have the clutchmother and the quest so I am definitely trying this out when expack hits :)
All of this stuff is meant for after post rotation. As of right now, I don't think any of the new cards fits into Zoolock nor it should because it is already a strong deck that doesn't need a buff.
Really gives "How long will this go on?" another meaning.
I don't care if discardlock flops again this card is so awesome and I'm definitely going to try it out along with my golden Blood-Queen Lana'thel.
Gotta give them credit though for printing this because I feel this card could be potentially busted, but if you think about it Discardlock needs a busted card like this to be good, and the new discard mechanic is also very nice.
Deathwing is also looking pretty sexy now.
Not sure about standard but wild is loving this :D
here's something of interest. the wording of the card says "put 2 copies of this card in your deck" with the word of interest being copies. It's already good as it is as a regular play, but if you can buff it once then discard it then that's value.
When a card is discarded, it is considered to have entered the graveyard, therefore losing its buffs.
"This is good for control because she offers an additional infinite resource"
No, it's not like that. 1st of all control doesn't normally run discard cards, since there is a big chance you will discard something useful. In another thread I talked about the theoretical usage of Soulwarden in such decks, since she can return you the valuable discarded resources if someone considered to include Soulfire or Shriek as well (there was a Malylock in the past). High Priestess Jeklik however isn't the only magnet for discard. It's not unusual for a control warlock to run many cheap cards (Defile, Hellfire, Lesser Amethyst Spellstone, Stonehill Defender etc) into their decks and thus there is a big chance, that something other than Jeklik gets discarded. And IF she somehow gets targeted, I wouldn't consider generating additional 3/4 bodies as something exciting. Other control decks will have plenty of removals to deal with them and not to mention, that as a control deck you don't run many disco cards (you won't generate many bodies) in general. So the term "infinite resources" is false.
Now about the usage of this legendary in the disco quest deck.
Look, some time ago I posted in a thread regarding Lakkari Sacrifice how it needed a card, which would generate more copies of itself in your hand. Those would then be discarded and they will minimize the danger of you losing something important. I won't deny that High Priestess Jeklik helps the deck in this regard, but I am still going to insist that she's bad nevertheless. Why? - because she is a legendary, aka a one-off. You can't always ensure that you will have her in the early game. The same problem had Clutchmother Zavas back in Un'goro. Silverware Golem was useful in every discolock deck back in Karazhan, because it gave you an immediate 3/3 body and you could add 2 copies of it into your deck. The chances of drawing one early on were high. Jeklek on the other hand isn't reliable in this regard. She becomes good the moment you discard her, but you have to find her first and you have to make sure you actually target her. And what good does she do for you, if you already discarded your hand and she comes in late? The cards, which I consider being MVP in the warlock quest deck are Cataclysm, The Soularium. I wouldn't consider Jeklek belonging to the "critical mass of good stuff" as you claim.
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High Priestess Jeklik is definitely not as strong as Dr. OP. Dragon Priest was at least somewhat valiable before MSoG, it had many strong and synergistic cards, we can't say the same about the warlock quest deck.